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About GamerVeda

  • Rank
    Slime (+5)

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  • Location
    Philadelphia, PA

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  • Biography
    Game Developer and Gaming Music Fan.

    Have lived games since I can remember and have amassed a huge collection of consoles dating back to the Atari VCS. I was also an avid Arcade collector, once owning 13 full size stand-up machines including some all time favorites like Street Fighter, Teenage Mutant Ninja Turtles, and Galaga.

    Currently, I'm doing my MBA and working on a startup that I hope will be my "job" after biz school.
  • Real Name
    Kyn Chaturvedi
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  1. Hi everyone, The Orange County Gaming Group (OCGG)recently completed a Kickstarter campaign for the creation of fantasy audio to be used with table top RPG games ( Currently, they are searching for new, quality composers to work with to complete a lot of audio work. And that's why I'm contacting you guys Below are some of the details for the Gigs requiring auditions that are ending within 3 days of this post. Not much time I know... 1. Fantasy Gaming Musical Score - Orc War March Description: Music for a band of Orcs on the war march. Prize: $500 (minus Audio Catch Fees) URL: 2. Fantasy Gaming Forest Soundscape Description: An environmental soundscape featuring a forest environment in the night and daytime. Prize: $150 (minus Audio Catch Fees) URL: 3. Fantasy Gaming Monsterscape - Red Dragon Description: A monster soundscape featuring a Red Dragon. The creature is the terrifying, ancient, and awe-inspiring dragon; the single most iconic symbol of fantasy gaming, myth, and legend, the world over. Prize: $150 (minus Audio Catch Fees) URL: 4. Fantasy Gaming SFX - Weapons hitting Plate Description: Sound effects of different types of melee weapons striking a specific kind of armor. Prize: $150 (minus Audio Catch Fees) URL: Simply Register at and participate with a custom audition. Thanks everyone, Kyn Co-Founder Audio Catch LLC
  2. Hey All, Just wanted to inform everyone that the Gig has been extended until July 5th. Hopefully, that will allow many of you who contacted us about wanting to participate an opportunity to get your audition in. Gig Details: URL: Ends on: July 5th at 11:59pm -05:00 GMT Prize: $650 to winning entry Cost to participate: $0 - Costs nothing as it should be
  3. Hey Guys, We wanted to thank everyone who has contributed to the successful launch of Audio Catch. Within a month of launch we have a pretty cool opportunity for all of the creative talent on OCRemix. If you guys have any questions or comments please don't hesistate. So, 2 Dawn Games ( has launched a $650 Gig for musicians to score the musical theme for the upcoming PC Game ‘Ravaged’ on Audio Catch ( Gig Details: URL: Ends on: June 25th at 11:59pm -05:00 GMT Prize: $650 Cost to participate: $0 - Costs nothing as it should be 2 Dawn Games wants a unique looping musical score that will capture the essence of their gritty Mad-Max style post-apocalyptic world. The award is $650 and in-game credits. This is an amazing opportunity for the Audio Catch community to really push the envelope and get recognized for their talents! Simply Register at and provide a custom audition. Ravaged Game Description Ravaged is a multiplayer only first-person shooter game with vehicles, team objectives and skill-based gameplay. Set upon a post-apocalyptic earth devastated by natural disasters caused by the sun's solar flares, Ravaged chronicles the struggle between the “Resistance” and the “Scavengers” as they fight one another to gain an upper hand in an ongoing war for survival, territory and resources. Scavengers are an oppressive group of lawless criminals that wish to claim all land and resources for themselves. They will stop at nothing to accomplish their goal. The Resistance is a group of fighters hell-bent on restoring civilization. These civilians were able to seek shelter as the world succumbed to natural disasters during the year 2012, taking with them precious goods and weapons while the criminals and less fortunate lived off the land. About 2 Dawn Games Established in 2009, 2 Dawn Games is dead set on bringing the fun back to games. Our team is made up of passionate gamers with AAA game development experience. We have worked on titles such as Desert Combat, Battlefield 2, Frontlines: Fuel of War, Homefront and more. Thanks for you time, Kyn Co-Founder Audio Catch LLC What is Audio Catch? Audio Catch crowdsources custom audio (music, sound effects, and voice over) for any media project (video games to movie trailers). We provide real paid Gigs to our artists with no sign up fees. We only make money if our artists do. So how does it work? Our clients post Gigs on Audio Catch and artists audition by uploading customized audio for the Gig. The client selects the winning artist and awards cash for the rights to use the audio.
  4. Interesting. I never used the service. Were artists typically happy with traction on the site? Are other sites not providing fans with proper access to unique musicians like say iTunes, overplay, soundclick, or others?
  5. Hey everyone, My name is Kyn Chaturvedi, long time OC ReMix fan, first time poster. Currently, I'm doing my MBA and am working on a startup business that is an online marketplace focused towards custom music. Formerly a game developer, I have worked with a number of professional sound studios on various games, but couldn't always find the right teams to work with on many of my projects. Having been an avid gaming music fan I knew of the tremendous talent on key "underground" sites and wanted to approach individual composers but could never get the 'go-ahead' from my bosses because it was considered 'risky'. Acknowledging this issue and the tremendous hidden musical talent that exists, my business partner and I are building a service that we believe will be able to successfully connect paying clients, that have sound needs, with musicians in a way that is beneficial to everyone. The key for us is that we design the system keeping the musicians' needs in mind. We want to provide a platform that helps musicians build reputation, protects their work, and pays. So, we have been reaching out to individuals in order to better understand the composition process and how work opportunities are currently sourced. We hope to use this information to better refine our model in order to make it as friendly and appealing as possible. Zircon mentioned to us the other day that it would be worthwhile reaching out to the OC ReMix community on this. Being a fan of what OC ReMix and the musicians here represent, we are incredibly psyched to actually be reaching out to you guys. We would really love and appreciate an opportunity to speak with you regarding your passion and what we're working on. If you'd be up for a chat please feel free to PM me or respond here and we'll take it from there! Thanks a lot everyone. Keep those awesome tunes coming! Best, Kyn