Jump to content

OutSpoken

Contributors
  • Posts

    120
  • Joined

  • Last visited

Posts posted by OutSpoken

  1. Think this one deserves a bump after 5 years. It's one of the first 20 or so tracks I ever found on OCR and I think it has aged quite well all things considered. One of the reasons I keep coming back to this is because it captures Super Metroid very accurately without being too derivative. More than other Super Metroid mixes, this one hugs the sound very closely as well as the menacing under-the-surface vibe from the original source material. I would've loved to see more mixes from the Revolver Project, but if there can only be one, this is certainly not a bad one to have. Good stuff.

  2. It's been years since I've actively browsed OCR, but I've always had this service in the back of my mind. Personally, I think it'd be really cool to not only have a custom computer, but also something that was built by someone I grew up listening to. I'm probably a year or two away from needing a new machine, but I'm certainly interested. I'm currently based in Seattle and was wondering what you typically do for shipping?

  3. I'm thinking of picking up Antichamber, too. How good is it? Has anybody tried it?

    I just bought it and after playing it for about 90 minutes today I'm still up in the air about it. The game is essentially a giant maze. It's innovative and fascinating. However, there doesn't seem to be much method to the madness other than learning what the game is trying to tell you will solve each puzzle. It definitely keeps you on your toes. There are still several parts of the game where I'm not exactly sure what I did to progress. I'd recommend it if you have patience and want a break from the experience that most games offer. I definitely enjoy the soundscapes that play while going through the maze.

  4. Star Trek II is an apt example (in more ways than one).

    A major plot point of that movie is about how Kirk believes himself better than death. How he was able to beat the "no-win scenario" by cheating, and that Kirk simply didn't believe in the "no-win scenario."

    By the end of the movie and Spock's death, Kirk realizes that he "knows nothing:"

    "I've cheated death, tricked my way out of death, and patted myself on the back for my ingenuity. I know nothing."

    He makes the realization that there ARE no-win scenarios, and this time, his friend paid with his life for his arrogance.

    Despite the flashy ship battles in Star Trek II (tame by today's standards), most of the action occurs between the people, and inside of the people.

    This is true for most Star Trek films (the latter two being obvious exceptions). Star Trek was always about a humanist exploration of not only space but of the human condition and all of its possibilities. The resolutions found at the end of TV episodes were not as much "oh good, we saved the world/galaxy/universe," as much as it was a resolution or exploration of a major moral/ethical question.

    The new Star Trek films have shot that aspect out the airlock and opted for more a "big explosions in space" approach. It certainly sells movie tickets, but it is a great perversion of Star Trek's roots.

    There's nothing inherently wrong with liking the new Star Trek movies. But as Cerrax pointed out, they are terrible at carrying on the Star Trek legacy.

    I'm quoting this again because it really rings true for me. I very badly wanted to join in with everyone praising the reboot of Star Trek, but I just don't see it. After watching so much of Star Trek and then witnessing J.J. Abrams take it on, the contrast is clear. It's not that the new movies are bad; they just aren't what I think of as Star Trek.

  5. I enemy AI, spawn boundaries, and pop-up in Rainbow 6: Vegas 2 were hilarious. I spent hours laughing at them as they lined up, one by one, to go down a ladder so that their corpses all piled up on one another. Less hilarious, but still funny was eliminating all enemies in one area, only to realize that no one else would spawn until I walked past certain lines, where they'd pop into existence right in front of me.

    This was just plain frustrating as it really limited the potential of the game itself, although it made for some good comedy. The conversations the guards would have when they weren't alerted was also pretty amusing.

    • Successfully changing time signatures multiple times in the middle of the track.
    • Funky time signatures with unique, but consistent percussive elements.
    • Percussion breakdowns, especially with lots of variety.
    • Sections that are easy to improv on top of.
    • Reversed sounds: piano, guitar, cymbal rolls, whatever.
    • Hit the low E (works especially well with cello and piano).

  6. A Rather Pleasant Site is proud to present our first ever podcast. Clocking in at 1 hour, 33 minutes, and 50 seconds, over half of this podcast is devoted to showcasing Espers (55 minutes and 34 seconds to be exact). The section of the podcast that's about Espers starts at 25:35 and runs until 1:21:09. This release also corresponds with a series of posts on A Rather Pleasant Site (which is currently being run through a blog) that breakdown every moment of every track in Espers in excruciating detail. We also plan on featuring Meteocrity within the next few months and because it's such a large subject, Meteo Xavier is deserving of his own tag on our blog. Please let us know what you think; reviewing Espers and beginning a series of podcasts is the most ambitious thing I and the others at A Rather Pleasant Site have attempted. We are not music experts. We are amateurs. Please correct us, because we are bound to have gotten some things wrong. Links are below.

    Podcast Release Announcement

    The Podcast on SoundCloud

    The Podcast on Bandcamp (broken into 3 parts)

    EDIT: The Podcast is now on YouTube

    The Meteo Xavier tag on A Rather Pleasant Site

    Direct links to reviews of tracks of Espers

    Tritochiark - Vestigial Dreamcatcher for the Heavenly Integer

    Ornamekias - A Slight Wave From the Hill Above

    Amenemhetopelzai - Ancient King Lost In Memories

    Saelmeth - The Rusted Voice of a Forgotten Godwraith

    Icidina - Royal Highshiva of the Glacierplains

    Maria Le Pitruzelluca Celeste XVII - The Sound of God's Love Made Flesh

    Navi Whisperwilde - The Forest Sprite and the Mana Spirit in Eternal Recurrence

    Sagetellah - The One Who Waits for the Life to Come (Featuring Michael Huang)

  7. Like I'll be honest, once I have my trademark for zircon 100% registered (it's been sent off), if I see the "zircon" metal band get high in the search rankings I'd probably ask them to change their name.

    I wondered what was up when I saw that iTunes thought you and the metal band were the same artist. Their album "Vastlands" is listed as being yours in the iTunes store.

  8. http://www.behaviormusic.com/music/michael_mccann/kinshasa_infiltration_part2_with_high_stress.mp3

    This is what comes to mind although it doesn't really develop until about 3 minutes in. If you download the full soundtrack (which is free) for Splinter Cell: Double Agent, the Kinshasa level has a fight theme that might be faster paced than the infiltration theme.

    I would definitely like to see your WIP.

  9. Thank you! I was worried this was going to get released just after I had left for my trip. This'll definitely get a ton of plays while I'm on the road. I love your prices as well; that's insanely cheap (in my book) when it comes to preordering a physical album.

    As if I wasn't excited enough for your latest releases. I cannot wait for your next album. I'll be spreading the word about this whatever way I can.

×
×
  • Create New...