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Necro

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Everything posted by Necro

  1. I notice that you are swinging to the left when you are trying to rocket jump. Are you using left handed viewmodels? Since the projectile exits the character model on the side of the viewmodel it will affect you jumps. If you are using right handed viewmodels you may be able to get more lateral distance by swinging to the right.
  2. Everyone does poorly with Scout at first. I didn't really see any improvement in the way I played till I hit quite a few hours. Your lack of skill is simply likely from a lack of practice. You have less than 10 hours as Scout and it is your second least played class. Practice makes perfect. Luckily your Spy playtime can translate into correct flanking situations, the best thing for a Scout. Some fun things to do as Scout. Airstrafe Watch for low health enemies calling for Medic and pick them off. Outdamage a Heavy at long range because your pistol does more damage. Hunt down Spies, you know where they hide. Harass Heavies at point blank. (Does not apply to all) Relish Demomen with the Targe. They can do nothing to you. Pick off Medics, the most important thing. Steal health from enemy territory. Abuse the random scatter spread on the server to do 16 damage at long range. Crouch randomly to avoid Snipers. There are too many to list.
  3. Sorry how that came off. I meant it as a joke. But I think you will be hard pressed to find competition for the Back Burner award. The only two people that I have seen using the Back Burner in the past week are Firered and Gamemaster.
  4. <sarcasm>You say it as though stats are unimportant numbers that have no bearing on anything. Are you mad? </sarcasm>
  5. Someone was complaining about how often we play Gravelpit so I thought I bring this map to attention since there has also been talk about map rotations. It's a new map called Takeback Moutain. It plays like Gravelpit, attack A and B then attack C. They released the final version just yesterday. If we were looking to add a new custom to the rotation this might be worth a look. I did a quick run through of the map. It has large open spaces similar to Gravelpit It has several places offering height advantage It has several places for Spies to take cover and de-cloak There are multiple ways to assault each point. Thread detailing the map. Walkthroughs: Download. Server running the map 24/7: southside.zapto.org (Warning: Austrailia)
  6. Congrats. Your profile is now a full foot taller. I put you in charge of reaching high places and the top shelf.
  7. It didn't help that our team had 3 Soldiers patrolling the point and roof with a Scout doing rounds and hunting down Spies.
  8. Junction tends to get worse exponentially as teams expand past 6 VS 6. This combined with the difficulty with attacking the final point make Junction hard to like.
  9. Link to more's HUD for the lazy. http://m0re.nocrits.com/index.php?site=files&cat=3
  10. It might be Flame's Hud. It looks similar, if nothing else. http://code.google.com/p/flamehud/
  11. That was pretty cool. It seems like the only global award I lost was Scout Bat Kills. I should fix this soon. On the good side, I now have Global Scattergun Kills as well.
  12. Very cool. I see ribbons for the Soldier and Demoman weapons. Does this mean that the new weapons are now being tracked in the global weapons stats? And does anyone find all the information in Hlstats really addictive?
  13. Would you prefer 3 Snipers? Is there any other way to play Dustbowl?
  14. Isn't Mega64 the group that does video game parodies in real life? I remember them doing a skit of an overweight man pretending to be Altair from Assassin's Creed. Are we thinking of the same people? http://mega64.com/ http://en.wikipedia.org/wiki/Mega64 Is that them?
  15. While we are on the subject of customs, what do you guys think of PL_Swiftwater? It used to be called PL_Swift but has since changed names. It is an alpine themed map with open spaces similar to Badwater. It is a bit less hectic than Goldrush because it makes use of some larger spaces.
  16. I enjoyed CP_Vector last night. It worked well and had a nice feel to it. It also seemed to work better than CTF_Vector. Obviously it would play similar to Dustbowl but it is nice to have a different look with some different strategies.
  17. I always love a new 5CP maps. I don't think the OCR server currently has any 5CP customs. Follower is another good one if you enjoy Granary and Badlands.
  18. I thought that all TF2 servers went down last night due to scheduled Steam maintenance.
  19. I just got it and now I can't stop laughing. That being said, even if teams are stacked good class balance can more than make up for unbalanced teams. I have to agree with Miyako that class balance plays more into consistent wins and losses than the addition of certain people. Mind you this logic only applies in a 12 vs. 12 scenario.
  20. I just got it and now I can't stop laughing. That being said, even if teams are stacked good class balance can more than make up for unbalanced teams. I have to agree with Miyako that class balance plays more into consistent wins and losses than the addition of certain people. Mind you this logic only applies in a 12 vs. 12 scenario.
  21. I agree. Harvest is a very good map. I had quite a bit of fun as well.
  22. I have my tf_dingaling_volume set to 0.4 which gives me just enough sound to hear without being painful. This seems to work well enough with headphones. If you find that the pitch is annoying your ears then try lowering these variables. tf_dingaling_pitchmindmg tf_dingaling_pitchmaxdmg They both start at 100 and lower numbers indicate a lower pitch. What's more, you can set these pitches differently so that you will know when you are doing large amounts of damage as opposed to small amounts of damage. If that all fails, you could always replace the sound. The Quake 3 hitsound is pretty gentle but still noticeable.
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