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Nulion

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  1. Well, yes, that "What's Your Name" song is pretty catchy It doesn't exactly remove the ear-splitting noise producted by the song I pointed out though!
  2. I can't believe nobody's mentioned this so far! San Francisco Rush for N64 ...Seriously. Try listening to this for more than 30 seconds without clawing your ears off and burning them so that the awful sounds can never trouble you again. Sad thing is, I loved that game...but the music! GAH! http://www.youtube.com/watch?v=p0_Jn1vqnDk
  3. Exactly! The two games get a lot of bad press, but in reality they aren't all that bad. It's a shame the media, along with the fanboys and the word of mouth guys, blow it all out of proportion. No doubt this kind of stuff hurts sales too, which is even more a shame. So yes, Bayonetta PS3 is by no means broken or unplayable or a piece of trash with poor graphics and horrible load times. It's just a great game with a few flaws (eg: Loading) that shouldn't be there, and should be fixed soon enough. This is also reminding me of the game Condemned 2: Bloodshot, for PS3...it was also a SEGA game, so it sits in a similar boat. The game had this very strange sound problem when I picked it up, that voices and other sounds would come up only as buggy noise and static, rendering the game actually unplayable. I literally couldn't sit through the noise, because it hurt my ears; I had to shut the game off. Shortly after I bought the game, a patch was released by SEGA that perfectly fixed the issue, and let me enjoy the experience. Granted, though that sound glitch should never have existed to begin with, SEGA at least showed the good graces in patching it. Bayonetta should be no different. Of course, we should be at least a little concerned that we shouldn't be buying defective products, which is true...but still, it also means those of us with PS3's don't have to worry about a product with problems having those kinds of problems for very long.
  4. Yep, Sega did kinda shit on it...but like I said, it's still a damn fine game, and still a whole load of fun to play. High recommendations, even if you have to get the PS3 version It's funny though, how this game reminds me of the PS3 version of The Orange Box. All you ever hear about the PS3 version is that it's "far inferior" to the 360 version...and yet I just don't see it. I see a few problems with a tiny bit of slowdown (As opposed to the "massive slowdown" I'm always hearing about), and there is a sound clipping glitch that's really annoying. The load times also take a little longer than the 360 version...which isn't really all that bad. Bayonetta is much the same; you keep hearing about all these awful problems, when it's just overblown. About the only thing I could really call a problem with PS3 Bayonetta is the loading. That's IT.
  5. Thought I might chip in on my opinion of the PS3 version... The graphics, I see no problem with whatsoever; they're beautiful, they're VERY well-done, everything runs at a great speed, and I didn't catch too much slowdown... The problem I have with the game is the LOADING. Ohhh sweet god, the constant LOADING! This game has to load to do ANYTHING. I actually counted a five-second load just to bring up the pause menu. There was one point where I was fighting a tough boss...and I died several times, but the thing is, there's a cutscene right before the boss. What I ended up having to do was open the church doors (The battle took place inside a church), wait for the game to load for a few seconds, then a cutscene would start, then I have to pause, wait for the game to load the pause screen, then hit Skip Cutscene, then wait for the cutscene to load what happens next, then wait for the environment to change because the cutscene had to be loaded out, then FINALLY get to actually play....only to die a few seconds later, and have to do the entire thing over again. By the time the actual boss *APPEARED* in a giant gaping hole in the wall that also just popped out of nowhere while the cutscene was trying to load out, I ended up too surprised by the boss just popping up that I ended up dying about 5 times there. It sucked. Another frequent load problem is whenever you pick up a book or an item; the game will sit on the red swirly thing that is in the background of the item after picking it up, and say "LOADING" for a few seconds, until the item appears and you can either read it or press Continue. The longest load times, however, occur between levels and where you see Bayonetta walking around the endless field of red symbols and such, where all you can do is practice fighting skills. I've counted load times of around 30+ seconds in there...which is just unacceptable. Despite all this loading....I hear that Sega and Sony are planning to patch the game to fix the loading and some of the graphical problems that I just can't pick out. (Chalk that up as not having the 360 version to compare it to, I suppose) And even further...if you have a PS3, get this game. The loading problems can be a pain, yes, but in the end I find myself just not caring. The game is so over the top and oozing with style, and it's just so much fun to play, that I still really recommend it to anyone with a PS3. Yeah, if you've got a PS3 and a 360, I'd go with the 360 version (As much as I hate to admit that), but the PS3 version is still fine and playable...it just has its own set of annoyances that really shouldn't be there. So yeah...in short...PS3 version has problems, but it's still VERY worth getting, even if all you own is a PS3 Hope that clears things up for anyone on the fence!
  6. Didn't think about that. They *do* get shafted a lot, don't they? I know I feel sorry for 'em when I jump onto my European PSN account every week only to see the things that were released the week prior popping up on there. I can't actually think of any other European exclusives, now that I think about it.
  7. Schwaltzvald, just wanted to chip in my two cents; the Issac Clarke costume is probably in there because Dante's Inferno is being developed by the same studio within EA that did Dead Space. It doesn't seem like EA is shoehorning the guy in there for no reason, but rather Visceral Games (Formerly EA Redwood Shores) wanted to plug their other franchise Either way, it stinks that only Europe gets it. Ah well...least I'm a PS3 owner, so I actually *GET* a special edition at all, eh?
  8. Strange, I usually read your posts especially, top to bottom....but that one must've squeaked by! Thanks for the info Over 300 adaptations though...yeowch.
  9. And...an Elvis Presley version. He do this song originally? And good god, a Pet Shop Boys version? This song's really gotten around, eh?
  10. Origins was pretty good, yes It was by no means a "bad" game; it just wasn't long enough, or maybe fresh enough for a lot of fans...and I can see why they might take issue with that. Seems like the game was a kind of "greatest hits" of the series, all mixed up and taking cues from various games in the series. The Sanitarium had a SH2 vibe to it, while the Motel felt very SH1-SH3ish, for instance. I still really enjoyed myself with it, and I've gotta say it was the very first portable game that has *EVER* managed to freak me out. It's still the only one that's ever been able to do so. You'd think that's merit enough! I mean, can you guys think of any other portable games that have actually been scary? Off the top of my head, I can only think of SH Origins, and maybe Sanitarium and Moon for DS, although I have yet to play either. They did look a bit freaky though. ...and yeah, still such a shame about Yamaoka-san leaving Konami They actually confirmed it too. Wish I could find the link, but apparently they had some sort of interview with him (That I hadn't seen the full version of) and the gist of it was that he was leaving to bigger and better things, perhaps in the light that Silent Hill is becoming a more western-developed franchise these days. Sad And as for Shattered Memories? I'm gonna be picking that up today! I've got high hopes, as it really looks like they've tried something different. Gonna enjoy seeing how they added in those spiffy permutations to the classic SH1 formula
  11. Ohhh man, bad news... http://www.aeropause.com/2009/11/akira-yamaoka-leaves-konami-after-16-years/ Apparently, Akira Yamaoka left Konami. Not sure where he's going, or if this is even fully real (Kotaku branded it a rumor), but I really hope this isn't true. I'm not sure where the Silent Hill series could go without his trademark sound. This...sucks.
  12. This is wonderful music right here; I'd had no idea a french horn could be so versatile, and portray this wide an array of moods And one thing that really impressed me is how well all the tracks are blended into one another, not to mention that this is all performed by one guy You've got an awful lot of talent! Great job!
  13. As far as game-to-film adaptations go, Silent Hill was definitely one of the better ones. I hope they don't continue the story from the first film though; that would be...meh. Good to see this thread back up though
  14. Try Toy Commander, Power Stone, or Hydro Thunder too Most of the other gems have been covered. Probably the biggest use I have of my Dreamcast currently, is that of emulation...Now, I don't think it's allowed to actually post sites for the emulators and especially for the roms, but I recommend you Google "NesterDC SE" NesterDC SE is just...wow, it's incredible. The emulator comes with a program that lets you take bundles of ROM files, and then it will automatically encode them onto a standalone CD, for use in your Dreamcast. The program will automatically grab .NSF soundtrack files (For use in the emualator's built-in .NSF music player), box art and cartridge art shots, and instruction manuals for every game you put into it, making it a ridiculously complete-feeling emulator once played on the system. It also has built-in support for Game Genie (It automatically downloads all Game Genie codes for all games you put into that program), as well as save states, which are stored on the VMU. The catch for all this is that you need a mod-chipped system, and frankly I have no idea how to do that. I DO know, however, that all first-generation Dreamcast systems have no protection on their disc drives, and don't need a mod-chip. My own Dreamcast is one of these; I'd bought it on launch day, back on 9/9/99, hehe. I'm not sure how to tell apart a first generation Dreamcast from the others, apart from the fact that the first-gen ones need no mod-chips. It's something you might want to try experimenting with! Ten years already though, huh? It might be time to do some kind of Dreamcast 10th Anniversary...thing. Maybe celebrate by playing some Shenmue or some Sonic Adventure again Good times, good times...
  15. I use this weird program called Game Collector Pro to keep track of my collection. Sure, it normally costs $30, but I used this weird TrialPay thing to get it for free. It's fun to enter in stuff, and then get a picture of the box art and a description of each game too; I enter in a new one every time I get a new game. The thing can use a barcode scanner too, but...I don't have one of those. Oh well. http://www.collectorz.com/game/?from=google&keyword=game%20collector%20pro&gclid=CPGToc6B5ZoCFRYpFQodl3OdBQ It says I have a total of 384 games, and that's not including things I've bought on WiiWare or the PlayStation Store, since it doesn't accommodate those things yet. If you added those things in, I'd say the total would go up to 390 - 400, or thereabouts. Nice topic It's always fun to talk about a collection. There's still so much more I'd love to add to it though...*sigh* ...wish I was rich, haha.
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