Cartwright Posted February 2, 2015 Share Posted February 2, 2015 Hello everyone! I am interested in recreating retro sound effects from the SEGA Mega Drive and SNES. I am aware of the .vgm file format, which allows you to play video game music and to able/disable different sound channels to hear each one individually. I was wondering if there was a way to hear sound effects from games in a similar way, for example the spring sound in Sonic The Hedgehog and the Donkey Kong Country barrel sound. Quote Link to comment Share on other sites More sharing options...
lazygecko Posted February 3, 2015 Share Posted February 3, 2015 Do you mean just isolate the sounds from the background music, or split up the sound into individual components if it's multichannel? If it's the former, a lot of old games including Sonic have the benefit on a sound test in the options. Quote Link to comment Share on other sites More sharing options...
Anorax Posted February 4, 2015 Share Posted February 4, 2015 For SNES games, you can use the C700 VST to load a game's .spc files into the VST, which then lets you play back the samples from the game. (Actually, I think there was a thread somewhere on these forums about it). Quote Link to comment Share on other sites More sharing options...
Cartwright Posted February 12, 2015 Author Share Posted February 12, 2015 Do you mean just isolate the sounds from the background music, or split up the sound into individual components if it's multichannel?If it's the former, a lot of old games including Sonic have the benefit on a sound test in the options. I have been looking for the individual component option, as I have been able to find Mega Drive sound effects which have come from sound test options. I have been able to slow the sounds down using Audacity and change tempo but it is hard to breakdown individual tones! Thanks for the info Anorax! I will certainly look into that for SNES! Quote Link to comment Share on other sites More sharing options...
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