DJ-Arthur
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Profile Information
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Real Name
Arthur van Dijk
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Location
Spijkenisse, Netherlands
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Occupation
Radio Host
Artist Settings
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Collaboration Status
2. Maybe; Depends on Circumstances
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Composition & Production Skills
Mixing & Mastering
Synthesis & Sound Design
DJ-Arthur's Achievements
Newbie (1/14)
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MegaMan 2: Metalman stage - Enter the Metalman (Remastered)
DJ-Arthur replied to DJ-Arthur's topic in Post Your Game ReMixes!
Take breaks eh... I wish I took some time off of work, so I could take my time, but I guess it's for the better... Because of work, I have to step back at least once a day, giving me room for overview... Anyways, about the track: I'm switching around with my patterns, keeping the track's flow in mind, introducing the variation that now happens at the 0:56 mark at 0:28 instead, and put the "original" melody at 0:56. I added some minor changes to the original melody (Read: a single note) and gated the second part of the song when it's playing alone. @SoulinEther: About the bass, I didn't notice it before, but I changed the "twin stab"'s (Lame name, I know) texture a bit, so tell me if it's better now. http://www.webstudiovandijk.nl/OCRemix/WIP-Metalman6.mp3 I'll put this in the first post as well. -
MegaMan 2: Metalman stage - Enter the Metalman (Remastered)
DJ-Arthur replied to DJ-Arthur's topic in Post Your Game ReMixes!
Okay, First of all, I'd like to thank the Lord for giving us Coffee which allowed me to stay awake long enough to get this posted... Back to topic: I hooked my Server up with Version 5 and I finally get the feeling I'm getting the hang of this track, and where it wants to go with me (Oh boy, that sounds so... creepy...). Anyways, I added more original stuff and got some blubber cleared up, then dropped it someplace else (where it actually sounds quite good), so cleaning is on my to-do list... Tell me if the Bass solo at 2:35 is a no-no, or a nice break, k? -
Allright, I'll enter with this: A Black Soul Black. The color of my soul. Mysterious, but black. My soul, Dark and withdrawn. My essence, not existing. Her Aura, A shining light. Piercing, my darkness. A tear, of my loved one. It cleanses, it heals. My soul, my essence. Black still, but Dark no more. by Arthur van Dijk
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MegaMan 2: Metalman stage - Enter the Metalman (Remastered)
DJ-Arthur replied to DJ-Arthur's topic in Post Your Game ReMixes!
Ah yes, I forgot to re-master the main gain after playing with the note velocities in that part, I'll fix that. I'm also working on a more complex solo at the 1:52 mark, and a third bass line (well sort of...) to loosen the repetitiveness of the beat bass... Maybe add a filter? Somehow I get the urge to introduce a Grand Piano somewhere halfway through , though I doubt it'll sound "in place"... I'll definitely try it out and see what I can come up with. Edit: I couldn't get the piano to fit in, so I got rid of it... Blah... I did manage to make the bass follow the pattern I intended for the Piano, so not all is for naught. Also, I rendered version 4 to download, link, as always, in my first post. -
MegaMan 2: Metalman stage - Enter the Metalman (Remastered)
DJ-Arthur replied to DJ-Arthur's topic in Post Your Game ReMixes!
Allright, I updated the track! Download it from the link at the top post. As Jammerlink suggested, I knocked the tempo from 130 BPM to 136, and it sounds good to me as it paces a tad quicker through the notes without getting muddy on me... I also played around with the bass line here and there to create some deviation from the rest of the riffs... -
MegaMan 2: Metalman stage - Enter the Metalman (Remastered)
DJ-Arthur replied to DJ-Arthur's topic in Post Your Game ReMixes!
Tweex_ mentioned something like that too, I'm tweaking the lead and 2nd lead synth now, but then the other synths get "out of whack"... I'll tweak some more, and post an update later on today Edit: Update is ready, and link available in the first post -
MegaMan 2: Metalman stage - Enter the Metalman (Remastered)
DJ-Arthur replied to DJ-Arthur's topic in Post Your Game ReMixes!
Could be, but I think the new Bass line, arrangement and added parts are varying it up enough. I ripped the real source from my NES in MP3 and placed the link in the first post -
MegaMan 2: Metalman stage - Enter the Metalman (Remastered)
DJ-Arthur replied to DJ-Arthur's topic in Post Your Game ReMixes!
Link added in the first post -
Hi everyone! It's been a while since I worked on something (Again, I know...) and dug up this old WIP on my old computer... I've reworked and rearranged it and plan on finishing this track, so any suggestions, comments en critique would be nice! Updated: April 15th 2009 Download "Enter the Metalman" version 6 Format: MP3 Bitrate: 320kbps VBR Size: 4,74MB Duration: 3:42 EDIT: Download MIDI of the Source Download MP3 of the Source Version History: Version 6: * Trading Places and Mixed up some patterns * Modified the Second Bass Line Version 5: * Added more original parts * Made some changes in the Bass line during the end * Added ambient Effects (Echo and Reverb) to some instruments * Slight changes in the arrangement Version 4: * Added a more complex solo * More changes in the Bass Line * Rescaled Velocities throughout the track Version 3: * Added variation to the Bass line * upped the Tempo a bit * Played around with the drum sounds Version 2: * Slightly altered drums, to add some more power * tweaked the 1st and 2nd lead synths * little arrangement changes near the end
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Update: Version 7 Changes: - Edited the Guitar Solo: Removed all the chords, and replaced some notes to make it feel more like a solo entirely - Moved the Tempo slide from 140-130 to the fading drums section; it sounds less "out-of-place" now (Might need polish) - Edited the Piano section, more velocity scaling to bring the primo hand more to the foreground, and the rest to the back - Edited the final Guitar riff to last a bit longer and pulled its pitch down (Needs polish) - Some other thing I can't remember... Download Version 7
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Okay, as soon as I figure out what it means, I'll get on it , you mean a pitch wobble? I actually got ahead, and moved the tempo change to the fading drum section. It makes it sound less awkward. I'll try and improve the guitar solo too. I also remastered the guitar entirely, for it being too loud in this version. The ending note is no problem, I'd delay the volume slide for a second, and add the pitch pull. I'll check it out when I've got time... Vacation's over so I have to work today, bummer... I'll post it as soon as I've got around to add those points. Thanks again progressive, you're being a great deal of help here!
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This is a really awesome mix! I'm left craving for more... I've got nothing to comment, besides that this is splendid work. Although I do feel like the Piano at 2:50 and 3:10 tend to sound too robotic. The rest is just all good. Definitely worth keeping track of... Subscription... Set... Activate!
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Updated: Version 6 Changes: # The whole transition from the Guitar-solo to the Piano section is reworked from scratch: Drums are fading out, piano fading in, space thingy fading out, definitely more flow there. I hope it doesn't sound strangely sudden anymore. # Re-Mastered the entire Piano section and adjusted the volume of each hand. Now the Primo melody sticks out the way it should, and the lower hands are a tad more in the back # Edited the ending automation, to make the bpm keep dropping from 130 to the end of the track, instead of keeping steady at 110. # Some other minor thing... I can't remember... Something with the Guitar anyways... I believe it got a bit louder, and a tad more EQ'ed. Download Version 6 EDIT: I just came up with this idea: I could move the BMP slide from 140 to 130 to the point where the drums fade out, so that the entire piano solo is at 130 bmp... Tell me what you guys think.
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Sonic the Hedgehog 'Robotnitize Me' (Robotnik attempt #2)
DJ-Arthur replied to HoboKa's topic in Post Your Game ReMixes!
Hey! Nice going on this one! It's one of my favourite tunes from Sonic 2, so I might be a bit pre-judged... First of all: I definitely like the drums. Don't change them. Period. The Intro is very good, with the atmospheric Piano and all, although the first notes of the organ tend to sound too much detuned (Intentional, perhaps?) The pads are terrific, as I expected from you . They do tend to clash with the vibrato-Piano reverb here and there making a blurry effect. You probably don't want that to happen, so be careful mixing those too loud. Overall: The idea is definitely worth exploring, and I'm looking forward to see more of this! Moving the snare to-and-fro a semi note is risky, but it looks like you can pull it off here, good job. Keep it up! Greetzz, my friend, and salutations too -
Mega Man 2 'Enter the MetallMan' v2 (Resub)
DJ-Arthur replied to DJ-Arthur's topic in Post Your Game ReMixes!
Hey, thanks for the pointers! Now I have something I can work to, since I couldn't really grasp more intuitive ideas with it. I'll get to work on this again after I finished my Duck Tales Remix of the Moon, which is also posted here. I've got some ideas jotted down for it, so "I'll be back" with it...