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About winifredphillips

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  • Biography
    I am a video game composer. My latest projects include the music for the video game Assassin's Creed III: Liberation, which was released as a soundtrack album on October 30, 2012.
  • Real Name
    Winifred Phillips
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  1. Wanted to let you guys know that the Ludo 2014 Conference interviewed me for an hour session on how to compose game music, and the video of that session just went online. I thought you might like to see it, so here’s the link: Ludo 2014 Conference Video - Winifred Phillips BTW, I’ll be speaking on a panel of film, broadway, tv & game composers at a Society of Composers and Lyricists event in New York City on May 14th. It’s free to attend, so if you’re in the NYC area, please come! Here’s the link to the announcement where you can RSVP for the free event: SCL Announcement. Also, if you’
  2. I'm the author of the book A Composer's Guide to Game Music and I made a 4-part video series to go with my book. I thought it might interest the folks here at Overclocked Remix. Here's the first video. It focuses on interactive music composition in a technique known as "Vertical Layering," with examples from one of my projects as a video game composer -- The Maw (Twisted Pixel Games). Also, if you'd like to see the trailer for my book, A Composer's Guide to Game Music, check out the video below:
  3. Hello! I thought the Overclocked Remix forum might be interested that the Massachusetts Institute of Technology Press just published my book, A Composer’s Guide to Game Music. I wrote the book in order to help music makers better understand the art and craft of game music composition. The Amazon.com page describes the book as follows: “Music in video games is often a sophisticated, complex composition that serves to engage the player, set the pace of play, and aid interactivity. Composers of video game music must master an array of specialized skills not taught in the conservatory, includin
  4. I spoke at the Montreal International Game Summit a few days ago about the music I composed for Assassin's Creed Liberation, and I thought you guys might like to see it. My session was called Assassin's Creed Liberation: The Power of Musical Themes, and a video of my talk was posted to YouTube. You'll find that video here: Hope you like it. -Winifred Phillips Author of the book, A COMPOSER'S GUIDE TO GAME MUSIC Massachusetts Institute of Technology Press (The MIT Press) Hardcover available in bookstores everywhere, February 14th, 2014 To receive updates about this book, subscribe here: htt
  5. I'd second everything that Neifion said. Watching musicians perform on the actual instruments can provide a ton of insight into how best to apply the articulations that come in a sample library. Particularly, if you come across an instructional video that's teaching an instrumental technique, you can get a lot of insight from that. Then, when you go back to your sample library and explore your articulation options, it becomes much easier to make decisions regarding how to best use the samples to create a realistic and organic sound.
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