Jump to content

Wynd_Balduram

Contributors
  • Content Count

    9
  • Joined

  • Last visited

About Wynd_Balduram

  • Rank
    Slime (+5)
  1. I'm sorry. I took the WIPs off of the site because I uploaded the final version in order to submit it. I forgot to put a link here in the post! Here's the link to the "finished" product. (I use quotations because, knowing me, I'll mess with it some more later, even if it does get through the judges.) http://www.phoenix-rock.com/Final_Fantasy_Mystic_Quest_Benjamin's_Fight_for_Life_OC_ReMix.mp3 I can put up the other WIPs again, if you guys want to compare them, or something like that.
  2. Yeah, I'm going to submit it and see what happens. I'm just reading up on the submission guidelines and checking out some stuff in the judge's decisions forum, and absently trying to think of some other names for it. I'll probably end up leaving it the same. I'm kinda excited! Thank you all, for about the 500th time, for all of your help and input. I wouldn't have had the motivation to try and perfect this piece without it. You all have been a tremendous help. Wish me luck!
  3. Whew. I had a nice little break, and came to it from a different angle. I figured that one of the reasons the mix sounded a little muddy and cluttered was because some of the instruments were competing for space. For instance, the snare didn't sound as crispy because it was competing for space in the same place as the rythm guitar, which took up many of the "crispy" frequencies... Long story short, I panned everything to center to see how it sounded (I was surprised that it wasn't too muddy - Just cluttered...) and panned everything out from there, to give each instrument its own space in the
  4. No, I'm not using any sonic maximizers or compression on the master track. I am using individual compression on most of the instruments, though, and most of the instruments are at least a little saturated with reverb. The synth is, at least. I think I could cut out some of the reverb on the lead part to bring it to the front some. I just got back from class, so I'm going to work on it some more. As for your frequency cutting method, Avaris, I've been doing that from the beginning. It really does help to get rid of excess frequencies that most instruments don't really need, and it helps to make
  5. Alright, here we go. Thanks again everyone for all the help you've given me. There's one thing I realized working with music and art in general: No matter how good something is, there are always ways that it can be improved. Here's the link to the latest version. I can't remember all of what I did to it... Oh well! http://www.phoenix-rock.com/FFMQ-Battle-WIP-4.mp3 Since you guys know what you're talking about (I assume you all have done remixes of your own and mixed your own music, otherwise, where would you gain the knowledge?), I wanted to ask this question: Do you think that my piece i
  6. I was thinking the same thing after I mixed it down and listened to it a couple of times. There's a part near the middle of the breakdown that just screams "Kick it back into action!". I'm working on it and listening to it as I type this... I think I'll have something else within the next hour or so... Edit: Okay, let's try this again. I took your advice, Avaris, and added a secondary sythn part behind the intro part to make it sound fuller. I also added some mild overdrive to the kick, snare, and the toms (I was surprised at the thickening effect it had, to be honest), and tamed the levels. T
  7. Thank you all for the comments and suggestions. Here is an (hopefully) improved version. I worked on the panning a little bit, brought out the toms a little, and added some measures to the ending. http://www.phoenix-rock.com/FFMQ-Battle-WIP-2.mp3
  8. Thanks for the comments, Saron. I've loved this song since I heard it playing FFMQ for the first time, years back. I, personally, liked the game very much, and the music always inspired me, especially the battle themes. I didn't want to make the remix too long, though, for fear that it would start sounding redundant. I thought it would be nice to have it climax where the double-bass-pedal-heavy-metal part kicks in, and then kind of tone it down a little bit with the clean guitars and a sort of smoother lead, and make it sound overall less hectic, to bring it to an end that could lead to the im
  9. Hello all. I'm new to posting on the forums, but I've been listening to everyone's work here for a few years now. I thought I'd finally throw out something that I've been working on and see what kind of feedback I could get. http://www.phoenix-rock.com/FFMQ-Battle-WIP.mp3 - Right click and save as. Enjoy. Any comments, questions, suggestions, bashing, etc. are welcome.
×
×
  • Create New...