ReMix: Radical Dreamers: Nusumenai Houseki 'Thrash's Snakebone Pit'
- Game: Radical Dreamers: Nusumenai Houseki (Square, 1996, SNES)
- ReMixer(s): OA
- Composer(s): Yasunori Mitsuda
- Song(s): 'Snakebone Mansion'
- Posted: 2009-12-18, evaluated by the judges
The original version of this track was released as part of Radical Dreamers: Thieves of Fate back in January of 2008; regarding this updated version, Mr. Luers writes:
"One of several tracks from my early days at OCR, this was an arrangement I really liked, but I didn't have the production skills to pull off. It turned out ok enough for the RD project, but I had sort of forgotten about it until The_Mighty_KELP left me a message asking if i'd spruce this up. I had a little bit of time, and thought maybe by now I could do it justice. Hopefully it's the case. It's sort of a super spy themed version of the track, and there's a lot of texture goin on."
Always nice when you've got an occasion to go back and improve something you weren't 100% on, and in this instance Andrew really bumped the track up a notch. Things intro with a solid rock groove, thick bass, and staccato string stabs, but flesh out at 0'51" with a mean electric guitar riff, descending string counter-melody, AND a crazy ass synth soloing underneath all that, to the right. It's controlled chaos, and it really conjures a wicked, menacing cloud of evil... stuff. At 1'21" there's a half-tempo groove that kicks in to chill things down a bit, then guitar lead into a bass break. Main guit solo's at 2'43", with punctuating string stabs in the background - great stuff. Cain writes:
"Don't remember the original mix, but the breakdown makes it pretty obvious that this is fine in terms of arrangement. Picked up on the source use fairly easily. The production is pretty capable, bit of a strange guitar lead tone though. Everything is very audible, nice separation between parts. All round pretty coo job."
Ditto that; not the most well-known source, but who cares? OA ran with it and created a track that really spits out some attitude, delivering on the serpentine metal promise of its title.
- Crulex on December 20, 2011
- Martin Penwald on January 14, 2010
I think I figured out what I didn't like with the opening - it sounds too... organic. The synths. I much prefer the original's opening; it sounds darker, more mechanical, with its straight strings and throbbing bass.
Job very well done, OA, thanks a ton. =D
- The_Mighty_KELP on January 3, 2010
- jintoreedwine on December 28, 2009
So this is a pretty nice rocking mix - it really has some grit and roughness to it that flows pretty well in giving it a ton of tension when combined with the background strings.
- Bahamut on December 24, 2009
I was very wrong. So very wrong. The improvements seem huge when I listen to them side-by-side.
It's not the easiest thing to go back to a song that one's "closed the book on" and attempt to clean it up, but I'm glad you did here. I'll join Avaris in giving some ASS PATS here. :nicework:
- Level 99 on December 23, 2009
I actually like the original better in some ways. The opening bass notes sound darker and straighter, and it's louder as well, making the piece seem more... evil, I guess. The remastered version's bass seems to be a bit understated. The bass is really what makes this piece for me, and it just seems too bright (in comparison, anyway) in the remaster.
Remastered has much nicer drums, and I like the synth beats going in the background. The strings are more powerful, too; I love the new strings throughout and how they're much more of a presence. The lead guitar sounds even more chaotic than it used to which is nice at some points, but the ending is just disappointing; you can barely hear its cool riff, and the octave higher note is almost nonexistent, which in the original makes the ending for me.
I haven't listened to the remaster enough yet to decide which I like better, but I'll probably be sticking with the original. The remaster has some tempting new strings and synths, but the original's bass and atmosphere are just, well, better, in my opinion. I dunno. I could still swing the other way.
On a positive note, it's easy to tell how much OA has improved since then. His production skills have definitely skyrocketed.
SwordBreaker;624913 wrote: Now why hasn't "Thieves of Fate" been submitted? It's one of the catchiest vocal tracks in the site for crying out loud...I still listen to it from time to time and sing along.
P.S. It's not just one of the catchiest, it's quite possibly the greatest vocal remix from a video game of all time. But that's just me.
- The_Mighty_KELP on December 21, 2009
- OA on December 21, 2009
Way to take a shite source and turn it into something listenable Andrew. ;)
- avaris on December 20, 2009
- Nutritious on December 19, 2009
Now why hasn't "Thieves of Fate" been submitted? It's one of the catchiest vocal tracks in the site for crying out loud...I still listen to it from time to time and sing along.
- SwordBreaker on December 19, 2009
This also gives a good comparison to how much OA has improved since the RD project when I first started talking to him. Very sneaky, very kick ass, and very awesome. I think the strings really bring out the tension with the lead guitar.
Nice work.
- DragonAvenger on December 19, 2009
The arrangement is probably my least favorite of your Radical Dreamers songs, but there's still a lot to like about the spy movie-esque bass and the variety of different guitar patterns you've got going on. Very cohesive and well-written, the song doesn't show any age whatsoever, though it's clear that you've only improved since this was created, OA :-)
- Emunator on December 19, 2009
I like how this was described as a super spy version; it really feels like a Guitar Hero meets Bond influence is going on here. Plus the textures throughout this mix are amazing, almost physically tangible. This was a pretty fun to listen to, and I'm really glad OA was able to go back and spruce this one up. Truly an astounding mix.
- 42 on December 19, 2009

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