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mikurotoro

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Posts posted by mikurotoro

  1. 2 hours ago, Gario said:

    In all honesty, music from the 8-bit era tends to be a reasonable place to start (save for some exceptions). Search for music that you like from that era, and transcribe it. Liking it is key, though - since you're just starting out (presumably), it's best to start somewhere that inspires you to keep moving forward.

    Genesis music can be a bit tricky to start with some games, because a lot of the great music works from manipulating the timbres that the synth can produce. However, there's still music that can easily be transcribed from there, so if you are more of a Sega fan, feel free to give it a shot. SNES, in contrast, is a sample based music system, so it can be easier to parse each channel individually, if that's your thing.

    Prophetik has a great suggestion, for starters (silence the channels, work from there), and I suggest that as well. However, I would treat that technique as training wheels. It's not a bad thing, and I do it when I can, but be sure to practice dictating music when all the channels are active, as well - there's plenty of music (like CD based music, such as on the PS1) that you simply cannot break apart like that. You don't want to limit yourself to only being able to dictate music that can be parsed into single lines.

    Hopefully some of this helps!

    Thanks but I have a question:how do I "parse" channels? Is that done with a DAW or something else? I'm completely new to this!

    Also I am only remixing 8,16-bit,& 32-bit (specifically N64) so I don't think I'd have to worry about CD-based stuff!

  2.  I want to remix classic BGM from Nintendo,SEGA,Konami,Capcom,etc but before I can do that I have to learn how to transcribe! Can someone with experience transcribing please provide me with a list of the absolute easiest 8,16-bit & N64 VGM to transcribe? Thanks in advance!

    Oh & actual music please no fanfares!

  3. actually i should have said i want VGM to grow in popularity where i live the main kind of music people listen to in this area is country so i would like to help get VGM popular here! for example the local amphitheater has an annual concert series every summer & i suggested to both ironstone amphitheater & richter entertainment group that they have VGM this year but i never got a reply from both & ironstone amphitheater blocked me on facebook all because i suggested they feature VGM!

  4. do you guys think VGM should be better represented on TV & mainstream radio? personally i do because i want the popularity of VGM to grow so we can get more OST's,sheet music,more VGM concerts,etc! i like that OCR is helping with getting more people interested in VGM but have you guys at OCR thought of having your own TV show all about VGM as a way to get more people interested? what do you guys think? thanks in advance!

  5. Audacity isn't really a DAW; it's more like an audio editor for post-processing. In other words, it'd be nice as a supplementary software but isn't sufficient for complete music composition. I think you're better off trying out some of the suggestions above!

     

    You might also find this a good read:

    http://music.tutsplus.com/articles/what-is-the-best-daw-for-beginners--audio-11773

     

    Ok thanks for the help! But after I get the DAW do I need sheet music for games I want to remix or is there a way to remix without needing sheet music? Wouldn't I need to know the structure of the song before I can remix it? Like I said I'm new to this!

     

    BTW does DAW stand for digital audio workstation?

  6. You need a DAW to make the music in. There's more that are not listed in that link, (I use Mixcraft 7) the cheapest ones that I've seen go for around $60.

     

    Unless you're going to record yourself playing an instrument, you'll need a synthesizer or sample library for your palette of sounds. (For example, I use EWQLSO Gold for my orchestra sounds.) There are a few free synthesizers, but most of this stuff tends to be expensive.

     

    Here's some free stuff.

     

    9 Chip-Tune Plug-ins. If you're new to making music, I'd recommend playing with chip-sounds to get a hang of sequencing with simple sounds.

    http://www.musicradar.com/news/tech/9-of-the-best-chiptune-vst-plug-ins-554428

    TAL Noisemaker:

    http://tal-software.com/products/tal-noisemaker

    Variety of Sound Plugins:

    https://varietyofsound.wordpress.com/

    Blue Cat Audio Freeware Plugins:

    http://www.bluecataudio.com/Products/Category_0_Freeware/

    Sonatina Symphonic Orchestra - Good for practicing orchestra, but won't sound anywhere near as good as a sample library you have to pay for.

    http://sso.mattiaswestlund.net/

    Arachno SoundFont:

    http://www.arachnosoft.com/main/soundfont.php

    If your DAW has a sampler, you could probably use some of these percussion sounds.

    http://www.philharmonia.co.uk/explore/make_music

     

    The Sound Iron "Iron Packs" are very cheap and contain a decent amount of sounds in each one, but they are limited in their usefulness.

    http://soundiron.com/collections/iron-packs

     

    Once you have sounds, you can load it in your DAW of choice, and start working on the song. You don't need anything else.

     

     

     

     

     

    darn looks like ill have to wait because i can't afford a sound program right now! that sucks!

  7. I really want to do classic remix albums but I don't know where to start! I haven't forgotten my Nintendo remix album but how should I proceed with this? What programs or equipment do I need & do I need sheet music? Since this is OCR I thought I would ask here because I'm new to this! also I want to do more then just Nintendo (I'm thinking Sega, Capcom, Hudson soft, Konami, basically any classic game developer) If I want to release the album on CD do I need a record label? Should I also get permission from the developers? I really need help so can some experienced remixer please help me out? Thanks in advance!

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