ReMix: Super Street Fighter II: The New Challengers "Dancing in the Sky" 3:57

By Ryu7x

Arranging the music of one song...

"Cammy Stage"

Primary Game: Super Street Fighter II: The New Challengers (Capcom, 1994, SNES), music by Alph Lyla, Isao Abe, Yoko Shimomura, Yoshihiro Sakaguchi

Posted 2002-10-26, evaluated by djpretzel

Probably the most embarassing game-related confession I could make about my past involves playing Super Street Fighter II in slow-motion versus a friend using only Dhalsim and no other characters. We called these "slow-motion Dhalsim-fests" - clever name, eh? When you're bored, it's 3AM, and you're not drinking age and have no nearby alcohol with which to violate that rule anyway, you resort to strange + wonderful pasttimes. One night, we stayed up till 7AM playing nothing but Cosmic Carnaga for the Sega 32X. And yes, I bought . . . at full market value . . . the Sega 32X. Ahh, youth :) Ryu7X has consistently proven he can make competent and enjoyable techno arrangements, and this piece from SSF2 falls snugly into that category. If you haven't already (you crazy loco), be sure to check out McVaffe's SSF2 offerings - highly polished, glistening gems that they are. Ryu7x threw in some rhythmic Cammy vocal samples with reverb that work nicely, and some of the filtering and phasing work and the ritard on the ending are all neat. Also liked the semi-surprise ending. Now, this is good, high-energy, and Ryu7x knows what he's doing, but it does get a little repetitve. I feel like the ReMixer has proven he can compose a piece of this calibre - which is admirable in and of itself - with his previous mixes, and that this particular track doesn't represent improvements or new ideas and inspirations. Didn't stop me from enjoying it, and doesn't stop me from calling it a good mix and certainly recommending you check it out. But I'd love to see Ryu7x expand a bit to more flamboyant arrangements and more dynamic percussion, with shots at alternate genres as well. That being said, this is solid - the one element I wasn't keen on was the hard-right strings which have a very slow attack and sound delayed when played this rapidly. But the 303 bass is doing it's thang, and for the bulk of the piece the energy is high and groove on.



Latest 14 comments/reviews; view the complete thread or post your own.
on 2010-02-11 16:06:26

Considering that the source for this mix is my favorite stage music of the game, I'd have given it a certain amount of bonus if it needed it. But it doesn't need it. The techno arrangement with the vocal clips were awesome. I know vocal clips are as dicey as real vocals, but I like them. I do think the "Ohhhh" clip at the end could have replaced the more repititive ones from earlier, but oh well. Very good.

on 2009-11-26 23:14:51

From the standpoint of not knowing the source, I'd have to say this one overall sounds a bit flat to me. It's throwing down a typical techno style with tons of vocal clips, and it is catchy for a while. As I listen on, though, the mix loses it's luster, because I've already heard the same thing before more than a few times. I think the lack of nostalgia on my part also does the mix in for me. Just not my thing.

on 2007-07-12 11:20:44

It's the Cammy sports training montage song!

That's pretty much the only way I can imagine this going with the hundreds of vocal Cammy samples. Pretty decent straightforward techno, nothing really stood out except when Cammy gets pwned at the end of the mix. All those special attacks and she still loses? Better train harder next time, Cammy.

Production seems to me a little flat, nothing really cuts through except for the samples; might be a bit too much reverb.

The piano solo near the 2/3 point was a nice touch and a good way to personalize the mix.

This would be good background music except the vocal samples keep distracting my attention. I realize they add a distinct flavor to the mix, but the overuse of them pushes this mix down a bit imo.

on 2005-10-26 10:43:15

Very nice and enjoyable. My complaint is that you didn't include the cadence chord progression (at 2:24) that sounded so cool in the original. It's also a little treble-heavy, and I think you used a couple too many ingame samples :P


on 2005-10-26 01:54:58

I like this one, sounds like it belongs in DDR, I actually shadowdanced to it.

on 2005-02-25 09:53:24

very enjoyable arrangement with nice sounds.

rank: 27.5/30

Strider Kyoden
on 2002-11-12 19:50:01

Simple Brilliance, I expect nothing less of Ryu7x.


on 2002-11-01 14:57:23

Try these in an emulator:

Cannon Drill: D, D/F, F + Kick

Thrust Kick: F, D, D/F + Kick

Spinning Knuckle: B, D/B, F + Punch

Also, the Cannon Spike and Spriral Arrow voice's are in the CPS-2 Q-Sound ROM's but were never used in the final version of the game.

Here are the 2 voices that every one keeps mistaking to be other words.

Hopefully this clears things up. :wink:

on 2002-10-31 22:13:44

when did she get the cannon spike ... i remember spin knuckle, cannon drill and front kick that was all she had.... anyway this is one bad MoFo of a ReMix Cammy was one of my fav charaters in SSF2 (shame my sound on my genesis is dead now) she was hard to play agains ken\ryu but not impossible ... voices sound alittle high but still good solid beat (no prob w/ bass on 5.1 or 2 spker setup for me) it's up there w/ 4-eyes Ristar Ocean flame groove in terms of tech qual and shares some general sound qualities and the "final O" voice @ the 1min mark sound like final round to me maybe you could clear that up if you have any of the orignal stuff left over

on 2002-10-27 01:06:16
a couple of her moves didn't sound right ... "Final O" ... "Cannon Punch" ...

What you thought to be "Final O" is "Spiral Arrow" and "Cannon Punch" was either "Cannon Spike" or "Cannon Drill".

Did these get introduced in another Street Fighter game? They weren't in Super Street Fighter 2 for SNES ...

I am pretty sure they were in the Super Nintendo and Sega Genisis port's of Super Street Fighter 2.

The vocals I used were ripped from the Arcade (CPS-2) version.

I am glad you all enjoyed it and there will be more! :wink:

Thanks for the comments! :)

on 2002-10-27 00:46:03

You just gotta love remixes of Capcom game music backgrounds ;-)

Cammy's theme never sounded better ... I can only hope that more great ones like this will follow ...

Although, a couple of her moves didn't sound right ... "Final O" ... "Cannon Punch" ...

Did these get introduced in another Street Fighter game? They weren't in Super Street Fighter 2 for SNES ...

on 2002-10-26 11:44:20

Not half bad! The voice samples really really add to this!

Now I have the urge to play street fighter. DOH! Ha ha ha!

I love the song. Timing is a little bit off, and the bass a little too heavy. I'm using a good sound card and 5 speaker set, but the base is pushing a bit too hard, so it distorts the sound a little.

Other than that, it was very decent. Well done.

on 2002-10-26 02:15:38

Another fantastic submission from my friend Ryu7x. This song has a special place in my heart because it is the song that got me into video game music. I definitely must say he certainly did the song justice, and the voice samples were a very nice touch, along with a very unique ending. Good job Ryu7x!! 8)


on 2002-10-26 01:47:53

Super Street Fighter II 'Dancing in the Sky'

Pretty formulaic Street Fighter techno, complete with voice samples. :) Nevertheless, I'm a sucker for songs like this provided they show more technical skill than being able to install FruityLoops, and this most definitely does. Can't think of much to criticize here, other than it doesn't do a whole lot to make its self stand out, but that doesn't keep it from being a good listen!

Sources Arranged (1 Song)

Primary Game:
(, , )
Music by
Additional Game:
Super Street Fighter II: The New Challengers (Capcom, 1993, ARC)
Music by Isao Abe, Shun Nishigaki, Yoko Shimomura
"Cammy Stage"

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