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Shael Riley

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Posts posted by Shael Riley

  1. Voted, though I think what will make or break this is the tutorial/exposition/feedback aspect of it. For people who are real music novices, it won't make a whole lot of sense what the correct solutions are. Just saying "*bttz!* That was the 5th!" is only helpful if the player has a minimal background in music theory. Really minimal, but non-zero.

    This would work beautifully as a mobile app, if you had the ability to "freeze" a string and then strum the rest. You could do the same with a mouse (I couldn't tell from the tutorial if this was an actual feature), but it wouldn't be quite as tactile.

    Yes! You do have the ability to mute strings, to hear what different combos of strings sound like more easily, and the game is coming to mobile. It's already in beta on Android. Join this group if you'd like to try it out: https://groups.google.com/forum/#!forum/stringstheorytesters

    The "more difficult stages" seem to have 1 note that really doesn't fit, and others that do but aren't part of the primary 3-note chord.. I mean, that's kinda weird. But at any rate! I voted YES on this and I hope it makes it because people need this kind of tool.

    Thank you!

  2. Hi, OCR! Its been a while since we've talked, huh? Well, I've been working on a music/puzzle game, based on the practice of ear training. I designed it, wrote all the music for it, and even did a little bit of the programming--though, most of that was handled by a good friend and collaborator.

    I'd love for you to take a look at its Greenlight page, watch its three-minute trailer, and vote "yes" to help String's Theory make its way onto the Steam store.



  3. It seems like our best arrangements from the most academically canonized genres--jazz, classical, etc...--would be natural fits for NPR. You may do well to push mixes like this one: http://ocremix.org/remix/OCR02278/

    And good luck! I hope you get that position and you're able to follow through. There is a ton of untapped potential for NPR to feature Overclocked; it's s a great fit for many of its programs.

  4. That is the official word. I think the reasoning for that decision is because the Wii console music is still written for a console, and not a game. For a long time now OCR has had a pretty strict policy that only original game music is eligible as a source. Not game trailers, game commercials, licensed music, etc. I'm pretty sure this came directly from Dave but I've brought it up in staff chat for a discussion.

    Yeah. I think music from game trailers and other promos, which usually either also appears in a game's OST or wasn't written for the game at all, are rightfully excluded, but there's a distinction between that and music written for a game system.

  5. Our policy is that it has to have been written for a game, not a game system. So unfortunately the Wii music is not eligible as source material.

    I hear you, but I would like to see that policy re-evaluated. To include music from game systems, as well as games, would serve the spirit of OCR's mission statement.

  6. Mirby, Coop, and whoever else:

    If you're interested, please draw one of the creatures described below and email it to me (shael.riley(at)gmail.com).

    * Teabag: A gentlemanly dinosaur, this raptor wears a monocle and top hat. He can be found in Time Square, on New Year's Eve.

    * Wolfchest: a bear with a wolf jutting out of its chest. He can be found in any forest North of the Mason Dixon Line, in North America.

    * Hissy Fit: This small but fierce viper clutches a baby's rattle in her tale. She can be found in the swamp land of Florida.

    * Spectra: This ghost uses blinding light to subdue her opponents. She can be found in areas of urban blight anywhere in the United States.

  7. Cutesy monsters, or beasts that are more serious in appearance? Oh, and how big? 32x32 pixels? Bigger?

    I'd say on the cutesy side, but there's definitely some wiggle room. I want your own take on that aesthetic. I asked our video editor what size would be best. Haven't heard back from him yet, but I imagine, since we're doing heavy manipulation here, it's going to be a case of the bigger the better.

  8. Are you talking about big character design/portrait sprites, or more "in-game" style sprites?

    And this is in response to Mirby too.

    We're talking about in-game stuff. Assets that could be used to create JRPG-style battles between Pokemon-style monsters. So, isolated sprites of in-game looking monsters in battle stance, getting hit, and performing an attack or two. Maybe even some mock-up user interface art, if you're up for it.

    I'm talking about isolated images of individual creatures, images that can be manipulated in After Effects to create the illusion of gameplay. I'm not looking for complete pictures with backgrounds and all foreground elements statically placed.

  9. Hey! Thanks for making the thread, Doug.

    Me and Ty (Suzumebemachi) busted our collective ass on this album for over two years--half of the time was spent on logistics, but it was still pretty ass-busty. Please listen to it. Please listen to it. Please share it. Please review it. Please listen to it. I hope you like it. Thanks! Here is my elevator pitch:

    It's vocal pop that blends traditional rock instrumentation with music produced using NES hardware. It was produced and recorded over the Internet by me in New York and another guy in New Mexico. Mastered by Drew Lavyne. Brian Mazzafarri of I Fight Dragons does guest vocals on one track.

    Also, Big Giant Circle likes it.


  10. Hey! I've been doing this podcast. Here's a link:


    And here's the description from my website:

    Captain Podcast Episode 3: Fame

    Do you know what I've got for you, my friend? Clocking in at just under two hours, it's a morbidly obese episode of Shael and Beefy's Captain Podcast; during which we dish dirt on, sing the praises of, or mention in passing Jonathan Coulton, Zealous 1, Doctor Awkward, MC Frontalot, MC Lars, Benjamin Bear, High-C, Mustin, Tanner4505, C64, Kabuto the Python, Brian Mazzaferri, and other people who I've already forgotten. Hunker down as me and Beefy tell you all about what it's like to be a very slightly famous person, punctuated by new music from me and the DIB, and old music from me and the Beefy. And, also, other music. Why, just look at this playlist!

    Captain Podcast Episode 3: Fame

    Jonathan Coulton - Code Monkey (acoustic)

    The Grammar Club - Code Monkey

    Leroy - Good Times

    Electric Six - Down at McDonaldzzzzzz

    Regina Spektor - That Time

    Goldfish - Crunchy Joe

    Shael Riley and the Double Ice Backfire - Pump Up the Bass

    Mastgrr - Cooking by the Book (Lil' Bigger mix)

    The Coral - Dreaming of You

    The Streets - The Irony of it All

    Rondo Bros. - Tumbling Down

    Tanner - Rolling in the Deep (Adel remix)

    The Moldy Peaches - Steak for Chicken

    MC Frontalot - I Heart Fags

    Rina - Fame

    At some point, we analyze some *Coldplay lyrics, and it's pretty great.

    *Coldplay is so terrible.

  11. I had heard of you guys in the past but I never really dove into the music. Too be honest, I hadn't really followed many NES-rock type bands period.

    I've currently found this to be a mistake and have now been listening to these covers and "Songs From the Pit" pretty much since I woke today. There is something real about Shael's voice that is, in a way, comforting. Followed by the incorporated, and tasteful, blippity bloopityness that always strikes a nostalgic chord with me and the solid drum playing, chunky guitar. Great work.

    I ran into Ricky at the Louisville Arcade Expo and he inspired me to check out the music and I'm very glad I did. moar moar moar!!

    Edit: Oh and he mentioned there was some mastering done but I can't remember if he said the new album had it done, SFTP had been RE-mastered, or both? Regardless, it all sounds too sweet :)

    Thanks! The answer actually is both, regarding what was remastered. We have a new album coming out that consists of 10 new original songs and 6 songs from the Songs From the Pit EP re-mastered, by Drew Lavyne, and slightly re-arranged (by Ty).

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