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Kruai

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Posts posted by Kruai

  1. Hi all!

    Working on a new remix of music from Touhou 12 "Undefined Fantastic Object". It contains "Fires of Hokkai", "Player's Score", and motifs from various tunes within the game. I'm experimenting with this guitar sound--I'll probably try to get someone around here to record the guitar part if it's doesn't sound up to par.

    Linky!

    https://soundcloud.com/kruai/fantastically-undefined-wip/s-W0dRc

    Let me know what you think!

    -Kruai

  2. Thanks guys! I've updated my remix with some pretty decent changes. I've changed:

    -Got rid of the chromatic buildup and made it work with the actual chords

    -Doubled the pluck synth at certain points

    -Extended the DnB-esque section and gave it a little melody

    -Balancing/sub differences

    -Updated drums and uplifters

    -Other small changes

    Here's the link to the new one (WIP 2):

    http://tindeck.com/listen/yhvn

    I'll update the main post in a sec. I think I'm about done with this piece at this point in time. Tell me what you think! :)

  3. There were some pretty cool parts, but that chromatic ascension during the first chorus killed me. Sorry, but that part specifically was definitely not working. I'd take another listen to the parts where you deviate from the key of the vocals and get that back in line.

    No need to apologize! That's the kind of advice I'm looking for (though I expected something along the line of "it's not powerful enough" haha). I'll mess around with it some and fix the DnB part in the middle because it bothers me now.

    Thanks for your input, OA!

  4. Hi all!

    I'm working on a rhythm-platformer for the PC with some friends, and I'm doing the music and coding. This is the first piece I'm posting from the game, and ironically enough, it's the final boss music. It's a remix of the main theme of the game, put into three different genres.

    http://soundcloud.com/kruai/keres-misguided-savior

    Let me know what you guys think! The game's music is dynamic, but I can make singles out of them if you guys like this one.

  5. All righty--I actually already did away with the second clip (All systems, full power) because it felt odd. And because he sounded like a pirate.

    I would really like to find a way to keep the "How about THIS" stuck in the mix, though. I'll try to find a way to work that out better. I really wish I had a, and could play the, guitar. I know I need better samples; this is unfortunately the best guitar sound I've had so far.

  6. did anyone else think "james bond" when they heard this?

    I think it's very...dampened/flat/muffled. I love the fell of it, it's a little dark. It's hard to say that it needs work, it obviously needs some touching up, but the source material is very difficult. The original was very well done and well suited, design to make the player feel the zone's intent. Metroid has always been good at that. So you're doing a really great job with nothing short of stubborn source material. I think it just needs some sharper definition. I kinda feel like i'm pressing my ear up against my neighbor's wall to listen to it.

    OK...Nvm...just listened to the new version, which is posted ironically just above mine. Just disregard everything after the james bond statement with the exception of the word "it(s)"

    James Bond, huh? Thanks for your feedback!

    Anyone else got any critiques they can put past this mix? I'd like to make any major edits while it's fresh, and I'd like to hear everyone's input!

  7. Just wanted to drop a note. Your sound here is absolutely amazing! I love every sound you've managed to create, I have no complaints with your arrangement techniques, either. However, from an oc remix point of view, you have too much original source and not enough original content. You should branch this remix out with more creativity. But like I said, I LOVE your sound. Great start!

    Wow, really? It's great to hear that! I didn't think it was all that good, to be honest! But if you think so, maybe I'll put some more effort into it and add more original content. :)

  8. I'm not sure if it was supposed to be a bass, but I'm talking about the lowest sound at the beginning. That's the best way I can describe it, if that still doesn't make sense, just ignore it.

    OK! I tried to soften some of the bass at the beginning, since I noticed that was giving weird feedback. Sorry I can't quite get what you mean by the bass noise!

    I did, however, soften the harsh sounds in the dubstep segment and get rid of the annoying noises.

    Thanks for the feedback!

  9. Hi! So I found out that one of my friends really liked the music for Carnival Night Zone, and she's a big fan of dance music. I wanted to make a dance remix that didn't stray too far from the original. I tried to plan it out so you couldn't guess what the song is before the drop, but then it's blatantly obvious.

    She's already heard the song, so I don't really have any plans to alter it, but I'd like to know what you guys would recommend if I were to try to improve it.

    http://tindeck.com/listen/gdvu

    Thanks in advance for your feedback! :D

  10. Thanks for your feedback, both of you!

    Overall, I would say this a good start and I can see this song going places if you fix a couple things.

    The biggest problem I have is the extremely distracting bass noise that starts at the beginning and goes on and off until about 0:58. It picks back up at about 3:31 and again goes on and off until about 4:20. I'd bring up the low end on that, don't be afraid to try bringing it way up. Or maybe use another sound for that.

    Another issue that jumped out at me was the dubstep effect that lasts for about 2 seconds. Examples of this are at 2:01, and 2:16. The effect sounds jarring and harsh to me, even though it does fit in the song. I would lower the volume a bit, and maybe try to smooth it out. There are also a few weird sounding effects in the song that I can't quite pick out.

    Despite those issues I still liked this mix, keep at it. Also, keep in mind that I don't have much experience as a remixer, but I have listened to tons of works in progress and even more submitted mixes, so I think my comments should be of use.

    I got rid of the sound effects; they were actually unintentional, built into a hi-hat sample I was using. I am going to soften the momentary dubstep elements--I assume you mean the noisy wobble and the "Scary Monsters and Nice Sprites" screech.

    However, I'm not entirely sure what you mean by the "bass" sounds. Do you mean the kick for the drums, or from the string bass? Now that I listen again I hear a bit of feedback/clipping on the string bass, so I'm going to try to work on that.

  11. The lead at the beginning sounds a bit dry, could use a touch of reverb maybe or other effects.

    The drums that start at the beginning are kind of minimal. The transition to the 4 on the floor pattern is kind of awkward. You probably need more cymbals, not just hi hats, like splashes and rides. Other percussion (shakers, etc) couldn't hurt either. That transition at :45, I'm not sure that's the kind of transition you should use for DnB.

    The section at :50 is pretty cool, although the random sound effects are kind of annoying and drive me crazy through the entire song (the pitch bendy things). Like the rest of the song, you need more transitions, more cymbals. I feel like maybe the drums aren't coming out strong enough and giving the song enough energy.

    I dunno if it's the slow tempo or what, but the break section sounds pretty lifeless. The piano is pretty neat, but it sounds like it's playing all by itself. It's lonely and needs friends. =P

    I like the strings that come in after that. The piano seems too loud and dynamic compared to everything else. The strings could use some more oomph, and of course, so can the drums.

    Maybe the most important thing. I don't hear hardly any BASS on this song. DnB is all about the bass lines. You seem to have forgotten to make really huge catchy basslines that drive the track. Your kick might not even be EQ'd right to make enough room for the bass. It sounds more like a Dance/Trance kick to me.

    Very useful feedback. I do need to look up more about EQ'ing. I am not experienced at all in mastering etc. Even less so than in composition!

    Thanks for your help!

  12. I like that sound! I think what Diseased may be on about is that it wouldn't be a WIP as it stands, as it doesn't look like it's really aiming to be a song. It does feel like something I would want as an intro to some electronic, downtempo song, however.

    I say it sounds nice, and bring it back once you incorporate it into a song!

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