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Colaresmusic

Members
  • Posts

    5
  • Joined

  • Last visited

Profile Information

  • Real Name
    André Colares
  • Location
    Rio de Janeiro, Brasil
  • Occupation
    Composer, Orchestrator, Arranger, Producer

Contact

Artist Settings

  • Collaboration Status
    3. Very Interested
  • Software - Digital Audio Workstation (DAW)
    Cubase
    Finale
    Live
    Pro Tools
    Reason
    Sonar
  • Composition & Production Skills
    Arrangement & Orchestration
    Drum Programming
    Lyrics
    Mixing & Mastering
    Recording Facilities
    Synthesis & Sound Design
  • Instrumental & Vocal Skills (List)
    Acoustic Guitar
    Drums
    Electric Bass
    Electric Guitar: Lead
    Electric Guitar: Rhythm
  • Instrumental & Vocal Skills (Other)
    ukulele, brazilian banjo, charango

Colaresmusic's Achievements

Newbie

Newbie (1/14)

  1. Thanks a lot guys! Can't say I wasn't expecting that. I agree 100% with your critique, and it was exactly what I was aiming for with this post: some serious feedback. I think I have learned a thing or two about compression within orchestral enviroments and music structure from your comments guys. I thank you kindly for that. I think now I'm starting to understand the standards here at OCR ^^
  2. Okay, changing this to Mod Review. I think I've got the timing right, right? Just want to hear some feedback, even though Dj Mokram already said my piece is a little too conservative for OC (which might be true). What I really want to know is if I'm on the right track here. I'm pretty satisfied by the result, but I really want to get some professional opinions. That's it. Thank you very much!
  3. Wow, no feedback at all (apart from Mokram! Thanks a lot man!). Maybe this is in fact, too conservative for OC , but no problem. Anyone knows when it should be a good time to change this to Mod review?
  4. I'm glad you like it, Mokram! I think I tackled a rather underground soundtrack with this remix, cause I never really get a lot of feedback. This game is not that old, is it? I mean, it was released in 87, and also as bonus content in MGS3! I know what you mean, I think I overexagerated the ambiance and that's what's making it so muddy. I'm still getting around with the whole realistic ambience stuff so I might have messed up there. By overpowering you mean it's too loud? Maybe it's a bit overcompressed too. I tried to convey the stealthy action at the beginning of the piece and keep growing tension until Red Alert enters with full power. I've got the piece on soundcloud too, but I don't know if it will sound a lot different. At least you can hear it in .wav format: Soundcloud Oh, and I included the source in the original post. Thanks for the advice!
  5. Edit: Okay, changing this to Mod Review. I think I've got the timing right, right? Just want to hear some feedback, even though Dj Mokram already said my piece is a little too conservative for OC (which might be true). What I really want to know is if I'm on the right track here. I'm pretty satisfied by the result, but I really want to get some professional opinions. That's it. Thank you very much! "Hello there, guys! I'm new around here and was wondering if I could get some comments on an orchestration I made with some Metal Gear tunes! I used mostly orchestral sample libraries within kontakt on Cubase. It's a medley tying up together 'Operation N313', 'Theme of Tara' and 'Red Alert' from Metal Gear on MSX2. Always wanted to hear those chiptunes orchestrated, so I did it myself Almost a month work, so I would appreciate some serious thoughts by Metal Gear fans like me or anyone who can contribute with a nice critique. So here's the link: I want to submit this piece to OC, you think it would be accepted? Or do I need to change anything?"
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