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About ParanoidDrone

  • Rank
    Chun-Li (+1000)

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  • Location
    Redmond, WA


  • Real Name
    Devin Rooney
  1. I keep meaning to bring this up but also keep forgetting. Is there a reason I can access the admin menu with what looks like typical kick/ban functionality, but can't /slap or similar?
  2. So what, exactly, is the cause behind the background map being an option in map nominations? (Also, it showed up as arena_ravine when looking at the server info through Steam.) I assume it's fixable, if only we could figure out what was wrong. There seemed to be debate on the issue in the server the other day.
  3. I've heard something about the updating changing player-specific IDs that some server mods use to keep track of bans, donations, etc. The details are beyond my comprehension. Does that affect us?
  4. Most of my time in TF2 lately has been on the beta maps. I want to like Cactus Canyon but the difficulty curve is inconsistent across the map. And it's hard to form a concrete opinion when there's always a few people doing the conga in spawn instead of playing. </rant>
  5. I'm glad they changed Cactus Canyon, the map was fairly schizophrenic in that it was either a complete faceroll for BLU or a complete stonewall for RED, at varying points of the map depending on when they get their act together. There was also a massive chokepoint on the first point of stage 2, with everyone being funneled through a single arch. Asteroid may as well be a new map entirely, but I wish they'd left the cave systems in.
  6. To be honest, me. I never really liked how the Demoman could excel on both offense and defense, and his ability to lob stickies and detonate them ASAP was a large part of his offensive game. I thought it made sense to nerf that aspect in order to reign him in a bit and encourage more thoughtful sticky placement, laid in advance as traps. It also doubled by making the Demoman more vulnerable in close quarters, which makes sense given that his counter is Scout. The one part of the nerf I disagreed with was how it applied to taking out Sentries as well. The rest of this dives into speculation
  7. Turns out that the explosion on pl_upward is triggered by any prop_physics entity falling into the pit, not just the cart. This includes the bread that pops out of teleporters nowadays. If this happens, the pit explodes and the cart vanishes. I think the HUD also shows the last point as being captured.
  8. Verdict on new Diamondback: It's amazing, my aim just continues to suck.
  9. No points for guessing what I'll be trying out next time I end up playing TF2.
  10. The comic is amazing and does a great job characterizing the mercenaries. Well, the ones shown so far. And my love for Ms. Pauling continues to grow. There's a second update that fixes a crash on startup related to custom HUDs, IDK if that has anything to do with the server issues.
  11. I still prefer turbine_pro because the banana hallway is massively useful to me as a Spy, but I understand your point.
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