ReMix #3500! AKA "Oh hey, that's right, djpretzel used to make music from time to time ;)"
With fatherhood, and work, and grad school, and wanting to make OC ReMix a better website/community & move the 501c3 non-profit initiative further along, it's hard to find the time. Luckily Super Mario RPG: Window to the Stars co-director Emery "DaMonz" Monzerol wasn't shy about reminding me that I had taken a track - "Margarie Margarita" (or "Valentina's Castle" if you prefer!) - and needed to make things happen, so my first thanks are to him for the persistence & patience! I was getting tired of seeing executive privilege so thoroughly abused IRL, so I actually submitted this to the judges panel with the following notes:
"Symphonic trap, mastered aggressively... the dominant concept I attempted to convey was sadism; this arrangement re-envisions the very proper & classical harpsichord original as something narcissistic & malevolent, no qualms about it. The source is basically a bunch of overlapping motifs; difficult to arrange without just doing a cover, which I don't like doing. My solution was to extend each motif out, in some cases extending descending progressions further downward as well."
This is a weird mix, but it's a relatively weird source - old school harpsichord, kinda iterates through some patterns, lots of overlapping lines, not really a verse/chorus type of affair. And Margarie's a weird character... she does, after all, have a bird on her head and a drink in her hand, most of the time. Of course, I can somewhat relate to the latter. I won't pretend that this is authentic trap, as it's missing some of the staples and is also my first attempt at anything remotely resembling that genre, which I know can be polarizing but which I kinda dig. Wavesfactory harpsichord ("Demonic Virtuoso" is the actual name of the library!), 8Dio Majestica, Spitfire woodwinds, some Super Audio Cart, and some Output Substance on bass... I actually kept it pretty simple/limited, but tried to make every element count, with some layered drops, bitcrushed choir (Metropolis Ark I), and other fun stuff. This isn't designed for dancing, grooving, background music, or even.... enjoyment, per se :) It's designed to kinda imagine the character in a gritty, realistic, and plausibly aggressive fashion... as someone who's going to mess you up, deceive you, seduce you, leave you for dead, AND enjoy every minute of it. Everything Rick Astley will NEVER do, basically. So, yeah... NOT NICE. Hopefully this explains the presiding aesthetic; I actually had a lot of fun crafting something that's different from most of my other work, using some of my newer toys.... I mean "tools"... and which gives zero f*#ks about being at all pleasant. Sir_NutS writes:
"It's cool that even while you're familiar with the genre, you understood right away that trap is all about them hat triplets+rolls and the correct usage of he 808 kick as your sub. I think regarding the kick you could've extended the release as a proper trap song would to cover most of the measures, without the pauses, and boost its overall presence more. So in that sense I think I agree with Deia on the kick not being quite there, but since this isn't straight-up trap, it works alright. I love me some harpsichord and this mix doesn't disappoint. The glitching towards the end keeps things interesting."
I did have fun with the hats. How many pieces of music are going to feature a hi-hat trio over a descending flute line for the break? I figure not many, and I'm good with that. The kick is the odd man out and probably won't rub everyone the right way, but I wanted something that would leave a LOT of room for the symphonic & bass stuff going on, and this fit the bill. I'm finally, finally, finally getting my music production situation stabilized, where I hope to focus solely on workflow and, you know, actually making music... part of what makes all of this fun is trying new things, pushing yourself, and not necessarily going for an approach that is first & foremost concerned with widespread appeal... within boundaries. This was something strange for me to attempt, I'm pretty happy with the outcome (especially how it relates to what I had in mind for the character), and I'm very honored to have been part of this album & to continue running OCR while still eeking out time to contribute some ReMixes!
on 2018-01-21 18:36:57
Nice and scary track for a nice and scary lady. o_o' It adds much needed variation that the source doesn't really have, which is appreciated.
on 2017-04-09 03:11:13
My god, I love how sinister sounding this is! It's like taking the original source and filtering Valentina's true evil intentions through it resulting in something that sounds dark and still regal and royal with the harpsichord. Really like the trap beat going on here, and I definitely like this ReMix enough to say that it's in my top five from the whole album. Infinite bonus points for not having a sample of that annoying laugh of hers in here as well. Good to hear DJP bust out another amazing ReMix again.
on 2017-03-03 20:33:37
It is recommended not to disturb the administrator, because this song is very aggressive for my body, but seriously speaking I love it a lot, I really did not expect to hear an aggressive remix of Mr. djpretzel (I like it so much added as a favorite on my playlist on my phone)
Before ending this text, I imagine djpretzel throwing money like a champion with this song
on 2017-02-24 11:30:35
Parts of this song remind me so much of the BeanBean Castle theme from the first Mario Luigi game. Really love this reMix. Welcome back to the realm of reMixing, djp
on 2017-02-24 10:23:50
Haven't listened to it yet, but did you include the "laugh"?
on 2017-02-21 15:02:17
Instantly one of my favorites from the entire site. It just sounds so. fucking. EVIL!
I love it
on 2017-02-21 13:23:28
Definitely one of my personal favorites from the album, so cool. Such posh, much refine.
Very awesome. \m/
on 2017-02-17 11:23:18
What did you think? Post your opinion of this ReMix.
Sources Arranged (1 Song)
- Primary Game:
Super Mario RPG: Legend of the Seven Stars (Nintendo, 1996, SNES)
Music by Koji Kondo, Nobuo Uematsu, Yoko Shimomura
- "Margarie Margarita"
- Symphonic, Trap
- Aggressive, Dark
- Brass, Choir, Flute, Harpsichord, Strings, Woodwinds
- Effects > Glitching
Effects > Lo-Fi
- 5,642,547 bytes
- Size: 5,642,547 bytes
- MD5 Checksum: 5d6f0bb3708fd9bddf80e68ca7d64256
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