Thanks man. Well, I know the mecha trope itself can be a bit cliche, but we were aiming for a really 80s/90s era look to kind of push the setting and general style. So in that respect, we're kind of playing with embracing cliches. The Gundam and Macross influence is definitely there in the art style and with all the cannon fodder your npc troops become. So it keeps the battles personal between players but also letting you feel like you're tougher than all the other NPC reinforcements out there. It was the best we could do to emulate that feeling anime space operas have where there's a big battlefield full of soldiers, but the battle is still personal between those leading their armies, and in a way it kind of feels that way in game. And we have a lot of little silly voice clips between the player pilots and the NPCs which helps sell it a bit, too. Thanks so much for the kind words! The game is finished, we're just waiting for Steam to finalize everything so we can sell it.