Not much "ballad" here, but definitely some (fire)balls, as Chimpazilla (Kristina Scheps) takes on classic SMB themes with a just-for-fun SFX-laden dance/EDM groove:
"I had planned to call this track "OMG, No, Not ANOTHER Mario Mix," but, ultimately, I went with the clickbait title. This started as a production exercise only, but then it became a thing, so I finished it and now I'm foisting it on the unsuspecting public. Sorry, guys, I really have no excuse. This was super fun to write though, and I hope it makes everyone smile. :-D
Any judge that requires a source breakdown for this remix needs to be fired from OCR in disgrace and forever."
Fun stuff; you can kinda hear how this would have evolved from a production-oriented case study into a full-fledged arrangement, but not in a bad way... in fact, the production is part of what makes this feel like a fresh take on VERY explored territory, including prevalent & musical use of in-game FX, some nice adjustments to the progression, and an excellent use of space. NutS writeS:
"Not too many people try to approach these themes because they're so classic and a lot has been done with them already. However I did like the approach Kris took here, which was a fun romp full of effects and quirkiness. Some effects such as the fireballs are used melodically and they're a surprising good fit. I can agree that the fx usage could've been toned down a bit, perhaps around the 2 min mark, to give the listener some rest from them for a while, but it's not as bad as to bring the whole thing down. The production was clear, and the actual synth textures were rich. Rolling bass was pumping and the drums were clear and kept the groove going without going on autopilot. Fun stuff."
Indeed; nothing too clever-clever or soul-searching, but a slick, confident EDM jam with enjoyably chill production sheen, a thick beat, & generous helpings of well-employed FX. Enjoy the Balls!
on 2016-09-14 02:02:02
Very nice take on the well-trodden themes! It's creative, but kind of not in-your-face. For instance, I was appreciating the subtle melody alteration of the SMB1 main theme once I saw it pointed out by DaMonz but I didn't notice it casually. Similarly, the fireball sound usage is fantastic! It's like a ska/reggae guitar chord on the upbeat. But if Sir_NutS hadn't pointed it out in the judging, I probably wouldn't have noticed right now. The mastering is a bit loud for my tastes, and I felt the arrangement was a bit on the short side actually. Perhaps I also agree with the nutty one about SFX usage in the sense that a little reprieve from it before the final bits would've been nice at one point or another, but I thought the musical integration was really well done, even the "it's-a-me" at the beginning with the rhythmic stuttering done to it. I thought the choice of the beat was good as well, it was an element that transformed the sources on its own as well. Good job!
on 2016-09-13 23:38:21
God Bless America, if you wanted SFX you are going to get it right in the face. Truly, and I know this sounds odd, I'm glad the Remixer went the whole way. Any less would have been an annoying amount of SFX; by going whole hog, it truly transforms to an arrangement that knows what it is and delivers in its own kooky way. Also props for the pacing and adjustments as it continues. Bonus props for the ending, which made me laugh. Well-delivered!
on 2016-09-13 20:31:28
I certainly did smile at this!
After I turned my volume down, anyway--this is seriously loud, and the compression pumping is a bit much for my taste, even after the adjustments Gario asked for. Heavy but appropriate use of SFX, but most importantly, the fun Kris had in making this clearly shines through. Good stuff!
on 2016-09-13 20:23:52
One of cooler sounding Mario tunes I've heard. Kind of reminds me of this one guy who goes by the name Toneless Bombast who made a Mario remix. I really like how you used the SFX in this, because it makes it so much more interesting. The ending did it for me. xD
on 2016-09-13 10:03:17
What did you think? Post your opinion of this ReMix.
Sources Arranged (3 Songs, 2 Games)
- Primary Game:
Super Mario Bros. (Nintendo, 1985, NES)
Music by Koji Kondo
- "Course Clear Fanfare"
- Additional Game:
Super Mario Bros. 3 (Nintendo, 1988, NES)
Music by Koji Kondo
- "Overworld BGM"
- Chill, Energetic
- Electronic, In-game FX, Sound FX, Synth
- 5,835,741 bytes
- Size: 5,835,741 bytes
- MD5 Checksum: 63bb3e973724fc9634010a0c49b5b90e
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