ReMix: Contra 'Bases Loaded'
- Game: Contra (Konami, 1988, NES)
- ReMixer(s): DarkCecil13, injury
- Composer(s): Kazuki Muraoka
- Song(s): 'Maze Fortress 1 (3D)'
- Posted: 2002-11-14, evaluated by djpretzel
What's this, you say? A DC13 & starla/injury co-op Contra ReMix? Indeed, tis the case. Only have time to post this single mix tonight, but it's a collab between two OCR regulars and it's hard-hittin' Contra electronica to boot, so no bitchin' ^^ Now, the boss music to Contra was classic. Repetitive, and perhaps not immediately obvious as a candidate for the ReMix treatment, but classic nonetheless - a theme that should truly conjure up the good ole nostalgia of those 8-bit days of yore. I proudly admit to being a user & abuser of "the code" - couldn't get through this or Life Force for that matter without it - and a fan of Konami's 2d action games. No one seemed to get fast-paced, frenetic, 2d sidescrolling 8-bit games quite as polished as the big K, and many of their classics were first- or second-generation titles. This is some good, tight beatwork and fat, pulse-width modulated synth put together into a fairly brief but definitely enjoyable techno rendition of the ubiquitous boss tunage. There's not much liberty taken with the melody, but I don't necessarily know that there were too many places it could have been taken, intact. Instead, the appeal's in the direct approach, excellent drums, and minimalist but nice and warm synth. Fun, intense, driving, and timeless stuff from DC13 and injury. They actually put this together a year ago but just submitted it recently. As a straightforward, loyalist techno adaptation of one of the classic boss themes, I'm glad they decided to send it on in. Groovy.
- DusK on December 27, 2011
- Magellanic on December 6, 2011
Great for getting work done though, as you don't get distracted by the melody, you just get pumped by the drums.
- OA on March 27, 2009
- Liontamer on October 5, 2007
Some people can make glorious completely reworked music with vague relations to a game track, and make it sound great. Disco Dan is a rare master of such art, but I feel most people who take that approach tend to lose the feel that made the original great. For this reason, I prefer simple true-to-the-original remixes, things you could imagine actually hearing in the game if it were rereleased. And this piece of work delivers! I have completely lost track of how long I've been banging my head to this (it's on repeat as I type), all I know is I'm loving every second of it. Thank you, DarkCecil13 and Injury, for this awesome tune!
- Hypershell on May 15, 2005
It's a short but very trippy mix with an awesome bassline
- jordex on March 8, 2005
- FreedomForTheMasses on December 18, 2003
- LegendarySword on February 24, 2003
RazorRamon wrote: OK. Put the melody through some generic sounding synth and put a simple drum loop behind it and repeat a couple of times. This is uninspired at best. I really think this song could've been represented better. The tone of this song never changes and the bassdrum is the only thing keeping this song moving. If I would've heard this version of the song first, I would've chosen to cover it in my own band and I might've liked this mix better too. But since I heard Memblers and Dildox's first, this just doesn't cut it. I guess I was just spoiled by hearing Membler's version and it lowered my opinion of this mix. This song was just a time filler for my CDs and I'm suprised it made it here on OCR. :x
Yeah, it's short and repetitive. We could have done a much better job :( Sorry for the disappointment. Glad you enjoyed the percussion, though :D
- DarkCecil13 on February 3, 2003
- RazorRamon on February 3, 2003
rathoi wrote: Just as a side note: This isn't the boss music from the original Contra game. This is from the pseudo-first-person-perspective stages from the same game. The boss music is -similar-, but not quite the same.
Yea you're right! hehe i guess it really doesnt matter, i still hate that tune. was way to repeatitive in the game.
- neostormx on November 15, 2002
- EdgeCrusher on November 15, 2002
How do I know this? Heheh, oh come on, don't you remember those stupid squares you had to shatter before you could get at the 'eye' beneath and then blow that up so you could continue? If you've played the game y'all know what I mean, and how could you miss that WONDERFUL music? (I used to crank it as loud as I could during just those missions for pure intense 'fps' action, lol)
As far as remixes go, this one is incredibly good in my opinion considering what they had to work with. Keep it up!
- rathoi on November 15, 2002
- Aureolius on November 15, 2002
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