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Penfold

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Posts posted by Penfold

  1. Worrying about the Wii U GAMEPAD (if you think it's a tablet you might as well call the DS a tablet) is a little silly considering it's blooming rechargable and you can use it while you charge it(since you can just plug the charger into controller itself or into the charging cradle,, like the 3DS). It's not like the unit is a portable device usable on the go.

    It's probably best not to get caught up with the labels; calling it a tablet doesn't speak to its function as much as the form. "Tablet" or "gamepad" refers to the same thing, and I doubt anyone here is using the term otherwise.

    While you're right that it's not a huge deal that it may not carry a lengthy charge, it is inconvenient, even if mildly so, because the controller will become teathered to something for some, if not most, of its use and the charger's cable will inevitably be a nuisance.

  2. I really don't know how they could keep hype up for the premium model if they did, but Nintendoland really should be a pack in with the basic.

    By the by, does anyone have any sources for good info on that TVii thing and the other stuff they're doing?

    While I agree they should have included the game with the basic model, Nintendo is giving good incentive for anyone intending to buy NintendoLand to get the premium model.

    It seems like TVii is just an aggregate of other services (tivo, hulu, etc). Here's their promo video: http://www.nintendo.com/wiiu/videos/#/nintendo-tvii

    It looks like the pro controller doesn't teather to the tablet, which if so makes it way more convenient to use than Wii's standard controller was. Especially nice if Nintendo makes good on offering Gamecube games digitally.

  3. The main problem with CC was the lack of depth masked with repetitive level design, and the fact that it required too much extra hardware. Not really a problem for the Wii U. I see where you're going with this though. I think the main hurdle making Wii U games will be for developers is deciding how to implement multiplayer games. Do they to a 1 tablet, 4 controllers game and make it harder to port? Do they do just an all pro controller game and not really make use of the tablet? Do they also have to make an engaging single player game? Do they have to make it work with both the tablet and pro controller?

    I can see in some instances, these can be viewed as hurdles rather than options. I guess most big devs are gonna just stick with whatever will give them the largest audience.

    Maybe they'll finally make an effort at console-handheld connectivity. It'd be great to use a 3DS instead of a second tablet controller for a Crystal Chronicles-like game (assuming they will eventually make games that support 2+ tablets).

  4. I never did play Phantom Hourglass (I hear it's good but suffers from some really annoying problems), but Spirit Tracks was awesome and had a fantastic OST (I also hear that it's so awesome because most of PH's problems got fixed).

    Aside from one puzzle where it forces you to close the screen (which seemed entirely unexpected to me), the only issue I can recall Phantom Hourglass suffering from was forcing you through the same dungeon several times, which I didn't think was such a big deal. I'd recommend both DS Zelda games.

    Fire Emblem, GBA or DS entries, is also a good recommendation.

    Bowser's Inside Story was really great - if you liked Mario and Luigi/other Mario RPGs it's right up your alley.

  5. the system uses a proprietary format

    which means it's not a format anything else uses

    which means it's not blu-ray

    in fact for all the people who apparently have no idea what 'proprietary' means reggie fils-aime specifically said in an interview that it does not use blu-ray

    I don't recall having read or heard anything about the medium, but it's not like it's particularly signficant. At best we could know the space available on the disc, and that's pretty trivial.

    As a point of clarification, without seeing the source I'm not entirely convinced that merely calling it "proprietary" necessarily rules out BD - it is a proprietary format, in that manufacture of media on BD or devices capable of playback of BD must be done under license from the BD Assocation.

  6. It is a standard, but not the only one (remember HD-DVD?). Plus that would suggest the Wii U does have a higher density format than DVD.

    HD-DVD has been dead, there is no physical competitor to BD; so no, it is the standard for physical HD media. The system could very well use BD, but merely mentioning that the system doesn't have a separate function related to the medium doesn't "suggest" that it does or doesn't use it. To be clear, I'm not arguing a value judgement for or again its use, merely that it doesn't logically follow.

  7. Not sure if this confirms their proprietary format is based on a single layer bd (25 GB), otherwise not sure why they would need to mention BD

    I think you're reading too much into it. BD is the standard for physical HD media, so it makes sense to generally state it doesn't support its playback (and you're totally right, that was pretty much expected).

  8. One thing about the Wii that I was originally excited for yet never came to fruition was connectivity with DS. Maybe I'm wrong, but it seemed like the extent of that was later when we could download DS demos using the Nintendo Channel; this is compared to the hopes of games using the DS as a controller (anyone who enjoyed Final Fantasy: Crystal Chronicles or Legend of Zelda: Four Swords certainly hoped for the same) or some innovative way, having more interplay between certain DS and Wii games, etc. Here's hoping that there will be some unique aspect between the Wii-U and the DS/DSi/3DS. I also have to say how nice it'd be to transfer our Wii-bought VC games (I'm assuming these can transfer to Wii-U) to DSi/3DS to play on the handheld (I'm sure someone will respond "just use an emulator" but that's not what I want).

  9. I'm sure someone has already posted a similar thought on here, but just have to say how conceptually awesome it would be in a Metroid Prime game to hold the tablet controller up and use it as the scanning visor.

  10. Besides, waiting isn't going to end up screwing them over somehow. They aren't going to miss out on anything at all. Everything that the current 3DS offers will still be there for them a year or more from now. The same games, the same features, the same everything. Worst case scenario, they wait longer to pay the same games you already have, and I don't see anyone complaining about those that played Earthbound fifteen years later than everyone else.

    I agree with the rest of your post, but this just seems non sequitur. While what you're saying is true, I don't think anybody was hinting at that at all in the previous posts.

  11. While the negative impressions of the 3d are a bit disconcerting, I (positive-optimistically) wonder if at least part of the issue could be due to the demo units' positioning, etc.

    To be honest, when they first announced the 3d capabilities I was disappointed since I'm someone who doesn't like going to see 3d versions of movies. Only recently reading impressions of the added depth from the "drop away" 3d has it sounded enticing to me, even if "gimmicky." Regardless of the 3d, or even regardless of how poor the 3d may be, I think I was resigned to buying the system eventually just because it is the successor to the DS and games I'd like to play are being released for it.

  12. That's what I love about having a game store relatively close to me. I don't have to go out of my way to get it right at launch. :D

    And I don't think I'll be getting any launch titles, either. I might browse the VC to see if they have Metroid II, but that'll probably be it for now.

    If I recall, the eShop (or whatever they'll call it) isn't available at launch but after some future update. I hope I'm mistaken though.

  13. Watched the longer informative video they have on amazon for the system, and was rather suprised that it can perform more than a single task at once (this has likely been brought up before, but it was news to me). Their example was that hitting the home while playing a game would take you to the main menu, and unlike pressing the power button on DSi where it closes the game this simply puts the game on hold and frees you to open another task simultaneously. A pretty minor update, but I think these minor updates add a lot of value.

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