All Time Hardest Boss in Community Posted November 20, 2008 · Report reply All bosses have a trick to beating them. It doesn't really matter if it's a platformer, FPS, RPG, shmup... each boss has a means of being beaten. It's just that some involve a bit of luck as well... especially if their attack patterns are randomized, or if it requires lots of dodging.Take for example, the final boss of DoDonPachi... the real final boss. Its name is Hibachi, and it's insanely hard. I mean "HOLY FUCKING SHIT!" hard. The bullet patterns cover whatever part of the screen you're on, and they're fast. They also adjust themselves as they move, so there's no "sit here and don't move" periods (or at least, very few). The boss itself also has several forms, with each one getting more pissed than the previous one. If you'd like to see it, here's a link (with a song dubbed over the real music and sounds unfortunately)...I'm not sure if this is played live, or if it was done with a programmable stick, but there are people who are able to beat that boss. They're able to meet the hard requirements just to get to it, and then dodge all those bullets to win. But just because there are people who can do it, doesn't mean it wasn't a tough road to reach that point. It takes learning, timing, and luck... much like any boss.Once you get the patterns, counter spells, or rhythms down, then yes, a given boss becomes easier for you. But up until you figured those things out, dying all along the way who knows how many times, a boss from any genre is capable of being hard to me Watching that made me think of how grateful that I have my hair.You're actually right. Playing against a boss long enough will provide you with enough time to learn patterns of bosses (and yell a bit at your T.V.) But nonetheless, every boss is beatable.Another one for me to add would be Parodius 2. The Cemetery stage. I don't recall ever beating that game because of that stage.The music fits the situation that dude's in.