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Fredulom

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Posts posted by Fredulom

  1. It's cool, just didn't want to get on the bad side of people from assuming it was a rip from the game... and yeah, tis the Gameboy version :) And yeah man, it's really good for NES/Gameboy synths and stuff :D

    Yeah, thinking about it, I'd say an OCR edit might be a better idea cause it's slightly more demanding than a DJ set, since most people would be drinking at a venue and most things sound better at 100dB lol

    =Fredulom=

  2. Guys, the first thing I've gotta say is that I haven't directly sampled the track... I've downloaded a free VST called "magical8bitplugin" from the website of japanese chiptune band "YMCK" and replicated the track... I can give you the link if you don't believe me... [EDIT: here's the link y'all; http://www.ymck.net/english/download/index.html] In fact, I can give you the Cubase file if you still don't believe me, it's just MIDI... I don't think I should be penalised on that account just because I've been able to re-create the sounds... :S The only thing I actually sampled was the SFX from actually playing Tetris (the sounds of the blocks moving etc...)

    And I understand about the lack of originality in terms of instrumentation... I'm actually doing a sequence atm in it where it sorta all breaks down after the arpeggiated bit, so that might pull it out a bit... But in fairness, this is a song that's meant to be played at Dubstep nights as well as being played here too, and the original melody is the best part of the source track in fairness, I guess I'm just slightly attached to it...

    =Fredulom=

  3. Thank you Kanthos for your comments.

    Spring Yard Zone was compressed using Cubase's bog-standard Multiband Compressor, which I think is a very indiscriminate compressor (compared to FL Studio's Multiband Compressor, for example) and so this is why the track is so loud. That, and also I haven't changed the dynamics of the brass in ANY of the songs which is also pretty foolish of me... I use Propellerheads Reason 3 for all of this and so you can put the bad brass down to the default Combinator brass patches, what do you suggest I use instead? And I know, I know, the clapping is too loud...

    I don't have many jazz albums >.< Only got Takin' Off and Headhunters by Herbie Hancock... and Headhunters is really a jazz fusion album so it doesn't count lol And that big gap is supposed to be for a piano solo... I can't play a decent jazz piano solo so I was going to ask someone else to make it for me. I have tried more improvisation (hence the change to original content near the end) but jazz is a tough genre to write in (as I'm finding out) lol

    Thanks again for your comments,

    =Fredulom=

  4. Thanks guys, unfortunately I haven't had time to update this yet (what with going to university soon and working on Knytt Stories) but I have managed to make some other jazz versions of Sonic the Hedgehog songs:

    Sonic the Hedgehog 2 - Casino Night Zone: http://www.i-horse.co.uk/helmet_stuff/casino_night_jazz.mp3

    Sonic the Hedgehog 3 - Ice Cap Zone: http://www.i-horse.co.uk/helmet_stuff/ice_cap_jazz.mp3

    These are both unfinished, but I will get round to finishing ALL of them soon :)

    Please comment all of the songs if you listen,

    =Fredulom=

  5. Yeah you're not the first person to say that the applause is a bit long at the start, I'll edit that a bit down...

    To some extent it's close to the original but I had a hard time trying to write original material and make it sound "jazzy". If its an issue I'll give it another shot :)

    Yeah I compressed it, I'll try another compressor I have cause I've always thought that the original Cubase SX compressor was a bit 'harsh' to say the least.

    And about boosting the high end, I think that's just cause I'm working off sub-standard headphones ¬_¬ My bad... I'll do that as well.

    =Fredulom=

  6. Hi, I recently finished composing a remix of the Springyard Zone music from Sonic the Hedgehog (Sega Mega Drive/Genesis) and I wanted people's opinions on how it sounds (composition-wise as well as mixed and produced). I was thinking of posting it to be reviewed soon and so I wanted people's opinions. However, this is a first draft and I will be adding small things into the works before it is sent off finally but unless I get dire feedback then I won't change much melodically (it's more about adding crowd sound effects etc...)

    http://www.i-horse.co.uk/helmet_stuff/spring_yard_jazz(1).mp3

    Thank you for your comments and criticism in advance!!

    (btw I don't have a name for it yet, hence the boring one ¬_¬ I will get a good name before I submit it, promise!)

    =Fredulom=

  7. They're from the freeware platformer Knytt. Screencaps with editing.

    Exactly. It's a great game, I suggest you get it, but that alas is very off-topic.

    Methinks I will PM them and sort it out, thanks a lot. I tried grabbing some F16 or F18 noises but they all drew out a bit too long and I just need a fly-by, plus it doesn't tell the listener it's an Arwing... methinks SFX is my best bet...

    =Fredulom=

  8. I thought this wasn't as appropriate in the WIP thread and so I'd thought I'd post it here...

    Anyways, I'm writing a Star Fox OC ReMix of the Corneria theme (Hard Rock/Metal version) and I need the sound of an Arwing but I don't know what to use for it. I was contemplating using a real fighter jet but I'm not sure that would do it justice... Any ideas guys?

    =Fredulom=

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