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Showing results for tags 'psx videogame'.
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I know Vagrant Story uses sequenced music with instrument banks. But there exists no tool to convert them both to midi and soundfont and vice versa. VGMTrans is not my cup of tea. But: (SMF2SEQ.EXE ) is in the right direction. But vagrant story can't run (pqes) based .seq music. And how do i make vagrant story use soundfonts from other videogames? Vagrant Story uses the best sounding .PSF1 driver out there. But no one creates all the required tools for it. And even then i don't know the samples origins. I know that i would even need to have a playstation reverb with psx frequency response to match the settings of the Vagrant Story ( .PSF ) songs and their panning positions + volume settings for all instruments. Or else that playstation emulation sound is missing. Samples don't sound great on their own. That emulated playstation SPU simply enhances their sound quality . Take eternal spu for epsxe as an example. Or we need a vst instrument which can play .psf files like soundfonts. The sound quality of .sf2 files is heavily dependent on which sampler player algorithm interprets it. Use the Vagrant Story videogame as a synth. It's reverb and EQ frequency response is part of the effect section of the playstation sound hardware. It's sad that the playstation hardware don't have midi inputs. In essence. The playstation sound processing hardware is a hidden multi-timbral rompler. The playstation videogames speaks with the playstation sound hardware by using (1010110001010000010010101000110010) language. That communication connection needs to be hacked. And then throw in 16-midi channel support into there to make it function. Connect a usb cable to your computer and fire up FL STUDIO. Treat the playstation hardware like MIDINES if the sound hardware can't be properly emulated in software form.