ReMix: Donkey Kong Country 2: Diddy's Kong Quest 'Lava Dead Beat'
- Game: Donkey Kong Country 2: Diddy's Kong Quest (Nintendo, 1995, SNES)
- ReMixer(s): Battlerager, Scaredsim
- Composer(s): David Wise
- Song(s): 'Hot-Head Bop (Hot-Head Hop)'
- Posted: 2008-12-23, evaluated by the judges
Damn, it's Christmas Eve already. We're going to end the n00bfl00d with this collab by ScaredSim (not n00b) and Battlerager (n00b); as some of you have pointed out, several of the individuals we're so hiply calling "n00bs" have been making great music & been involved with the community for a good long while. We're specifically using the term for those who are getting their first ReMix posted, though, regardless of anything else. ScaredSim liked what he heard in Battlerager's arrangements and decided to take his DKC2 arrangement of 'Hot-Head Bop' and bump the production up a few notches:
"The original arrangement of this one was Battlerager's entry at Dwelling of Duels in May 2007 : Fire VS Ice month. I always loved the composition here, there just wasn't any mixing, which cost that bad ranking I think. I recently got Battlerager okay to rework and refine it for trying getting it on OCR. Here it is!"
If the lava in the mix title didn't give it away, this one was in the "fire" category. It seems to be something of a trend in '08 for strong arrangers to have their pieces reworked by strong producers/performers, and for the result to kick ass. I for one hope this continues into 2009, because there are a lot of amazing arrangements out there that can be done great justice & have their respective zigs launched through the soul-healing power of collaboration. I love Vinnie's comment, here:
"Great arrangement, guys. This is one of my favorite sources from DKC2, and this was an inspired take on the theme. The guitar work in this is really good, sometimes subtly, with those short, quick runs. I love the section starting at 1:50 that offers us several different guitar parts, one at a time. It's like a Brazilian steakhouse for guitars, and I'm keeping my card turned to green. (Strange that as a vegetarian, this is the analogy that comes to mind.)"
On the production side of things, judges did note that the EQ was a little bottom-heavy, and that turning up the rhythm guits to bump up the midrange might have filled things out a bit more, which I agree with. Far from a deal-breaker, and actually lets you appreciate the varied drum work all up close and personal and what not. Larry had a rare moment of brevity:
"Solid stuff, and very creative treatment of the theme, IMO, one of DKC2's most memorable."
Sounds about right. Great source, intelligent arrangement, and production/performance that really lets Marius' work shine = a great DKC2 mix for the holidays.
- Bahamut on July 4, 2012
- Servbot#36 on February 26, 2012
- Crulex on February 26, 2010
The Bass is a little overwhelming in the car though, so I have to turn down the Bass at times.
- LuketheXjesse on August 19, 2009
I like it, very rocking.
- 42 on January 20, 2009
awesome work on that snare sound, it is really powerful. I love the big and boomy snares you create.
When it comes to Scaredsim and Battlerager, they really make a good team on this track, and though it does go on for a bit too long, it's really solid and enjoyable. You guys should check this one out. :-)
- OA on January 7, 2009
- Martin Penwald on January 7, 2009
- LuigiFan on January 1, 2009
Still though, nice take on the theme. Enjoyable, but sadly not memorable. I would have to say that looking at the production would definitely be my best advice for the future. That guitar stands out too much, and not in a good way. It just doesn't sound like it belongs, and I'm sorry I can't give any better critique than that.
- Master_Yoshi on December 30, 2008
- FinalTrigger85 on December 30, 2008
- vader217 on December 24, 2008

Discussion: Latest 15 comments/reviews; view the