Posted 2002-03-17, evaluated by djpretzel
Protricity flexes some genre-muscles and tries out a little synth rock. Mega Man X is the name of the game, and this high-energy rapid-fire ReMix stays true to the original score but expands upon it both sonically and with a more layered arrangement. Extremely fast slap-bass and the drums to back it up form the foundation, with guitar chords setting a bed for the screaming, well-sequenced guitar lead with just that litte extra touch of more reverb and delay to give it breathing room over top. Through its many segments, these basic elements remain the same. The depth and quality of the sequencing and number of simultaneous elements interacting is very impressive (love the crazy bass at 4'07" for example). Mix seemed a little treble-heavy, perhaps because the slap is retriggered so quickly that it never gains a deep footing down in the sub range, but there are numerous qualities to make up for this, like the great guitar duet bits during the first part of the fifth minute. The precision of the sequencing and virtual impossibility of some of the parts to be played by real humans does give the piece a more mechanical than organic feel, but it's Mega Man, and that's one way that it stays true to the original as well. All in all, an epic and impressive mix, one that clearly required a lot of programming and good usage of controllers (pitch bend, mod wheel, etc.) to bring life to its constituent elements, with an emphasis on the solo electric leads. Rockin' stuff, and a successful foray into a new genre for Protricity.
on 2016-06-10 18:36:00
14 years later,
this song is still a classic!
The fact that this mix has held up since 2002 shows how truly amazing and timeless this is.
Truly one of OC Remix's best hits. 3
on 2013-10-08 19:23:25
The fast pace and samples remind me a lot of the music from the Amiga game Lotus Turbo Challenge III; as I loved that game's soundtrack, it's high praise!
on 2013-05-04 19:37:34
One of the first OC remixes I listened to, and the nostalgia never goes away. This track has such drive! I can never quite believe it's over 6 minutes long. It's that good. ^__^
Just when you think it's slowing down, it picks you right again. A rocking track you'd listen to during a speed run.
on 2010-08-26 14:30:00
Not really digging the synth guitars, but the rest of this is awesome. The intensity of the track definitely shines through, and the attention to the leads really pays off. Nice section changes, there is always something interesting going on. Storm Eagle is especially well handled, and the transitions between sections are solid too. Pretty much this makes up for the weak backing samples and sound quality with pure adrenaline.
Really great stuff.
on 2010-02-07 14:58:22
Simply the best MMX remix I've heard so far. Making short work of not one, but three X themes and doing justice to them, I gotta hand it to Prot, he's gold at these mixes. The Spark Mandrill part is the one I think was done the best, to be honest.
on 2009-07-05 01:55:53
Brainsick Metal seizes your mood and doesn't let go. Drums are super attentive as they fill in as 4ths, 8ths, 16ths, 32nds, and maybe even 64ths in sugar-pumped spurts. The guitar and square wave leads match their raw power with definitive grinds and wails of their own. Guided by a constant tempo, they tear up the sound field and thrash through the Maverick-infested levels.
I imagine X not only running, but jumping and wall-jumping to the beat while the background changes to the level being remixed. Sources are loud and clear, with a few piecemeal embellishments to repeating portions using layered synths (i.e. the beginning of Storm Eagle's stage [2:28-2:48] and the prelude to Spark Mandrill's [4:16-4:36]). 1:47 and 2:07 both sound pensive and anticipating, the former by way of a hesitant, reverbed synth and the latter using what sounds like gated reverb and light strings. At 3:55 the lead mellows down into a siren-like herald to the final source, and the bells are brighter and more polished. And at the end, the waves from the guitar thrashes leave us out of breath but completely satisfied after a round of hard rockin'.
Packed, pumpin', and powerful.
on 2009-05-21 03:18:45
Very nice song! I was half way through and heard sfx that related to the megaman series very well!
on 2009-01-12 15:34:54
Just plain awesome!
It doesn't start that great to me... But it ends incredibly!
Exactly at 3:00 is when it really starts to sounds awesome...
One of the best Mega man Remixes I've ever heard...
Up there in my top remixes of all time...
I is in awe!
on 2008-11-25 11:02:23
I agree with axem that the beginning of your song belongs in the game more than the one that is actually in there. You totally nailed the synth sounds used in the game's music, while adding some great guitar sounds that exude energy. Love the fast paced bass as well, and the drum rolls interspersed throughout add a nice change of pace. If they ever do a remake of Mega Man X, Capcom should contact you for some music. You nailed everything that Mega Man X's Music is about. Simple, clean energenic fun. I wish you'd do another piece from Mega Man X just to see what you could do with something like Chill Penguin's stage, Boomer Kwanger's stage or Zero's theme.
on 2008-08-06 21:31:49
Starting out with the fact that the Opening Stage arrangement alone belongs in the actual game track instead of the original, thats just what I thought at the beginning. But then I listened on and all of the arrangements capture both the action and the mood so much better than the actual game. Not only did you go where the songs brought you, but I feel like you pretty much expressed the heart of the songs better than the orginal artists did themselves. This piece is worthy of being three different pieces separately rather than the whole of just because each arrangement is done so well. Well done Protricity, I also loved the Forest Birdcussion piece for DKC2. To sum my opinion up more simply, I made an ocremix forums account just to comment on this piece
on 2008-04-10 11:41:56
This remix gave me goosebumps. Take it from a guy who has both Storm Eagle and Spark Mandrill tattooed on his body when I say this remix does the original justice. I loved the transitions and the lead. Thanks for the track!
on 2007-12-29 23:24:56
"Move along folks, no Spark Mandrill to see here..."
... except for the last third of this tune!
on 2007-12-29 19:44:12
ALRIGHT! I'm glad to see this remix getting more reviews. This has been one of my old favorites for a very long time. I agree with what Kidd Jredd said about the current standards. I don't know if it could make it now, but either way, it's just so damn fun and it's got a lot of style and character and that goes a long way with me. It's fast too. I love the three themes that were chosen. I would have LOVED to hear some Spark Mandrill integrated into this. Oh yeah! Someday I hope to be able to make something like this with real guitars and played even faster.
Edit: Wait a minute! That IS Spark Mandrill. Thanks Appiraition. What the heck did I think it was...? Hahaha.
on 2007-12-29 14:42:25
I love how absurdly synthy these guitars are. It's like 16-bit amped. I seriously wonder if someone submitted something arranged this well but with samples like this for today's OCRemix standards if it would actually pass. I would go out on a limb and say probably not. But hey, now we've got remix tha sauce as well as this site so it's all good.
This song totally makes me want to tackle some mega man music but with the sounds that I have ! I have a strange love for synthesized metal stuff when it's done well.
on 2007-06-05 11:57:36
It's definitely a faux pas to ask an arranger to heavily redo a track, especially an older piece, like zircon mentioned. I wouldn't expect anything to come of the request, to be honest. The best you could hope for is someone else deciding to do it, which is doubtful, though more unlikely things have happened.
Sources Arranged (3 Songs)
- Primary Game:
Mega Man X (Capcom, 1993, SNES)
Music by Makoto Tomozawa, Setsuo Yamamoto, Toshihiko Horiyama, Yuki Iwai, Yuko Takehara
- "Opening Stage"
"Spark Mandrill Stage"
"Storm Eagle Stage"
- Time > Duration: Long
- 6,194,108 bytes
- Size: 6,194,108 bytes
- MD5 Checksum: c42e75e4f6011c2cf9fd0fccef5c83db
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