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Ok so i have this weird problem with Serum which i use as a sound design plugin. Some drone, growl designs are WAY more quiet in the export audio file compared to listening inside the project. Why is that? Can it be fixed somehow? Or does it require exporting the drones growls as an audio file for example a.k.a freezing that precise mixer channel as that action sometimes is called It also presents itself inside the project also as in when i first listen to the track if i were to spot something to change anywhere, it is quiet, then i stop the play, click back the part where the drone starts playing, and play it again and all of an sudden it's loud and clear as day. It also tends to be ever so slightly different several times if i hit play, stop, play, stop, on the same part where the drone plays.. And i have no idea why Don't even get me started on other problems with Serum, even though it is my favourite sound design plugin, it is really hard on CPU. And on weird parts also for example if i have several growls with heavy modulations, they don't mind that much but if i have two serum saw melody sound designs playing at once, both in the same mixer channel and both have both oscillators activated and all with 16 unisons which totals to 64 saw waves playing at once, CPU goes nuts and the "live play" lags really hard.
I'm in the process of building my own library of field recordings and sounds. I've decided to let most of them loose on my Freesound.org page as a way of giving back to the community there. All sound will be on a Creative Commons license and some of them will be available for commercial projects. Right now there are only a few recordings there but I have quite a few that are waiting on moderators to accept. I'll be adding more and more on a consistent basis. If you find this sort of project useful to you, please check out my Patreon page and consider pledging your support. Those that do will receive higher quality versions of the sound files that I'm uploading as well as some other benefits. My Patreon page describes a bit more in detail about how I'm handling this project. Thanks! Here are all those links again... http://www.pureshift.com http://patreon.com/wchrapcynsk http://www.freesound.org/people/theshaggyfreak/
I'm a freelance Sound Engineer, Composer and Sound Designer. I’ve got 9 years experience working on a range of projects including; recording, mixing, film audio, audio / visual art and game audio. I'm always on the look out for new and exciting projects to engage. As a Composer I cover a range of genres including; 8bit / Cinematic / Orchestral / Electronic / Hip Hop / Pop / Rock. I also have a large sample library available for projects in need of sound or sound design. AUDIO EXAMPLES Game Music Library Retro / Arcade / 8 Bit Cinematic Live Instruments PREVIOUS CLIENTS & PROJECTS Title:2112TD Developer: Refinery Productions Future sci-fi themed tower defence / real-time strategy -- Title: Meanwhile in a Parallel Universe Developer:Zombie Indie House Side on side Castle Defence / Strategy -- Title: Infinite Pixels Developer: Somniare Aventure / Retro / Sandbox -- Title: Fighter Attitude Developer: Kaveluza Arcade / Fighting -- Title:Regalia Alpha Developer:Zombie Indie House 2D Platform / Arcade / Adventure -- Title: Tiny Tomb Robbers Developer: Tiny Touches Adventure / Puzzle / Retro -- Visit the Refinery Audio Production Services Website for the full list of past projects. AWARDS AND ACHIEVEMENTS 2# Place in the Game Yo Yo Big Win Competition with Zombie Indie House 1# Place in the Glitchjam competition for music and sound design 3# Tizen Game Drive Competition with Zombie Indie House Honourable mention in the Tizen App Challenge with Zombie Indie House For references and testimonials visit: Linkedin Profile If you are in need of sound or music for a project your working on then please don’t hesitate to get in touch. I always do my best to be flexible with rates for indie projects. My contact email is: firstname.lastname@example.org Like Refinery on Facebook