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Blake r

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  1. I wrote up some zone descriptions, since it might help you get ideas for music (and because I think it's silly that you guys are claiming numbers instead of concepts ) Like FireSlash said, zone music should be pretty long before it loops to avoid driving people crazy- two minutes is probably alright. Zones/levels as currently planned / that I'm planning to make tile sets for: BODY { FONT-FAMILY:Verdana; FONT-SIZE:10pt } P { FONT-FAMILY:Verdana; FONT-SIZE:10pt } DIV { FONT-FAMILY:Verdana; FONT-SIZE:10pt } TD { FONT-FAMILY:Verdana; FONT-SIZE:10pt } 1. Wartorn City. Quiet and abandoned save occasional cries of people fleeing and hiding from the droning hum of blimps. Spotlights scour the streets. Dogs bark in the night against the sounds of distant car alarms, left to fend for themselves. Aluminum cans clatter past the few televisions never broken or turned off. 2. Frozen Facility. Whistling arctic gusts sliced by the sharp fingers of broken glass, a groaning and settling superstructure yielding a hollow and metallic ghostly wail. Cracking ice punctuates the sullen lifeless cacophony, echoing down the slick frosted corridors like gunshots. Snow shifts and falls into the deep crevasse. 3. Spaceship Shining metal, the sound of a billion hearts beating in near-perfect unison, and a billion breaths taken in slumber. The ever distant hum and cadre of machinery working away, muffled by soundless space and carried only by a thin lattice of steel to the air inside the ship- what would seem deafening otherwise. 4. Sand City Millennia dead, a once great city consumed by desert, chewed to pieces by violent flurries of biting sand. The soft patter of grains settling and flowing from the precarious heights of the city that tremble under the weight. Desert life has hold, the sounds of snakes and scorpions watching from the shadows. 5. Sinking Facility Fighting the waves, the old rust structure floats alone. Roughly encrusted by coral and brilliant fish where once there was only frozen steel. A thing alive, cascades of sea water breach the walls and periodic gushes vitalize the halls, popping mollusks clustering over the walls stealing momentary breaths. 6. Warzone Spaceship Arcing lightning, blasts of steam. The unnervingly close clamor of machine guns, screaming and wailing. The deep pounding of marching feet and the shouting of angry voices in a hateful chant of death. The scratching of steel on steel, and the quick, desperate hiss of vital air succumbing to the vacuum beyond. Other things: Battle music Boss music Compliment the zone- maybe a more dramatic or hard-core version of the melody (the boss music more so than the battle music). This can be shorter than the general zone music. Network Kind of tron-like area that's inside a computer network. This is accessed inside each of the zones (1, 2, and 3), so like boss music, should somewhat compliment the zone it is in. I could see the Network music being made by a different musician than the Zone/battle music (which should be the same musician within each zone for consistency) as long as it matched in 'feel'. Possibly a more digital/techno remix of the zone music. Viral Network What it sounds like- network gone bad, damaged and infested by computer viruses. This is accessed in each zone (4, 5, 6), and like the regular network, some compliment the zone in theme. Menu As stated- it's the main menu/ title screen. This should be exceptionally awesome, but need not be very long. End of game Something for the credits, maybe? One minute or less should be sufficient. Game over music Something to make the player feel like a failure at life for dying? Probably something short. Twenty or thirty seconds, maybe. Scene music. There are a couple important scenes in the game that could use specific music, but this can be addressed later. Aaand... I think that's it. Like FireSlash said, generally kind of industrial in many parts. Flavours of high tech in some areas- though for a couple of the zones the feel will be a mix of environment and machine (4 and 5 in particular- probably good to bring in a few eclectic instruments specific to each zone). Thanks guys! I may not check this for a while. If you have any questions (or music to share), feel free to e-mail... Longest first post ever?
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