Rexy hits us up with another Mega Man mashup off the Wily Castle Remix Gauntlet 2011, pairing 'Wily's Castle' from MM2 with 'Plant Man' from MM6 in an upbeat rock/fusion arrangement that features mixed instrumentation and some energetic drums. The sequencing & attention to detail here are wonderful, and you can tell Bev put a lot of work into the percussion in particular. She actually revised this arrangement subsequent to the WCRG:
"I had learnt a fair amount about my sample bank capabilities during the contest and during all the touching up afterwards, and all the people that were on hand to give in some help later on really managed to make the track jump out. OA, SuperiorX, DJ Mystix and WillRock provided a great chunk of initial feedback in regards to additional writing, and I still took Jason Covenant's equalisation tips to heart as well. I feel that this version is a huge improvement since the initial WCRG entry, and is something that I feel really proud for in spite of all the mishaps that happened along the way.
Again, a big thanks for DarkeSword for hosting the gauntlet and the various other Mega Man based competitions!"
'Synthesize This!' was one of my favorite mixes from Rexy, and I think she had solid results pairing 'Plant Man' up again, here. Some judges noted a couple production gripes, and the themes weren't intertwined quite as seamlessly as they were with that mix, but while the panel was basically split, OA's sentiment prevailed:
"I think some aspects of the soundscape feel a little thin, and a semi-clean rhythm guitar would have really made the song gel, but the arrangement itself was really nice, and I think most of the sound choices were clicking. The panflute was a little too exposed, but I enjoyed the lead synth, and the backing elements were all on point. I recognize that AD drum sound, and I think it works, but was almost too intense and dirty of a sound to match up with the pristine synths. Overall though, I feel the production just barely clears the bar, and the arrangement and combination of the 2 themes is very well done."
It's always a learning experience branching out, and this mix employs a lot of instruments/components that are difficult to balance. I think Bev did an admirable job from the production side of things - there's still room to grow - and I like the energy & bravery in some of the arrangement decisions, like dem rolling toms at 1'33". Overall, at nearly five minutes, I think there's quite a lot to like, and the variety and momentum kept me interested. Good stuff from Rexy, who continues to explore different sounds and who really broke down some barriers while participating in these compos!
on 2013-06-18 15:02:31
Lots of fun! I especially like those drums at 1:33. The lead synth has just the right amount of cheese, too
on 2013-05-27 12:01:28
Yup, I like it.
on 2013-05-16 12:58:28
I think I agree with most of the comments here - the arrangement is fun, light, airy, and awesome. Really enjoy the flute work! Bonus points for the arrangement when I don't know Plant Man's theme that well (though Dr. Wily is always a classic). Well done!
on 2013-05-06 14:59:01
Gotta admit, I'm a pretty big fan of that flute and a lot of the choices made for when things like the little bells pop in and out were brilliant. Not sure how to describe it, but I think I kinda like how it's not a clear cut as some would probably like it. It's weird, but still, with all the different changes that take place over the course of the mix, it keeps attention going. Pretty good, Rexy.
on 2013-05-05 23:19:39
Has a fun, rollicking energy to it, like that little drum breakdown and when the flute dances over it.
on 2013-05-05 20:35:29
Interesting. I was a huge fan of the WGRC original (burned it to a CD, even), and the differences between the two versions are fascinating. I can definitely hear the improvements in production: sample quality, EQ, and more premeditated percussion. But there are actually some things I like less: The new flute and bell samples are a bit piercing, and I'm not a big fan of the frantic toms (which were present in the old version, but so much quieter that I never noticed them). Funny how some aspects which are almost objectively better actually make it less pleasing to my ears. I have mixed feelings about the exaggerated swing timing in places, too. I'm not sure which I prefer overall.
It's heartwarming that Rexy got so much support in perfecting this. I only hope I can get that level of encouragement and advice when my skill level reaches that point.
on 2013-05-05 18:21:18
Oh! I love this one. Fun, light, and airy. It's so uplifting, with a nice calming outro too.
on 2013-05-05 18:17:41
This is pretty wow... i have no words but wow.
...it kinda feels magical... :3
love the piano solo at the start then the synth stuff starts up and it becomes awesome
idk how else to compliment this track, its epic but also kinda disney-ish in its awesome soundtrackness...
that made sense in my head.
Rexy has really upgraded her talents.
i cant explain how cause i aint musically minded but you can kinda hear it.
on 2013-05-05 16:56:40
What did you think? Post your opinion of this ReMix.
Sources Arranged (2 Songs, 2 Games)
- Primary Game:
Mega Man 2 (Capcom, 1988, NES)
Music by Manami Matsumae, Takashi Tateishi
- "Dr. Wily Stage 1"
- Additional Game:
Mega Man 6 (Nintendo, 1993, NES)
Music by Yuko Takehara
- "Plant Man Stage"
- Bells, Synth, Woodwinds
- Origin > Competition
Time > Tempo: Fast
- 7,387,700 bytes
- Size: 7,387,700 bytes
- MD5 Checksum: 86af73dcfdb66676b183c05bf59827a9
Right-click one of the mirror links above and select "Save Link As" or "Save Target As"!!
Help us save bandwidth - using our torrents saves us bandwidth and lets you download multiple mixes as a single download. Use the tracker below and scroll for more information, or visit http://bt.ocremix.org directly, and please don't forget to help us seed!!
Follow OC ReMix on Facebook, Twitter and YouTube! Don't miss the latest ReMixes, albums and news!Follow @ocremix
Page generated Sat, 20 Jan 2018 12:41:58 +0000 in 0.0188 seconds
OverClocked ReMix is a project of Game Music Initiative,
a 501c3 non-profit charitable organization. All compositions, arrangements, images, and trademarks are copyright their
respective owners. Original content is copyright Game Music Initiative, Inc. For information on RSS and
and the FAQ available there for information about the
site's history, features, and policies.