Not much "ballad" here, but definitely some (fire)balls, as Chimpazilla (Kristina Scheps) takes on classic SMB themes with a just-for-fun SFX-laden dance/EDM groove:
"I had planned to call this track "OMG, No, Not ANOTHER Mario Mix," but, ultimately, I went with the clickbait title. This started as a production exercise only, but then it became a thing, so I finished it and now I'm foisting it on the unsuspecting public. Sorry, guys, I really have no excuse. This was super fun to write though, and I hope it makes everyone smile. :-D
Any judge that requires a source breakdown for this remix needs to be fired from OCR in disgrace and forever."
Fun stuff; you can kinda hear how this would have evolved from a production-oriented case study into a full-fledged arrangement, but not in a bad way... in fact, the production is part of what makes this feel like a fresh take on VERY explored territory, including prevalent & musical use of in-game FX, some nice adjustments to the progression, and an excellent use of space. NutS writeS:
"Not too many people try to approach these themes because they're so classic and a lot has been done with them already. However I did like the approach Kris took here, which was a fun romp full of effects and quirkiness. Some effects such as the fireballs are used melodically and they're a surprising good fit. I can agree that the fx usage could've been toned down a bit, perhaps around the 2 min mark, to give the listener some rest from them for a while, but it's not as bad as to bring the whole thing down. The production was clear, and the actual synth textures were rich. Rolling bass was pumping and the drums were clear and kept the groove going without going on autopilot. Fun stuff."
Indeed; nothing too clever-clever or soul-searching, but a slick, confident EDM jam with enjoyably chill production sheen, a thick beat, & generous helpings of well-employed FX. Enjoy the Balls!
Sources Arranged (3 Songs, 2 Games)
- Primary Game:
Super Mario Bros. (Nintendo, 1985, NES)
Music by Koji Kondo
- "Course Clear Fanfare"
- Additional Game:
Super Mario Bros. 3 (Nintendo, 1988, NES)
Music by Koji Kondo
- "Overworld BGM"
- Chill, Energetic
- Electronic, In-game FX, Sound FX, Synth
- 5,820,379 bytes
- Size: 5,820,379 bytes
- MD5 Checksum: aa1144c236984e65b55b774669a49c94
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