ReMix: Super Mario World 'Ghosts of the Marble Hall'
- Game: Super Mario World (Nintendo, 1990, SNES)
- ReMixer(s): Psychrophyte
- Composer(s): Koji Kondo
- Song(s): 'Haunted House', 'Sub Castle BGM'
- Posted: 2003-01-05, evaluated by the judges
Now see here, this is pretty neat - Psychophryte has taken the original theme from Super Mario World and made it even spookier, also giving it an epic, orchestral, cinematic flair using very high-quality samples to great success. The original theme here was basic, and although Zac doesn't vary it that wildly, the tone, tempo, and esp. scope are altered such that it feels much broader, more like a portion of a good film score where a giant fleet of warships are setting off to battle or something similarly sweeping and of considerable scale. This is one of those mixes where - regardless of whether or not this is actually the case - it seems the ReMixer had a clear idea in his mind ahead of time what he was shooting for, a vision if you will, and unequivocally realized that idea. French horn fans will be particularly pleased as the crux of the work, the main melody, is horn-o-rama, with ebb-and-flow string runs, titanic timpani, suspenseful strings, and a satisfyingly dynamic and spread mix supporting it. There's sort of an addendum/reprise for the last forty seconds or so, which is somber and much slower, complementing the more traveling, directed feel of the main piece. Compelling, original work from Psychophryte, with a clear, interesting vision on rearranging the original and the sounds & skills to back it up. Recommended.
I really like that this one shies away from the wall-of-sound approach others take with the source material. Instead of blasting each section of the melody, this one leave a lot of open space, exposing the skeleton of the piece. I really love the strings that come in at 1:25 and continue on for most of the track; they really keep the mix moving while sounding great at the same time. And while there's nothing very new brought to the original, it is still a very successful exaggeration on the mood created by the game level and its soundtrack. If there is one mix that represents the source material most faithfully, it is this one.
- Marmiduke on January 26, 2009
- DragonAvenger on August 22, 2008
- HoboKa on February 16, 2007
- Fratto on February 15, 2007
9.5/10 - Still in my Top Five! :D
- Tsunami18 on April 17, 2006
- Dionyseus on October 25, 2005
- Inu-chan on August 9, 2005
- KarethGamer on August 4, 2004
- Brim on August 4, 2004
- Uberwulf X on March 27, 2004
No, this song actually made me too scared to walk around my room when it was dark after hearing it. This is the first song that I wouldn't listen to after a certain time for I knew it would leave me with insomnia. Though by now, after hearing it several times, it's much less scary and much more awesome.
The note hitting near the end about 2:58 has the [i][b]perfect[/b][/i]foreboding sound to it (I know there is a musical term for it, but at this point in time I know not what it is known as).
Truly great material. Would make excellent cinematic music.
- The Xyco on March 7, 2004
8.5/10 is "What you get".
- Uberwulf X on June 29, 2003
Goodness wise, the main structure is fantastic, and very powerful, especially the middle section, and it was a brilliant idea to make an orchestral version.
It's still worth downloading definitely, especially for SMW fans, but do take into mind that it was constructed in a week.
- TCK on June 28, 2003
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