
loomcore Members
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Posts posted by loomcore
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I've used LSDJ and ProteinDS in gigs before, does that count?
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Cool, looking forward to hearing the next revision
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I'm not hearing any crackling
But yeah, these sound pretty similar to the sources; it's a fine medley but it needs to be more original.
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Clu Clu Land then
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Last edited by ShoryukenMathias; Today at 09:06 PM. Reason: more appreciation
siiicckkk
i'll be watching my back from now on
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Don't use Chipamp. Use foobar2000 with the foo_gep and foo_input_usf plugins, and you can export to MP3 by right-clicking on the tracks you want and choosing Convert, etc. Make sure you have lame_enc.dll somewhere so you can encode to MP3.
Alternatively, if you've got a device running Android, you can play most chiptune and module formats using DroidSound (http://swimmer.se/droidsound/), which is a nice (albeit basic) implementation of GME, TinySid and libmodplug in Java.
Hope that helps
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Wow! Thanks Rayza, plenty of useful tips there
Nice remix too.
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Do you mean games by Nintendo or games on Nintendo consoles? Either way, F-Zero
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I think that the kick rolls detract from your solos somewhat, and that the drums are a bit too quiet, but apart from that, I really rather liked it - well done
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You could, of course, buy LSDJ
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Blimey 40MB! Convert it to an MP3 and use tindeck next time lol
I thought the intro was waaay too long, and felt a bit disconnected from the rest; the first piano (around 1:10-1:30) sounded a bit weird and out-of-place too. Maybe use the same one you're using for the chords afterwards?
Arrangement-wise, I felt it was a bit conservative. You stuck pretty closely to the original - like you said, you could solo over it but try to deviate a bit more from the melody we all aready know. Surprise us
Overall, I liked the ethereal mood of it (you've got some pretty interesting sounds in there), but it needs to build and go places more: some percussion might help drive it. The ending, too, needs some work; don't just cut the music, bring it to a proper close.
Hope that helped
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No: Just putting something through a bitcrusher doesn't make it sound like vintage console music.
That's true, but i was talking about trying to recreate the way samples sound on old consoles, like with the game boy's wave channel or the nes' pcm channel, rather than drums synthesized with noise. Samples of noise are fine though
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I don't think anyone has really answered the original question here yet.
Tru dat. However, I'm going to continue the trend because nobody's covered this yet
You can get samples from spc files (not sure if similar utilities exist for other formats). There's an old ms-dos program that converts spc to impulse tracker format (I think it's called spc2it or something like that), which you can use with dosbox and then extract samples from with something like modplug tracker.
EDIT: It's called OpenSPC, and you can dump ITs from it like this:
openspc -i /path/to/file.spcI've uploaded it for anyone who wants it (MegaUpload). Hope that helps, at least with regard to this tangent about ripping samples
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Depends what sort of drums you're after - you can use normal samples with a heavy bitcrusher to emulate the pcm channel or you can synthesise percussive sounds using static. Reason's Thor is good for it, but it's not VST unfortunately.
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Bogdan Raczynski - Samurai Math Beats
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No problem mate, anytime
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You automate tempo the same way you automate normal effects parameters - right-click on the tempo and click 'Edit Automation'. A new track appears in the Transport track. Press W and draw a box where you want the tempo to change. Pres Q, then double-click on the new box. Press W again and click inside the box to plot points to map out the tempo changes - basically it's a graph of tempo against time; the tempo follows the line as the song progresses. When you've drawn in your tempo vector, press Q and click outside of the box. Your tempo is now automated
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That being said, I've really excelled with Reason. The added benefit of learning with Reason is that once you're familiar and comfortable with it, you'll also have a fairly solid foundation for how physical audio/recording gear works. I took a class in college on studio recording, and even though I'd never touched a soundboard before, I was already way ahead of everyone else. It's because "recording" electronic music with Reason is so darn similar to recording "real" music with physical gear.
This. I started learning Reason a few years ago, I now do sound design for the Cambridge Footlights
The great thing about Reason is that it's really simple to pick up, but offers pretty much limitless possibilities once you're good with it. Many people complain about the lack of VST support, but it does encourage you to learn yourself some synthesis, and the fact that it looks like a rackful of gear is pretty damn helpful with regards to understanding signal flow and things like that. And with the advent of Record you can now record live audio into it as well, if that's what you're after. My only problem with it is the lack of MIDI out, but I think Record can do that as well (I don't use it myself, someone confirm?).
What hardware other than a computer is ideal for producing superior mixes?None. But this doesn't mean you shouldn't look into other hardware. Ideally a computer should be the nucleus of your setup, around which everything else interacts. You can't beat the sheer visceral pleasure of dicking about with some proper synths, and hearing your mix coming together with everything working as one is pretty amazing. That said, it is possible (and often preferable) to do a mix entirely on a computer, especially given how expensive hardware can be. My advice: start with just a computer and Reason, get used to writing your own original music first, learn how synthesis works, learn how MIDI works, start getting some cheap second-hand hardware, get Record or another DAW you can ReWire Reason into and go from there. Most importantly, have fun with it! It is art after all
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I'll have Cubase if no-one else wants it! Can you post to the UK?
Also, does it need the dongle authentication thing? Cheers
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I quit using Reason at 3 and haven't upgraded to Reason 4 or Record. Is there a compelling reason to do it now? I kind of got tired of having to navigate a huge rack of equipment with an insane combination of wires in the back, and trying to figure out which automation tracks matched to which mixer channels when doing mixing and effects.
I don't know about Record personally, but Reason 4 is infinitely better than Reason 3 - it's worth switching to 4 for the new sequencer alone
Apart from that, you get Thor, a ridiculously powerful new synth, a new arpeggiator, easier automation and loads of other cool stuff
(Also FYI, you can turn the wires off and just have nodes with lines that appear when you click them
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If you're not turned on by that you're doing it wrongSo true
I learned half of what I know about hardware from Reason lol
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Glad to be of service
If you want to import a MIDI sequence, just open a new session, then go File -> Import MIDI (or something like that), then browse to your .mid file. It'll bring up a load of tracks with the note data assigned to empty Combinators - if you're ReMixing properly, I find it easier to have two sessions open at once, one with the imported MIDI sequence and one that will be the actual song you're working on - that way you can copy-paste little bits of the original as and when you need them. Of course, if you're just doing a few experiments with changing the instruments and stuff, then just change the Combinators in the session with the imported note data.
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Been using Reason for a few years now, interested, especially if you want to do something from DKC1
Chipamp to Mp3ish conversion?
in General Discussion
Posted
Just to clarify, foo_input_usf is for N64 USF files, foo_gep covers pretty much everything else you'll ever need. RSNs are just renamed RAR files containing lots of SPCs, which are the SPC700 sound format (SNES music).
This