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Rad McRadderson

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Posts posted by Rad McRadderson

  1. I love how often this argument is used - it really proves that the tournament players haven't played with items on in a long time. It's like they all assume that only one good item will ever fall in any match, and it can only fall on the side of one player, never in the middle or off the stage.

    Protip: It is more skilled to fight with items on, because then you _have_ to be ready to adapt to any situation. Luck comes into it, of course, but luck comes into all games at some point - look at card games. It's all a mixture of luck and skill. No one suggests stacking the deck where both players can see it and saying it takes more skill to play that way.

    protip: you suck at fighting games and you know nothing, you are trying to say chess would be more skillful if every once in a while a pawn would turn into a queen at random.

    The whole point of the argument wasn't that it always happen, it was that it could happen and that would mean a loss for no reason other than luck. I fail to see how winning or losing due to luck makes a game more skillful.

    edit: and my favorite thing in the world is when people who try to defend items say the turn off the "obviously broken items" like the hammer and the star or whatever. I GUESS THEY DON'T LIKE IT WHEN AN OPPONENT RANDOMLY GETS A BIG ADVANTAGE FOR NO REASON.

  2. Couse, if you can't get out of the way of the baseball bat, that's your problem.

    Getting out of the way of the baseball bat isn't the problem, it's the fact that he arbitrarily has an advantage over you due to luck where the item spawned.

    As for it being an extreme example, I don't think so at all. Many a match of melee has had people on the wrong end of a short hop laser or turnip spam, and a lucky item can cause the person who was in control of the match to lose for no other reason than the bad luck of the item spawning on the other side of the stage, instead of close to them.

    Considering there are still projectiles in Brawl I'm sure there will be characters who's gameplay revolves around using these to control space and items can ruin that for them for no reason other than luck. Until items get put into specific spawn points with specific respawn times FPS style, they will ever be viable for any serious play.

  3. Well, I feel that being able to play well with items and randomness in the stages is skill at SSB, actually one might even say that it takes more skill to play well with elements of the unknown than in a plain and completely predictable environment.

    So if someone is down a stock and he is on the other side of the stage and he happens to get a really good item that spawns on his side of the stage and he comes back and wins you are telling me that requires more skill? Even though the item was just as likely to spawn on the side of the stage with the person who was winning, sealing his victory? Because to me that sounds like the match is decided with a coin flip, the opposite of skill.

  4. i headbutted one of the original big bertha gameboys till the screen broke over warioland , i shattered a ps1 controller over r-type, i've cracked around 3 street fighter anniversary edition pads not counting the one i axe kicked that no longer works at all playing fighters online, i've broken one mouse playing diablo 2 (tried to transfer by myself, game dropped, lost a bunch of shit) uh broke a snes remote over some game that i don't even remember

    uh that's what i remember but i know i've gone through at least 2 or 3 ps2 remotes so yeah not a complete list

  5. They aren't going to redesign the characters (at least the base costumes) because they are trying to cash in on the SF2 name.

    The whole reason SF4 was even green lighted was the sucess of SF2:Turbo on XBLA so they are pretty much aiming the marketing of the game at the guy who played SF2 back in the day and who remembers the original 8 characters, but who hasn't bought a 2d fighter since then`.

  6. Let's just say, that it's going to resemble SF2 a lot more then some people would've wanted.

    Bringing the entire SF2 crew back feels like a step back. SF3 made little sense storywise, but at least it fucking dropped Bison, and the whole shadaloo thing. I was getting bored of that back in Alpha 1. It made progress, and now they are going to ignore it all.

    Well right now only the original 8 have been announced, Bison isn't for sure in the game yet so I'm not quite sure what you are talking about.

    Why is everyone wanting all these SF3 elements anyways? SF3 was horribly balanced compared to SF2.

  7. Because the director of SF2 described SF4 has the Second Coming of SF2. It has all original 8 fighters, includes SF2 locations, and takes place right after SF2. The game is designed with SF2 players in mind; people who are used to SF2 should be able to pick it up and immediately get a feel for it.

    It's another SF2 game.

    The lack of parries will mean that yes, it's more focused on controlling space like SF2 and less like SF3, but Marvel Vs Capcom 2 is about controlling space and I don't see anyone calling it a SF2 rehash.

    Alpha 3 had all the Super Turbo characters and no parries, was it a rehash? Sf4 still has stuff like ex moves along with new things like dash cancels and the revenge meter or whatever they are calling it. The only reason they have all the original characters and stages is because they are trying to cash in on the SF2 name, the whole reason it was even green lighted to be made was because SF2: Turbo sold so well on XBLA.

  8. all the people who say brawl can't be played competetively make me lol

    when marvel vs capcom 2 first came out people said sentinel was too slow for competetive play

    moral of the story: everyone knows precisely dick about a fighting game when it first comes out and it's hard telling where a game will go in tournies

  9. Whatever, I've taken much harder comments. I still stand by everything I said. I can fuck up anyone on the forums in Tekken Tag or 5, and in my oppinion button mashing doesnt work against a seasoned tekken pro. What kind of a reject can't handle a little sidestep action.

    and yes, I believe that capcom's fighting games (within the last 10 years) are a god damn joke.

    I hope you understood that when I said "capcom doesnt make fighting games anymore" I mean't that yes they do infact make games which people are duped into believing are fighting games because they have the street fighter logo on them but in reality, someone in japan maps out controls to a bunch of prerendered animations (case in point: any person with a big gun that flashes the entire screen or anyone who calls a jet on their radio to drop bombs on the arena) that were thrown together the day before, and puts a pretty background behind them. Guns dont belong in fighting games period.

    * vs capcom is a bad game and the producers should be hung.

    Hah, I love when people who know nothing about Marvel try to talk about it. It's not the best game out there, but it's certainly better than most fighting games people praise such as Third Strike and Soul Caliber. What I don't understand is that while you obviously are a 3d fighting game player and know nothing about 2d fighters, why is it that you feel the need to talk so much trash about them?

    More on topic, my prediction is that Soul Caliber IV won't have a tourny scene, or will be at one Evo max without going back the next year due to lack of participates, much like DOA4.

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