Posted 2002-02-15, evaluated by djpretzel
Mario Paint had some real strange music. I s'pose you make a different soundtrack for a game that really has no narrative and isn't "about" anything. DiscoDan becomes the second, with DJ Seith's mix being the first submission from this game, to take on making sense of and ReMixing the odd sounds. When I think of trip-hop, I think of Portishead, and this is a little more up-tempo and less moody, but still cool. Lots of repeating, rising patterns, the classic little blip synth doing it's sixteenth note jiggy pattern, an ambient, delayed cry, and some nice synth thwunks on the swing drum line. Like the original, no melody, just a groove and some alternating patterns, which is cool because I wouldn't expect anyone ReMixing this to somehow 'extract' a melody (that would be too large a stretch). If you're not into electronica genres that thrive on repetition, you probably won't dig it, but I got into it more with each listen, and even like the little "pump up the volume" dude. Good take on what I consider a difficult track.
on 2010-07-29 12:52:00
I've always loved this one. Doing an arrangement of this source - it reminded me of this arrangement. So good.
on 2009-12-09 11:35:45
What's cool about this is how often things change up throughout. Things are being dropped and added almost every 10 seconds. It keeps your attention.
Just like the source, though, this doesn't really develop. After about 2 minutes I was ready for this one to be done. By that point I felt like there wasn't anything else that could be pulled from the source. I'd have to say this one just goes on too long for such a short melody to begin with that doesn't have a real melody. I would have been far happier with something half the length of this one.
on 2009-06-05 09:10:12
I remember this song very well, and I do know that Disco Dan tried his best with what he had to work with. It's a trippy tune, and I like that it remained as such. The sounds are very close to those used in the original as it really only had a few musical areas to work with that ended so fast that not much could be pulled from them.
What gives this song character, though, is the arrangement of each of those short sections. Sure, there is a lot of repetition, but it's broken up by combining different elements of the song with others and also stacking the beats and sounds on top of each other. That's what kept me interested.
on 2009-01-13 11:12:02
This game has some of the most unusual music from anything I've ever played. I think I like this mix better the more I listen to it. It's not my favorite mix, but it's an interesting take on an almost-random sequence of electronic effects. Given the source material, you did a good job with it.
I hadn't thought about this particular song in years. Now I'm thinking about playing Mario Paint again, which is probably what initially inspired me to go into the graphic design profession.
on 2008-12-13 23:15:30
This mix is strange and trance-y.
Also electronic and precise.
I like how the intro is repeated throughout the mix, but that's probably the only noteworthy thing about this mix.
It nothing special; just an o.k. mix.
on 2007-06-21 17:21:01
I have to admit, I was expecting a bit more from a DiscoDan track. It follows the original pretty explicitly, and though it's cool because i haven't heard this song in almost a decade, and it's the game that got me into my lucrative profession (oh yeah, thank you mario paint, i never did thank you), this track does all kinds of dropouts and subtle additons, but it feels like it's just treading water. It's got as good groove, but never really goes anywhere.
on 2007-01-24 09:26:08
Nothing special... it SOUNDED like it was gonna be good, but was kind of a let-down to hear the piece to the end and realize it had plateaued from the very beginning. All he does is take the rhythm from the original game and make it longer?
Sorry dude, try harder.
on 2006-05-20 10:41:17
Honestly, I did not like this mix at all when I first heard it. Although, listening to it a little bit, I really started to get into it. It brought back memories of Mario Paint, and it really made good use of an otherwise, confusing song. I never could figure out why it took ages for it to save, nor why there was a robot, and such a strange repetitive song playing... But DD, you have shed light upon all of that, and saved Mario Paint... For me at least.
I find myself grooving to this every time it comes on my player. It's just one of those aquired tastes
on 2005-01-27 18:15:09
i just feel like reviewing disco dan's masterpieces hehe.
right now, its on this one.
me and my wife jam to this jam. we have our own dance moves to it. haha. we do a special robot dance to it.
discop dan, if u can make us have a geeky dance to a song u remixed, then its a success.
on 2005-01-03 04:12:07
hah i would have never thought of remixing this song
this is a nice little hip hop song thats got me saying, "pump up the volume"
once again, good job disco dan!
on 2004-07-31 18:25:20
yeah, this thing rules! DD! YOU AWESOME GUY! I liked the old one, but I never thought anyone would re-make this!
on 2004-06-19 23:48:48
It's been a while since I heard this song. And I can't play Mario Paint anymore because the my SNES ac input shorted out or something The original was groovy enough, but this mix raised the notch.
I don't really know what the complaints were about, but I enjoyed the basslines, drums, everything. Must be due to all that 90's hard house I've been listening to, because that's basically what the structure feels like. My biggest gripe is that you could've really built more onto the melody.
on 2003-04-23 00:56:20
This sounds a lot like the original. But aside from that major flaw, it really grooves well. You can put this on and space out...
Which is good if you want to space out I suppose. Not one of DD's best, but still a good listen.
on 2003-04-22 10:05:06
I have to disagree. This remix grooves and is very loyal to the somewhat spacey feel of Mariopaint. Disco Dan also made some very mature minimalistic choices. Well done!
on 2002-05-24 00:39:36
Mario Paint 'Load/Save the Last Trip-Hop for Me'
Gah - I'm loath to criticize anything that Disco Dan does, since I honestly love his stuff, but something about this song grates on my nerves. I can tell DD put effort into making this sound good, but I think he didn't have very great source material to work with here - listen to the song and you'll see what I mean. It's like trying to get a wonderful acting job using the Episode 2 script... the source material is crap to begin with, so there's not much you can do to make it wonderful. So I guess I'm saying I don't like this mix, but it's not DD's fault - it's Mario Paint's.
Sources Arranged (1 Song)
- Primary Game:
Mario Paint (Nintendo, 1992, SNES)
Music by Hirokazu Tanaka, Kazumi Totaka, Ryoji Yoshitomi
- "Load/Save Game Process"
- 5,948,569 bytes
- Size: 5,948,569 bytes
- MD5 Checksum: 4790f15cae8ab23cabbc9aaf55b7502d
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