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Sir Prize

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Posts posted by Sir Prize

  1. I'll probably swing by. I've been goofing off with the new Engy gun and I'm having a lot of fun with it. I'm waiting for the nerf to the range, because it's pretty ridiculous at the moment.

    ... I'm also trying to get more Naughty Crates so I can get a Strange Festive FJ or a Strange Festive Sandvich. The rest of them don't really interest me. I also have three of the new Sniper sideburns from the Nice Crates, which I'm willing to trade off to anyone who wants one. Otherwise they'll probably just get crafted into new hats.

  2. Every five seconds you're told to do something. "Avoid the guy with the payload cart on his back." "Get on a small island" etc

    This actually looks like a lot of fun. o Ao

    Anyway, I've been away from TF2 the past week or so to focus on working on my project for college. However, I have started popping around again... and have been most amused by the new stuff from the Foundry and holiday updates.

    There's one thing in particular I've been making a lot of use out of, as some of you may know:

    www.youtube.com/watch?v=raBcVbWJD2A

  3. That was thoroughly entertaining. I don't know what the original music was but the replacements worked well, IMO. Also, I was REALLY lagaporting wasn't I? Yeesh. :roll:

    I'm glad you liked it. :)

    The original music was (the rather fitting, if overused) Crazy Frog - Axel F.

    Is that some yin-yarn I hear? :3

    You better believe it. |D

  4. "This video contains content from UMG, who has blocked it in your country on copyright grounds."

    Yeah. I noticed. Apparently it's blocked everywhere but Spain because of the song choice I used. Worse come to worse, I'll just drop the music altogether. |<

    EDIT: Here's the new version, with the music replaced with something else so all the non-Spaniards can enjoy it. I've edited into the previous post as well, so people aren't sent to a dead link.

  5. http://steamcommunity.com/id/unstablehamster

    There ya go.

    By the way, did Sir Prize come up with the details on the 3 V 3 Heavy Herding game? I still would love to see those rules come up.

    I actually have a plan for much bigger than just 3v3. I just haven't had the time to put it down on paper and try to balance out all the rules and such to make sure everyone has fun with it.

    In the meantime, enjoy my utter lack of creativity:

  6. btw, if you have an extra Villain's Veil, I suggest you sell it NOW before its value starts plummeting because it's in the series #27 crate.

    I have an extra veil now. I'm just holding onto it to try and trade for a Strange Jarate. I have everything else I want at the moment.

  7. Stranger yet, one of the items is Strange Jarate.

    I'm disappointed that there's no Strange Huntsman. I'm even more disappointed that Valve apparently didn't discontinue the previous 3 crates, so you now have a 1 in 6 chance of getting a Sniper crate rather than 1 in 3.

    Also, Valve, please die for dropping a crate for me as soon as I connected yesterday.

    Yeah, I was expecting a Strange Huntsman. Hence why I'm... kinda glad I can get a Strange Sleeper. I have some keys and tags ready to go for Sniper crates. |D

    I already have a strange regular Rifle.

    It will be my new Ph.D in Bodyshoots.

  8. I don't think you should let Valve's quote-unquote "official" stance hold you back on submitting your items. They stopped caring about things like balance, theme, and items that actually make sense a long time ago.

    Well, even if they decided to stop caring about balance and such... doesn't mean I should just submit something willynilly. Not only for the sake of balance and theme, but so that people on both sides of the weapon at hand feel like the weapon is a valid option.

  9. Man, I didn't expect so much... strong division here over the Bear Trap replacing the Teleporter. XD

    If it helps, I'm trying to make sure that the building, along with the gun that goes alongside it, are SIDEGRADES. I want to avoid people taking the shottie on the grounds of "it's a better gun than the normal shotgun"... and I don't want people taking the bear trap because it's hands-down better than the teleporter. I think that's why I keep pressing so hard for criticism and comments on it (along with doing

    )... so I'm making sure I'm not making an item that outshines the teleporter. Instead, I just want it to be an option in situations where a teleporter just isn't that handy.

    I don't think I could ever think of something that could feasibly replace the Dispenser, though. It's just too handy to have, both for the Engineer and for his team. On ANY map.

  10. For those of you following my attempts at getting some new Engy items into the game... I've added a hat and pistol to the shotgun/trap idea to create the Gone Hunting item set. You can still find everything here if you want the rundown on all the changes that have occurred.

    Still looking for someone to help texture, since I managed to get an awesome modeler to help with the, well, models. I think Bark mentioned III_Demon, but I don't have them on my Friends list to get their attention. And, of course, I'm always open to critiques and suggestions.

  11. So, as I mentioned and linked to earlier... I decided to put forth my own idea for an Engy weapon and building replacement. However, one of my biggest issues is that the render seems to be a problem. 3D graphics have never been one of my strong points... so I'm trying to find either a.) a really easy program (I've been using 3DS Max and I have Blender I think somewhere) or b.) someone with some artistic skill who wants to team up on this project.

    Since OCR seems to have artistic folk of the musical bent, perhaps it has some graphical arteests as well... or at least know someone who'd be willing to help out. :<

  12. Sir Prize you should definitely remake that thread in the Engineer section. I'm pretty sure that community - Other thing is more used for models and stuff, which weren't really the focus of your thread.

    I copied and pasted the stuff into the other thread, after realizing that just putting a link was kinda dumb. The thread in the Engineer section is here, for the curious:

    http://forums.steampowered.com/forums/showthread.php?t=2015133

    Some minor changes have been made, such as making the shottie have four shots from two... and an added attempt at a shottie render.

  13. So I've been trying to work on Launchpad again as of late. Stage 3 isn't implemented yet, but I've made some changes to Stages 1 and 2. If anyone wants to try it out and give some feedback, that would be wonderful. (If Powerlord or FireSlash want to put it on the server for some playtesting, that would also be wonderful, although I believe they have more pressing matters to deal with right now.)

    Linky.

    Speaking of new material... Here is the OTHER idea I have for Engineer, which I've thrown at several friends (Engineer and non) before finally bothering to try and get a quick crappy render of one part of it and put it up for perusal. Please take a look and tell me what you think either here or there.

    http://forums.steampowered.com/forums/showthread.php?t=2015091

    Much appreciated! :<

  14. What are your ideas? You should at least get them out there in some form unless you really want to see it through yourself.

    Well, one of them is a replacement wrench for use in the Medieval Maps... it would allow the Engineer to drop a little catapult that fires either bombs or napalm at a slow rate. Possibly about half to a quarter of the speed of a normal sentry. Keeps the engineer's building capability, but doesn't break things in his favor since it doesn't quite fire fast enough to decimate the other classes that can only use melee.

  15. But it's true. Engineer needs some love.

    I really wish I had more time to fiddle with 3DS Max at the moment, I have a couple ideas for Engineer that I want to put forward. The problem is dedicating that time to try and put together something that doesn't look half-assed.

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