We return to Chronopolis with a duo of delightful mixes to start the week; up first is Eino Keskitalo with a lo-fi, upbeat, gritty chiptune mix which incorporates a few cameos from other games as well:
""The Lizard Dance" is a pretty cool one-chord jam... I added a little bit more bass movement in this arrangement. There's also the bit where I've taken two lines and separated their tempo, cutting the other in half and other in 1/4, and bringing it up in steps... the harmony ended up not matching so well anymore, so there was some tweaking there. Overall, I remember wanting to experiment with chip sounds over rock drums back then, and that's what all the sounds are here, simple waveforms apart from the drums.
A huge thanks to Brad for directing the project and cheering this one to the finish line!"
Because why NOT throw some Star Control 2 in there, right? The Ur-Quan demand it. Eino's been doing neat, less orthodox things with chip textures lately, conjuring up some lo-fi/garage style distortion & production and pairing that against clean, pure waveforms. It's neat when the harmonics in the distortion hit at the right angles and produce some indie-rock style guitar FX; crunchy, satisfying, & functional. Album director prophetik music writes:
"Eino (evktalo) was one of the first people to hop in and take a track. I love how chippy and glitchy this track sounds -- since the OST is extremely organic and uses lots of accurately-represented instruments, his addition of a lo-fi sound was really cool and fit in well. I am a huge fan of the attention paid to the leads especially."
It's not JUST a question of appying downgrade/bitcrush to chip synths; that can easily & quickly become a trainwreck of overlapping frequencies and general chaos. Eino makes it work by reeling it in & controlling the effects, so it's a calculated, musical roughness. My thoughts echo Jivemaster's decision:
"The source tunes fit surprisingly well together. Initially I thought the bit crushed instruments may become tiresome as they continue through the track, but their gritty nature really adds an atmospheric element to the production which I highly enjoy, almost like a secondary reverb source. There are a couple of departures from the main pacing in the arrangement across the different sections, but the momentum of the track is mostly the same throughout. Overall track length is about right here, as I feel any longer and things would risk becoming repetitive. That said, the general riffing and articulations in the mix do help in keeping things fresh, as do the tweaking of the effects, which act as a fill in their own right in some cases. Mixing is also handled relatively well, considering the amount of crushed parts playing, things didn't feel squashed or bunched together. Overall this is another interesting one from Eino, continuing in a style that he's certainly enjoying himself in ."
Definitely; if this were just a straightforward chip mix that had a bitcrusher dumped on it, it would sound rather... not good. Instead you've got an engaging take on the theme, incorporating sources from other games as appropriate, with a compelling aesthetic that leverages lo-fi/distortion against chip waves in a warm, organic capacity. Great stuff from Eino, who continues to apply unorthodox but effective & enjoyable sound design to his arrangements!
on 2019-04-06 13:21:08
Not familiar with the original as well, but yeah, this is some damn nice job! The groovy, crunchy drums is certainly my favorite thing about this track. I mean, the rest of instrumentation is very cool too (those chippy bits are super stellar), but the percussion just makes me tap my toes and bop my head quite a few times, haha. The drum writing at around 2-minute mark is especially tasty! And, man, that aggressive synth assault at 2:40! Extremely sweet earcandy from Eino, just as expected
on 2019-03-30 19:52:50
I'm unfamiliar with the original, but I'm digging this so hard. That lower octave lead is like the halfway point between the shimmering high stuff and the noisier sounds (which have the perfect amount of grit, to my ears), and it blends in so well; it almost keeps the whole mix glued together. Great sound and panning on the kettle toms as well!
on 2019-03-27 10:35:51
A very lively, enjoyable chip mix
on 2019-03-25 13:12:39
What did you think? Post your opinion of this ReMix.
Sources Arranged (3 Songs, 3 Games)
- Primary Game:
Chrono Cross (Square, 1999, PS1)
Music by Yasunori Mitsuda
- "Dance with the Lizard"
- Additional Game:
Star Control II (Accolade, 1992, DOS)
Music by Aaron J. Grier, Dan Nicholson, Erol Otus, Kevin Palivec, Marc Brown, Riku Nuottajärvi, Tommy V. Dunbar
- Additional Game:
Wonder Boy in Monster Land (Sega, 1988, SMS)
Music by Shinichi Sakamoto
- "Labyrinth of No End"
- Pop, Rock
- Energetic, Funky, Quirky
- Chiptune, Electronic, Synth
- Effects > Distortion
Effects > Lo-Fi
- 5,985,673 bytes
- Size: 5,985,673 bytes
- MD5 Checksum: a0c025fe1f4486ae116fc5c8daf972c2
Right-click one of the mirror links above and select "Save Link As" or "Save Target As"!!
Help us save bandwidth - using our torrents saves us bandwidth and lets you download multiple mixes as a single download. Use the tracker below and scroll for more information, or visit http://bt.ocremix.org directly, and please don't forget to help us seed!!
Follow OC ReMix on Facebook, Twitter and YouTube! Don't miss the latest ReMixes, albums and news!Follow @ocremix
Page generated Mon, 17 Jun 2019 17:25:33 +0000 in 0.0266 seconds
All compositions, arrangements, images, and trademarks are copyright their
respective owners. Original content is copyright OverClocked ReMix, LLC. For information on RSS and
and the FAQ available there for information about the
site's history, features, and policies. Contact David W.
Lloyd (djpretzel), webmaster, with feedback or questions not answered there.