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Cerrax

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Posts posted by Cerrax

  1. Maybe they can have online play for SSB64 too...

    After all these years of play with both Melee and 64, I still like the N64 Smash Bros a lot better. I mean sure, Melee has great new characters and modes, gorgeous graphics and awesome speed and customization; but its lost some of the spirit of the game.

    Maybe I'm just weird, but I prefer the polygonal little guys with their quirky and shifty animations, and highly unrealistic proportions. Somethiong about SSB64 really strikes me as awesome and I don't get that vibe from SSBM. If they can incorporate nline play into the Virtuyal Console, I'll be doing my online Smashing on 64 a lot more than I will in SSBB.

  2. All right, a while back I stumbled upon a site who hosted the entire Mother 3 soundtrack. I was wondering, popular opinion being that this game will probably never be released in the states, so would be be eligible for an OC remix?

    Did the source from a video game (music from other sources that appeared in a game don't count)?

    YES

    Is it acceptable OCR material?

    YES

  3. I just spent an hour messing about just to see if I could do it, and discovered that I am too fast for wavedashing.

    Explanation: I hit X and before my character even starts to jump I've already hit L. I am having difficulty slowing my reaction time down by just a fraction. :[

    I thought you didn't even want to bother with that sort of play.

    Edit: Try using R.

    Hey, I said I was messing around just to see if I could.

    And I did try R. Doesn't help. I've gotten to about a 33% efficiency rate with the L button though.

    There's no way I'd ever try playing someone with this technique.

    Its all about timing and practice. After a while you will learn how long the delay should be between the X button and the L button (Its different for each character). It won't come to you suddenly, its like anything, it must be done over and over again until the correct way to do it becomes natural.

    L-cancelling took me a long time to get down. Now its just a reflex. I don't even know I do it.

  4. Hey guys, I was wondering how to go about the easiest way to record Smash onto video to upload. I was thinking we could share videos of our gameplay and maybe learn tips/tricks/techniques from each other...

    I have an emulator with the original (N64) Smash Bros and then I use SnapX Pro to capture the footage into a video format. But I don't have Melee.

  5. I main with Link.

    I don't really have a second because I'm pretty much the same skill level with every character, but I do have a preference for the swordsmen.

    So I guess my mains are:

    Link

    Marth

    Roy

    Young Link

    Glitches? Well I'm an old-school smasher, so no wavedashing for me. I don't really use the mid-air dodge/sidestep very much at all. I Mainly use the quick-down attack (which works great when it hits :/ ) I prefer 64 smash to melee but I play both pretty well.

  6. No one called you an eliteist.

    They are still saying that hardcore players are elitists. The hardcore players here are trying to say that they are ok with both ways of playing, and that they respect casual players. The casual players here are saying that playing hardcore is playing anally, and that the hardcore players are elitist. Maybe I'm missing something here?

    #3907 and Red Shadow, I play SSBM competitively.I know all the advanced techniques and everything. Am I an elitist? Do you think it is stupid to play the game competitively? How exactly are hardcore SSBM players elitist? Are you just saying that because they play hardcore? Remember, I'm a hardcore player, and all I've been saying is that I respect casual players and the way the play the game. I just wish I would get respect back, instead of being called anal.

    Well the problem is that most professional players have a "holier than thou" attitude coupled with a severe lack of self-esteem, so they take pride in the fact that they can play the game, and be awarded for doing so. Casual play ruins all of the variables that were locked firmly in place by tournament rules. So they lose their security and start calling out "You don't know this game like me cuz I wavedash N00B!" because they feel threatened that they may not seem superior anymore.

    Basically elitists do this stuff, and it pisses off a alot of people:

    Claim the tiers are infallible and that Mewtwo will always lose to Falco

    Constantly brag

    Refuse to play with less-skilled players

    Refuse to play with low tier characters

    Refuse to play without tournament rules

    Consider all people who even think about casual play as a weaker fighter

    Basically they just make themselves seem better. And that's just disgusting. Its a GODDAMN GAME.

  7. The ssbm "hardcore" players are a bunch of elitist assholes.

    fixed.

    Anyway, like others have said, playing competitively and casually are both fun. Especially since competitive play makes you better at the game and allows new opportunities for casual play. Try this:

    SUPER SMASH BASEBALL

    Stage: Hyrule Temple

    Damage Ratio: 0.8

    Stock- Infinite

    No Time Limit

    Items: Bob-omb only on Very High (for humor's sake the Home Bat can be added but its not part of the game)

    Okay, the basic gameplay is this: Two teams (for our sake we'll use red and blue) face off in alternating innings on hyrule temple.There are four players on screen. Two red, two blue. In this instance, blue is pitching, red is batting.

    Blue pitcher stand on the raised platform on the left side of hyrule temple (the thing just before the little pavillion). Batter stands on the stair case to the right. Two outfeilders (one red, one blue) stand on the opposite side. {itcher throws a Bob-omb at the batter. Batter takes the Bob-omb head on (you can choose to hit it or not, but you cannot catch it, that results in a strike) and the blast sends him flying.

    At this point, batter has become the ball. The blue outfeilder will attempt to KO the batter for an out. The red outfeilder must not let that happen. The pitcher may give chase, but he'll be needed later.

    Once the batter has regained control (aka he can move again), he must make a dash down the cave, into the pit and up through the shaft back to where he batted from (home base). During this time, the red outfeilder must defend the batter. The pitcher obviously, must guard home base.

    There are three bases,the far right side of the stage, the entrance to the cave, and the stone walkway below the temple. If the batter is KO'ed before reaching home, you must remember which base he touched because when he bats again, he cannot be touched (but can be followed) to that base.

    If the batter reaches home a point is scored. Once the batter has either scored or been KOed, all players KO (just jump off the edge) and get in position for the next bat. Then the two reds switch roles for the next bat. This continues until three outs. When the inning is over, obviously now blue is batting, and red is pitching.

    GOT IT?

    smashbaseball.jpg

    Terms

    Ball- when the pitcher throws the bob-omb in any direction except straight at the batter OR when the pitcher or outfeilders move before the bob-omb explodes. Three balls is an automatic walk to first base.

    Strike- when the batter catches the bob-omb OR when the batter dodges the bob-omb. Two strikes is an out.

    Out- when the batter is KOed.

    Inning-one inning has two halves. each half, one team bats while the other pitches.

    Game-one game is nine innings.

    Points-are scored when the batter LANDS on home base ON HIS FEET. Technicality is key here. A fallen batter on home does not count and the play is still going. All bases must be touched by a batters feet. Getting thrown past second base does not mean you touched it.

    Bob-ombs- the essential part of the game. Used for the pitch as well as their many uses in exterminating a batter >:P

  8. I'm not saying there aren't any - but I don't think it's arguable that you can find as many or as good free synths and effects that run under Mac OSX.

    Or maybe you can, but if so, people don't talk about them. The only one I hear about is Automat - and if I recall correctly, ZynAdSubbFX runs on Mac OSX as well (although I've always found ZynAdSubbFX kind of flaky). I don't really need to name all the amazing and famous free synths available for Windows. And sfz is Windows only, so is there even a free SF2 player that runs on Mac OSX?! I'm sure there has to be, just that I haven't heard of it.

    And I believe a subset of the mda effects have been ported to Mac, but the Kjaerhus series, and gems like FreeAmp2, as well as the amazing Simulanalog Guitar Suite, etc. etc. are Windows only - I'm sure the numbers are in the thousands, although maybe only hundreds are worthwhile. The numbers are likely similar on the synths end.

    That said, I haven't looked into free synths or effects for Mac, so if there are many that I haven't heard of then my opinion could change.

    Like I said. You don't hear about them because you're not looking for them. Garage Band supports SF2's natively and there is a free soundfont player for Mac if you need to access sfz or sfark files. Of course Windows users haven't heard of Mac plug-ins, because they are not looking for them!

    The scale is about even. Everything you can find for Windows there is some Mac equivalent in one form or another. Its all just a matter of looking in the right places.

  9. I have this problem a lot as well.

    As far as I can tell, it means you're running low on RAM or the DFD can't run all the samples at once.

    Also, it happens a lot less if you let FL play a measure or two of complete silence. Any reverb or trail left by the Kontakt player will affect it when I begins to play again. Sometimes, if you stop a song and then rewind it immediately and start playing it, Kontak hasn't released the reverb yet, so you hear a slight "pop". This is annoying because you get the "pop" sound plus it raises the probability of the samples being cutoff like you say.

    I don't really know what else to tell you. I usually just bounce it a few times and eventually it gets it right.

    Hope that helps.

  10. I don't know much about Garage Band but my personal opinion is that Mac is not the optimal platform for the practical musician - namely because the freeware music software/synths/effects scene is focused squarely in Windows (and Linux to some extent), and as we all know, free synths and effects are the mana of the desert that is the life of a musician who's saving his money.

    There are plenty of free resources for the Mac musician. You just don't know where to look. VersionTracker, Mac Update, Macworld, Apple.com (and a few others I can't think of off the top of my head). They all feature a ton freeware stuff for Garage Band and Logic.

  11. Garage Band is perfect if you know nothing about remixing. It really is built for n00bs. And if you decide you like Apple products, Apple even has a free guide to show you how to use Logic by referring to stuff Garage Band has. So GB really works as a great stepping stone up to Logic Express, and then Logic Pro.

    But that's for Mac. Most people will tell you "FROOTYLOOPS IS TEH BOMB!!!".

  12. Most people would probably disagree with me, but I say don't get a keyboard to start with - use your mouse. This teaches you all the tips and tricks of the piano roll, or whatever your sequencer uses. If you find it too frustrating, yeah, get a keyboard. But start without one.

    I halfway agree, don't get an expensive keyboard until you know what you are doing. Learn the sequencer first, then go buy a really nice keyboard. But you should have something to just try little things on. I have a shitty old Casio from 1982 and I don't use it at all for my mixes, but usually either playing things on that keyboard or on my guitar gives me ideas and/or gives me an idea how it sounds before I spend a lot of time puttin g the whole thing into my sequencer. It really hard to pull melodies out of thin air without hearing at least a slight idea of how they sound.

  13. Most of The Killers songs are -1 db. The whole damn waveform is just sheared off.

    Out of idle curiousity, I just loaded up somebody told me, selected the second of track right after the crash cymbal in the chorus (which I figure should be preety loud) and found that the RMS was -7.1dB. While that is mucking loud, its not quite as bad as Ricky Martin, but still way to loud. And it isn't -1dB. Just pointing out that -1dB is a huge exagerration, and would have to be pure squarewave. You couldn't hear anything except the distortion. At all. No even the semblance of music. Man, that wouldn't too hot for speakers, either.

    Oh. Oop. I was looking at peaks, not RMS. :P

    But still, take a look at the waveform. Its been ridculously compressed and limited.

  14. ed]Just a note, PM both of us, if it's an audition. Having to send files to one another (Me and Kanjika) takes time, and we would like to avoid it.

    Also, Ellywu2, you were on Chrono Symphonic, and theres the fact that we contacted you. If you want a track, go ahead and claim it(which you already did...). As long as we can get a WIP soon, and it's not a total train wreck.

    Oh...

    See rpggamer? I don't even know whats going on :P

  15. you need to drop Kanjika pm with an audition song/remix before you can pick songs

    Considering you joined here like yesterday, you should learn how things work here before you tell other people what to do.

    Unfortunately, the n00b is right. You gotta audition before you can claim something. If you've already done so, just flame me :P

  16. I know (in order of preference)

    1) Deus from Xenogears

    2) Saturos and Menardi from Golden Sun

    tell me if you want me to do either one

    btw my remixers name isn't rpggamer180 its Foxhull

    You have to PM Pi_R_[]ed or Kanjika with a link or two of remixes you have done so that they make sure you can put out a mix at the quality level they're looking for. Then you can claim a track.

  17. I use GB a lot and it is excellent for remixing, especially if you are just starting. I love it and I can always help you if you need help with it. It very easy to use and you can get fantastic results. But since it uses AU, do not get the Jam Packs. You can find much better sample and loop sets for the same price.

    If you have any questions about it, just ask me. I have used it for several remixes on Remix: ThaSauce as well as a few projects that are curently in the works here on OCR.

  18. From what I've heard' date=' while GC controllers will be the primary input device for SSBB, there will be some functionality with Wii controllers. What this means, though, is anybody's guess.[/quote']

    I've heard none of this, but I'm all for Camera mode using the Wii controller.

    YES.

    And add a "Record" function plz. Snapshots are boring.

  19. I just can't wait to actually play with the Wii controller with any of those games, SSB:B in particular. The Wii is likely to be on my christmas list this year, since Nintendo announced it might be released as early as October.

    Correct me if I'm wrong but SSBB will not use the Wii remote/nunchuck. It will use a regular GC controller.

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