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Borg Number One

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Posts posted by Borg Number One

  1. Hi.

    This is definitely a cool remix. I had no idea Tyrian's music would be taken to this kind of level.

    Having said that, Composition in Q was actually written by Andreas Molnar. Andreas deserves a lot of credit for a number of pieces in Tyrian. Granted, I didn't exactly hire him for them, but he programmed the "Loudness" sound system, which in its day was the best AdLib system ever created, turning standard AdLib instruments into full blow DX7 synth sounding ones. He even converted a MOD I made (for the return to Savara level) into that format, so the guy definitely pulled his weight and his tunes made for excellent contributions.

    So thanks, Disturbed, for a job well done and keeping the Tyrian flame alive!

    1.)

    That is really true.

    It seems to be a kind of a phenomenon:

    All the current tunes which are in:

    Loudness Sound System ( LDS ) format sound more than decent.

    To get more LDS tunes, you can check melcom 's

    chiptunes archive:

    http://chiptunes.back2roots.org/

    2.)

    The file: " music.mus " inside the Tyrian directory contains all the Loudness tunes which are the game music.

    If you do not have knowledges in " ripping " or in extracting data from " container files ",

    then you can check the Game Extractor:

    http://www.watto.org/extract

    It is able to extract files from " music.mus "

    and it is a more than decent JAVA application so that it runs on different operating systems which are able to run JAVA applications.

    (e.g. Windows, Linux,...)

    Here you can get more information about ripping pictures, sounds, music, etc.

    http://www.extractor.ru/download_index.phtml

    http://www.xentax.com/

    http://wiki.xentax.com

    http://www.elberethzone.net

    ( http://www.elberethzone.net/index.php?page=dup5&language=en )

    3.)

    I made great efforts to:

    figure out and find the creator/builder/author of the Loudness Sound System ( LDS ) format.

    Finally, I found him. :D

    Here is the whole story:

    http://members.iinet.net.au/~vannevar/tyrian/music.html

    You can also use the old RDosPlay program to listen to the LDS files. It was written by Roman Dolejsi who was located and contacted by Borg Number One. Roman had lost the sources to RDosPlay but he told Borg Number One that Andras Molnar (the original author of the Loudness Sound System) lived in Germany so Borg spent almost three years searching for him. Andras was able to supply his source code which Borg Number One passed on to Simon Peter who used them to add LDS support to AdPlug.

    That effort is why we are now able to enjoy Tyrian's music in this format so thanks go to Borg Number One and Simon Peter for their hard work.

    Because of "Melcom", Simon Peter (author of ADPlug) and me

    know us each other very well,

    I sent the LDS player sources* & docs*

    to Simon and he converted them to C/C++.

    So it was possible to add LDS support to ADPlug in a really fast way.

    *=Andras was surprised in a very positve way,

    when I got in contact with him the first time and when we talked about his really greeeeaaaat format:

    Loudness Sound System ( LDS ).

    4.)

    Andreas Molnar did not develop/introduce the LDS format.

    His name is: Andras (without the e)

    You can also take google and look for "Andrew Miller".

    5.)

    Short time ago,

    I heard that the Loudness Sound System format ( LDS ) was also used in

    (DOS) executables on different

    PC magazines CDs

    On these CDs, the executables start a menue that displays screenshots and descriptions of the CD content (in high resolution SVGA Vesa/VBE mode).

    e.g. "PC Games" (in Germany)

    Now, I am looking for persons who have got "PC Games" CDs

    and I am looking for more (re)sources which use the Loudness Sound System.

    6.)

    If you have any question about:

    + Loudness (no requests about sources/documents), Andras, Chip tunes, Adlib, etc.

    + "How to record MIDI signals/data to a Midi file again?"

    (e.g. ripping MIDI data from any certain game was not possible)

    or, ...

    then just ask the question here or get in contact with me (via eMail or private message or ICQ).

    @Alex (Alexander Brandon)

    Long time ago I prepared a

    "Loudness Sound System misc files" -archive

    which contains misc stuff about the Loudness Sound System format.

    (e.g. unpublished Loudness tunes,

    screenshots from games where you can see the Loudness string in the credits,

    etc...).

    Because of Andras lost some files (LDS project files, Loudness tunes, documents, etc...),

    I would like to know if you still have Loudness related stuff?

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