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Posts posted by James_The_Composer

  1. Hello there,

    I go by the alias of markhansavon. I am a composer with more than 8 years of midi experience, and 2 years of intensive ear training study. My main focus is in creating really solid melodies, and it's what I enjoy the most in music creation.

    I'm looking for someone to create accompaniment/orchestrate my melodies. In return, you would receive, with me, all of the rights to use the final song.

    Here is a sample of my work. I only created the melody and harmony of this song. It was orchestrated and mp3ed by someone else:

    - Main Theme for a Final Fantasy Fan-Game.

    - Any style of music works.

    - Skill level doesn't matter as much. In fact, it's even better if you're looking to improve your art of orchestration, but working in notation (even if you do input it with your keyboard) would be greatly preferred.

    - You'll most likely need a DAW or Notation Software, like Sonar, that will show midi tags/markers. I make two tracks, firstly the melody, then the harmony, then I write all of the chords within the song.


    If you would like to collaborate with me, just pm me, e-mail me at markhansavon@aol.com or aim me at markhansavon.

    Thanks for your time. =)

  2. Hmmm...I see...I didn't mean to heat up the thread or anything...sorry about that. x_x

    Well, personally, I thought it was orchestrated great for a midi composition.

    A lot of times in East West Orchestra and VSL Vienna Orchestral sampled mock-ups there's this glossy-ness to the strings, which you don't hear in this one. It sounds clean and pure.

    That's what I hear. It's like listening the soundtrack of a wii or gamecube game sound-wise, and music wise it's like it could actually fit in a zelda game.

    I'm like you, though. I like to consider composition to be my field. That's why having a hardware synth (keyboard) over software samples is probably better for you. If you make a song that you really know is great, and would sound amazing with really good samples, you actually might be able to find someone on this or other communities that could help you out with creating an orchestral mock-up (so that you don't necessarily have to bother with samples). Or, if you're working a high paying job, you may just consider paying a sound programmer.

  3. I want to get back to the song, for other people to listen to it and see what they think or feel of the song....but...

    I agree with the point that you are making, maybe it would sound better with realistic samples. For a lot of people, that's definitely the goal, to get better at mixing samples together to get the most realistic recording possible. I know what you are saying, and it is definitely very helpful to anyone that wants to improve in creating realistic mock-ups with samples.

    I would think, though, that it's all about what you want, or what you intend for.

    - To improve in music composition.

    - To improve at realistic mock-ups. (sample mixing/arrangement)

    - To advertise a bit of your music online so that more people can hear and appreciate your composition.

    - To advertise a bit of your music online so that more people can hear and appreciate your realistic mock-ups or ability with mixing samples together.

    - a bit of both

    - To post up on the internet just for the heck of it

    They are different goals, and if Peach is ok with how it sounds, maybe he or she would actually like to improve on composition, or maybe just advertise a bit of his or her music, though it doesn't look like the focus is sample mixing/arrangement.

    And also, a lot of people do really enjoy sampled music over realistic music, and it's all about enjoyment anyway isn't it? I mean...midi is fun. It should always be about enjoyment and fun over improvement, in my opinion.

  4. Actually, Neblix, I would have to say that it sounds just fine with these midi samples. There are many soundtracks, from what I've heard, that change from midi samples to a real orchestra and start sounding a lot less bright. A real orchestra, sonically speaking, is much heavier than a midi one. So, for this particular song, I would say it works perfectly.

    Some examples in where a real orchestra made things heavier are Dragon Quest 8, Super Smash Bros. Melee and Brawl, Twilight Princess or the anime Naruto: Shippuden (Naruto had sampled strings, which seemed lighter than heavier)

    There are many modern games that use midi over real orchestra to get a brighter, lighter, feeling (loads of wii games).

    The less complicated the sound sonically, the lighter the feeling. The more realistic reverb something has, the more complicated the sound gets. That's how I see it. midi samples are beautiful, and they should be used more often. It adds diversity. =)

    So, as I hear it, it's perfectly fine. And as Gario heard it, it's perfectly fine.

  5. Thanks, that's all I really needed to know anyway. =)

    I know that the samples themselves don't sound the best of the best (the lead guitars aren't guitars, but distorted organs), but the template I've made in reason has really allowed me to just play around and easily create rock songs. I just need to know how it sounds generally, as I've been listening to the song about a thousand times today.

  6. Thanks! I think the "synth" feel you may hear from the orchestra is that the chord work is unrefined. I can switch to a different orchestra sound, but I will limit my selection to Roland's special orchestra pack, since I am composing on a Roland Fantom X6. The song will be complete in early January. Happy New Year to you and all readers. ^.^

    Oh, my apologies, you're using the Phantom. Nice stuff.

    Keyboards are far superior to software sample libraries in my opinion because of ease of use. Once you get a good orchestral template up and running you should just be able to use that with a couple added patches without having to resort to the hellish east west quantum leap libraries. (they seriously bogged me down when I had them x_x)

    The best part isn't the orchestration though...well that is definitely one of the pluses.

    It's the song though, the composition, the music, not the sound, that really stands out here. It sounds very very Koji Kondo-ish. You should make an music video or play the game, turn down the volume, and try out your song in zelda 64, windwaker, or twilight princess. I bet it'd work just perfectly.

  7. Great stuff. =) Love the song. Very much cold blooded.

    Is there, perhaps, an mp3 or higher quality version that we could view?

    About the sonic properties of the sample...

    I really can't give much critique. As it is, it's perfect. The thing is, maybe you could raise this or that, but that would alter the style of it, and I don't think it would improve anything sonically, it would just make it sound a tad bit different from the original (but of course it would be the same song no matter what you do to it).

  8. Ok, so I'll be putting all of my works within this topic so that I don't have to post a new topic every time I come up with another demo.

    All stuff Static Reduction

    NEW - 01-01-2010 - Lacuna Coil - Closer (Remix/Look-alike) - I haven't got this song completely down, so I just composed the melody as I heard it in my head as I was going. (didn't take the time and effort to get it perfect) All in all it's, I guess, GENERALLY like the original song.



    Breaking Benjamin So Cold Test using my sample library:


    Thanks for listening. =)

  9. Static Reduction

    Modern Rock Band Sample Library in Light and Heavy Versions

    Hello there. I've been studying how to get a rock band sound using new innovative techniques. Using these new techniques that I've discovered, I'm going to be releasing a Rock Band Library named "Static Reduction".

    Here is a video with the first demo:


    Higher Quality Audio Version:


    I'll be releasing more demos as I go. I'm going to be using my youtube page as my main website until I find a good website provider.

    There will be two versions released. The first, is a Lite Version that most people will be able to use within whatever sampler or daw they have (there are free VST sf2 players) as it will be in SF2 or Soundfont Format. I am doing my best to help this Version not miss out on the essence, the power, of the Heavy Version.

    The Heavy Version will be for users of Reason 3 and up and will come with extra patches/combinators, articulations/fx, examples and templates.

    The main focus of the library is having a band that you can literally just load up and play in real-time. This is why, with certain instruments, it's pre-mastered (Reverb is added to certain samples, etc...). The libraries second most important focus is on heavy distorted guitars and very powerful drums. If you have any questions feel free to ask.

    If you have any questions feel free to ask them here.

    Thanks for listening. =)

    More Demos:

    http://www.youtube.com/watch?v=9so6OpunqsE - Demo #2 (This one starts off where the first demo left off. Starts darker, showing off a more metallica-like feel, then goes into 70s/80s-ish rock at 35 seconds and on)

    http://www.youtube.com/watch?v=Jzy2DIlgAGQ - Demo #3 (Death Metal in the beginning, then a kind of 80s rock progression)

    http://www.youtube.com/watch?v=pfHVc1s0340 - Demo #4 (A cover for the song Pull Me Under by Dream Theater)

    Higher Quality:



  10. Alright, time for another freebie. =)

    :: Custom Violin ::

    ...is a bending/sliding Violin Combi for Reason 3+. Here are some samples:





    Here is the link to the download of the Violin patch (800KB)


    The zip includes the Custom Violin Combi with the addition of the RSN demo file for the samples above.

    Rotary 2 is rigged to the amount of portamento on the violin so you can make the power of the sliding between notes dynamic throughout your songs.

    Rotary 1 is rigged to expression/volume.

    Also, the range works for Viola as well (goes down to C2), as you can hear that I used a second Custom Violin for the Viola part in the first 2 samples.

    Thanks for downloading.


    :: Custom Cello ::




    Download (1000KB/1MB)


    More info later...don't have the time right now.

    Thanks again for downloading. =) Leave a little feedback.


    Please bump this topic if you like it and would like to see more. =)

  11. Where the Sun Ends is composed for a fighting game called "Blue Moon". 100% created with Garritans Personal Orchestra Lite using Reason 3.


    I know that it's not like the BEST FRICKIN THING IN THE WORLD, but I did it quickly using keyboard and doing as little editing as possible. The string patches used are:

    I put all of the attacks up so that it fades in and quickly overlapped notes.

    Thanks for listening. =)

  12. Well, before an argument takes place I want to say thank you for your replys. =)

    For my project I'm going to be hiring storyboard artists also and I'm almost strictly bent towards hiring people in person rather than on the internet.

    But since I live in a small area about 2 hours away from "the city" I may have to go with online anyway. I guess I could make it into a collaberative project. Right now I'm just saving up the money to be able to do so.

    At first I thought I would be able to produce the music as well as compose it, but now I'm starting to feel that it's just too much work for me to take on. I use Reason 3 which can give me some pretty great sound, but the problem is that it's extremely stressful work for me...I don't know if other people feel this way about music producing.....

    A huge issue when doing this, I think, will be amount of time spent on one song. I think I need people that wouldn't put too much work into just one midi but can still create something that's pretty high quality and make it rock (as in the genre).

    I guess I would hold auditions on this site in a thread?

    I think it's either that or scout for people to remix the soundtrack, but the problem with that is that I may find people who are in-active online.

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