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Jonnas

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Posts posted by Jonnas

  1. Haha... People actually say "Shay-man"? In Metal Gear Solid, no less? :lmassoff:

    Then again, I've always pronounced it "Shuh-mahn", because that's how it is in Portuguese ("Xamã"). Can't say I like the correct pronunciation ("Xámã"?), so I'll keep using mine.

    Gungnir always seemed obvious, just pronounce it as if you were Scandinavian, right? How do people even mispronounce it? "Guhng-nyre" or something?

    Deus really was obvious, can't believe people still mispronounce it.

    And I'll definitely start using the correct "Mana" pronunciation from now on. I thought Symphonia 2 was just messing around when they changed the pronunciation of that word from the first game.

    (In a related note, I really hate "Kray-tos" instead of "Krah-tos". Do you plan on ever touching that one?)

  2. High five! But recent information is suggesting that the teams will either be Capcom or Namco. Supposedly you won't be able to mix n' match like on MvC or other vs. games.

    Recent gameplay trailers prove this theory wrong, though (Gametrailers has more exclusive gameplay videos, if you're interested)

    Damn, I'm so psyched for this game. I love both series (especially Tekken), and to see a game where the combat system is such a perfect mesh of both series, it's just... *droooool*

    I can't wait to see who else will make the cut. I hear they plan to bring more Street Fighter characters besides the ones present in SSFIV, so here's hoping for R.Mika, Birdie, Alex, Hugo and Elena.

    Also, we need info on Tekken x Street Fighter. I seriously can't see how are they going to make projectiles effective.

  3. sonic unleashed and sonic colours only appear to be good because of the comparison to every other sonic game which is basically like comparing any single thing to a lump of shit

    I didn't play any of the 3D Sonic games before Unleashed, but I liked it (at least the Wii/PS2 version). Werehog levels and unnecessary plot aside, the game was ace. I'd give it 7 in 10 (because flaws are still there. But Unleashed is peculiar, in that the good parts, the mediocre parts and the horrible parts are distinct, they never intersect in-game).

    I have yet to play Colours, however, but I am psyched for it.

    And this "Generations" thing... I'm not holding my breath until we have more info.

  4. In 3 do you still set off special moves by wagging the nunchuck offscreen? I thought that was changed for some reason and I liked the offscreen activation thing.

    And does it have those close encounter super-speed combat sequences? And the struggle sequence when kamehameha's connect? I'm trying really hard to remember what made me hate it so much.

    I only played the PS2 version, and I don't know what you mean by "offscreen activation", but everything else you mentioned was there.

    Maybe it had to do with the single-player mode?

    Future Gohan as in... the 30-second clip of one-armed gohan getting owned by the androids? He's a whole character in Budokai?

    Future Gohan played a prominent role in one of the movies (the one that focused on the apocalyptic future), but I don't think the BT3 version of him makes much reference to that. Wasted potential, considering the one-armness.

    Future Gohan wasn't the worst one, though. BT3 had King Vegeta, King Cold, random Frieza soldiers, and a few movie minions that never did much. But it also had Tao Pai Pai, Grandpa Gohan and General Blue, so character variety was many kinds of awesome.

  5. Really, really, good sequels?

    -Super Smash Bros. Melee

    -Fire Emblem: Blazing Sword (as compared to Sealed Sword/Binding Blade)

    -Kirby's Dream Land 2

    -Pokémon Gold/Silver

    -Legend of Zelda: Spirit Tracks (as compared to Phantom Hourglass)

    -Megaman 2

    -Mother 3

    -Super Mario Land 2

    -Wario Land 3

    -Super Metroid

    -F-Zero GX

    -Sonic 2

    -Sonic 3 & Knuckles

    -Advance Wars 2

    Maybe I exaggerated?

  6. Soul Calibur 3: I've pointed this out several times, but this is the game that made me blow up a PS2 controller out of sheer anger. Everything about this game felt like it was unbalanced, cheap, and lazy. Especially riding ont he back of how fun SC2 was.

    Well, damn, well remembered. After SC2's fluid, fun gameplay, we get a SC3 filled with overcomplicated modes and bland characters, different button inputs for every character because the developers felt like doing it, and every single hit releases FLASHES and SPARKS!

    Pretty much the only positive I saw was that my main, Voldo, had seen his stance versatility improved. And even that was spoiled by needing to learn the new inputs.

  7. All they needed to do is add graphics, some stages, a few characters and viola; a perfect sequel.

    But Melee already had a K.K. Slider trophy... :tomatoface:

    I hate Brawl vs. Melee arguments. It's just two sides completely unable to realise that the other one actually has a different POV. I know a lot of discussions are like that, but when two sides are continuously spouting arguments that are completely meaningless to the other side...

    And just to make it clear, I don't play competitively, but I liked Melee better. I do admit that Brawl has tons of advantages (and it's the one I play regularly nowadays), but I just liked Melee's physics better. Also little details like better events, and better "Break the Targets", or the bonuses, or the fact that self-destructs actually registered.

    But Brawl has more characters, improved those that utterly sucked in Melee, introduced Boss Rush, there's better stage variety (even if I miss some Melee stages), more music, the SSE was actually pretty fun, and if you want to have Pokéballs-only on Very High, the game won't shower you with explosive crates and capsules.

    And to keep more on track with the thread... Pokémon Ruby/Sapphire. There were a lot of changes I disliked, and lack of compatibility with G/S killed interest in the series for everyone I knew.

    Also, Soul Reaver 2. They decided to sacrifice any quality in gameplay for what was essentially an interactive movie. Sure, it had awesome plot, but that's literally all it had.

  8. Why is it a Zelda tradition to make the Water Temple mind-bendingly difficult?

    I will probably use that glitch, by the way.

    The Water Temple in MQ is way more bearable than its Normal counterpart. I remember at least that much.

    Also, you can't get the Hover Boots before you beat the Water Temple. You literally can't take that route.

    I can only think of three Zelda games where the Water Temple is that difficult: OoT (normal), MM and Oracle of Ages.

    ...We should have more of those :razz:

  9. Well, I started OoT:MQ (widescreen hax ;D)

    I'm not familiar with OoT dungeons. I only managed to beat Fire and Forest by myself. I quit literally 2 or 3 times upon reaching the Forest Temple because I couldn't figure it out but one time I did :/ I know you said not to do MQ but I'm gonna be a cocky jerk and do it anyway.

    Well, the Forest Temple is quite confusing, yes. But the Water Temple is moreso.

    Good luck in Master Quest, then. I think I need to replay that one, because my memory is getting fuzzy...

    I hope the villain (?) that is shown in that new trailer doesn't wind up like Zant.

    You know, looks awesome for most of the game, then revealed to be a total fucking pussy.

    Zant, he just fucking lost it all when he revealed his loser-looking face, danced around like a fool (and not in the cool batshit crazy Majora way), and died the death of a bitch. NOT cool, man.

    I'm actually glad Zant lost it. Before facing him, I honestly thought he was Ganondorf. At least by turning insane and going all surrealism on you he set a personality for himself.

  10. Today I realized how shitty I feel for never beating OoT or MM. I'm actually more tempted to play MM. Would you guys recommend it or are the people who say it's just "boring and weird" right?

    EDIT: Oh, has anyone played Master Quest? OoT was already kind of difficult to me but I love a challenge.

    If you're inclined for MM, complete MM. You're probably not in the "boring and weird" crowd. One of the things I love about MM is that it stretches Zelda conventions pretty far back

    As for Master Quest... Worth a play if you're familiarised with OoT dungeons. The MQ dungeons do get a bit insane. But go for OoT first, if you haven't completed it.

  11. ^ I pretty much said the same thing. I don't get why Nintendo is so intent on shoving motion controls down gamers' throats. Hardcore gamers grew up on controllers with D-pads (or a joystick) and button(s). If the motion controls aren't perfect, which they well could be, there's basically no reason to force gamers to use them. I'll withhold my final call until I play the game for myself, but I'm skeptical at this point.

    Most people don't seem to realize that Nintendo isn't trying to widen the chasm between the "casual" and the "hardcore", it's trying to shorten it. Hence, a Zelda game that's easier to control. It's not a bad thing.

    I'm just wishing this game isn't like Phantom Hourglass, where the game was laughably easy, I'm hoping it's more like Spirit Tracks, where it's potential is put to good use.

    But I'm optimistic. Three words: Four Armed Stalfos

  12. Golden Sun

    One of the most beautiful town themes I've ever heard.

    Golden Sun

    Lalivero

    I do not know the original name of this track, I only found a piano fan version, but it manages to capture the original's sense of suffering and despair.

    Skies of Arcadia

    Beautiful piano piece that accompanies a few scenes in SoA. Usually in genuinely emotional scenes.

    Skies of Arcadia

    These two tracks serve roughly the same purpose: providing an amazing ending for an amazing game.

    Tales of Symphonia

    Zelos ~Serious Arrangement~

    A bit context sensitive. Becomes quite powerful in a certain optional scene, the more you realize the motives behind Zelos' actions.

    Megaman: Dr. Wily's Revenge

    Ending Theme

    Simple, yet satisfying, ending, accompanied by an amazing Game Boy tune. Wily's Revenge had great music, imo.

    Astro Boy: Omega Factor

    This action game has an unusually extensive plot, and a very emotional ending, helped greatly by the music.

    Chrono Trigger

    Considering all the love Chrono Trigger gets around here, I'm surprised this track hasn't been mentioned yet.

    Chrono Cross

    One of the most beautiful videogame music tracks I've ever heard. Chrono Cross' soundtrack is simply amazing.

  13. I played spirit tracks. Almost to the end boss before stopped. I wasn't impressed. I quite strongly disliked the game "railroading" me into it's plot :<. Ok, so it doesn't railroad you that much, but the bonus stuff is no fun because you have to "drive" that friggin' train everywhere you go. Oh, and the plot isn't really all that good...

    The main plot is pretty basic, but I love how the game doesn't take itself too seriously. Zelda, in particular, is a very amusing character this time around.

    "Come on, Link, we need to hurry to the top of the tower!"

    *I choose "To save Anjean, right?"*

    "...Uhh... Yeah! That's totally what I meant, yes!"

    As for the driving...It's a complaint I never understood, just like Wind Waker's sailing. In TP, you ride your horse, in most Zeldas, you walk everywhere... But the train and the boat are hated methods of transportation. I mean, I can see why the evil trains can be bothersome, but still...

    Too bad you missed an awesome final boss sequence, though (as well as an awesome optional boss, probably)

    I hope we can agree that the game has good music, though.

  14. Just to say... I agree that letting other studios handle Zelda isn't a bad idea (just look at the Capcom-made games. They're excellent), but it it doesn't need to be a western developer. Japanese developers can come up with Shadow of the Colossus. Western developers can come up with Elder Scrolls. And honestly, I'd rather let Team Ico, instead of Bethesda, take care of Zelda.

    That said, didn't TP let you skip some cutscenes, at least? I remember skipping some, when replaying the game. Either way, "not skipping cutscenes" isn't a trademark of the Zelda series.

    But silent protagonists are, and you can't possibly convince me that Link suddenly talking would be a good idea.

    As for lack of voice acting... The only problem I see is with Link's name. Anyway, lack of voice acting doesn't bother me. I don't see why it would bother anyone.

    And I don't remember who said that text in videogames isn't needed anymore, but I completely disagree. Voice acting is nice and all, but it can't replace nice, clean, text.

    Anyway, I find the lack of Spirit Tracks love a bit baffling. Not just in this thread, but in general, you know?

  15. Marche at least had an interesting conflict set up with him and his friends. Luso was just like WELL I'M IN THIS FANTASY WORLD AWAY FROM ALL MY FRIENDS AND FAMILY WHATEVER LOL I'LL JUST HAVE A GOOD TIME WOOO

    Ah, I see. I didn't like Marche because he was actively trying to doom an entire world, without explaining his reasons properly. I mean, I appreciate the message of "escapism is bad", but there are many things wrong in applying it to that situation, and when others called him out on it, he just said "No! You're wrong and I'm right!". A case of bad writing, I guess.

    Meanwhile, that Luso fellow sounds like the kind of idiot I don't like. It's okay if the hero's idiocy comes from optimistic idealism (like in Tales of Symphonia), but there are so many idiot protagonists which are simply stupid, it's insulting.

  16. To my surprise, you seem to be fairly experienced in JRPGs.

    gario - Bowser's Inside Story is a jrpg?

    I knew I had forgotten something. The Mario & Luigi series are great fun, a very enjoyable spin on the JRPG genre. I'd recommend starting with Superstar Saga, but Bowser's Inside Story is great on its own right (and don't worry, you don't need to play one to get the other). Partners in Time is bit weaker due to less humour, but still good.

    In a side note, Paper Mario is also awesome. I have yet to play Thousand Year door, but the first one is just classy.

    jonnas - i should point out that while FFT is one of my favorite games, the advance versions drive me INSANE. the added element of rules per battle drive me batty, and the main character - particularly in the second one - is an imbecile. i finally got to the point where i said, "this isn't fun...why am i playing it?" i tried covenant of the plume, but i died like a hundred times in the second major battle, about an hour in. is that supposed to happen? was i missing something?

    If you're talking about Marche...I agree :) If you're talking about FFTA2... Then I wouldn't know :P

    About Covenant of the Plume... there are a few very difficult missions in the game, yes. They're temptation for you to use the plume, and go down the "evil" path (the "no sacrifices" path is very hard without a New Game+, actually). Beating them without sacrifices is quite possible, but only recommended when you are better used to the game's mechanics.

    That second major battle you faced, was it against a blond lancer called Earnest? If so, yes, that battle is unforgiving. There are other paths you can take, though. Or you can even use the plume, trying the "good path" at a later time.

  17. Dream Land 2 is better than Dream Land 3, IMO. Mainly because collecting the "candies" (it's what I used to call them when I was a kid) was challenging, and made more sense than the challenges in DL3.

    But you know, I'd love to see the animal buddies return. Dream Land 3 was a bit easy and slow-paced, but the game's problem was not realizing its full potential with the puzzles and animal buddies. I haven't played it in a while, but I remember noticing that back then.

  18. I wasn't aware that FFIX was available on the PSP. In that case, it is very, very recommended. It's not very "animesque", you can play through the entire plot without exploring or grinding, and the game is made with so much love, and you can just feel it while playing.

    I've only played part of the first Valkyrie Profile, but wow. It only hits you after the first couple of recruitments, but the the whole theme is somber. You can't help but feel sad each time you play through one of the recruitment stories.

    I really need to finish it.

    I so want to play the first Valkyrie Profile. Somber is the right word to describe the DS game, too.

    EDIT: Seeing that video made me realise how "animesque" the special effects and battle system can be, though. The character designs are tame, but the battle system falls heavily on the exaggerated "anime style".

  19. Fire Emblem (GBA) - Strategy RPG. Deep, well developed characters (though most of it is in optional conversations), good plot, accessible gameplay, zero grinding involved (seriously, it's literally impossible) and provides a great challenge in the higher difficulties. My favourite GBA game.

    Sacred Stones is similar, but with less characters

    Chrono Trigger - Basic battle system, but engaging and accessible at all times. Plot and characterization aren't complex, but they are very enjoyable. It's hard to think of someone not liking this game.

    Final Fantasy VI - Engaging plot, devoid of anime/jRPG clichés. The gameplay is still very much like a traditional jRPG, though.

    Final Fantasy Tactics series - The GBA version had incredibly engaging gameplay, but infuriating plot and unbalanced gameplay (battles were either pathetically easy or ridiculously hard). Maybe the PSP and DS games corrected those flaws, but I'm not sure.

    Valkyrire Profile: Covenant of the Plume - The plot is very, very different than your standard jRPG. That's the main reason I'm recommending it, because it's a sRPG with aRPG-styled battles, which means you may not like it. Barely any grinding, though.

    Golden Sun (1&2) -The first thing you need to know is that plot and characterization are very basic, nothing special. I mean, the characters, locations and setting are lovable, but that's it. The game focuses mainly on exploration and puzzle-solving. Battles are quick, but they are still turn-based, and they're the least annoying random battles I've ever seen.

    The second thing is, you need both games (the first one and Lost Age). The first one ends abruptly in the middle of the plot, and Lost Age continues immediately. I think the developers ran out of space in a single cart or something.

    I haven't played Dark Dawn, so I don't know if that one holds up well on its own.

  20. Just watched the last two videos:

    1. The stuff you mention about Game Designers actually reminds me of a Project Management course I'm having in Civil Engineering. Being a project manager is very similar. I was almost expecting you to make some sort of "counterpart comparison" at some point;

    2. I'm not one to complain if games are "easy" or anything, but the only time it has bothered me was in Twilight Princess, where there was practically no depth in exploration. Without that "sidequest" depth, the flaws in the main quest become much more prominent (like the laughably basic ways to defeat bosses (that aren't Stallord), or the normal enemies' infinite incompetence, or the rushed final dungeons).

    These are flaws that were there in Wind Waker, but without all of the exploration and interesting items, they suddenly bother me.

    3. Again, about "easy" games, I always laughed whenever "high difficulty" was considered a flaw among reviewers. It's one thing for that to be mentioned on a popular magazine (with a wide audience), but on a gaming news site, where their target audience is used to such games and would love a challenge? (Case in point, an RPG site criticizing Fire Emblem: Radiant Dawn for being difficult. Many Fire Emblem fans are used to difficult challenges, and many disliked the fact that Path of Radiance's "Hard Mode" was removed for western releases.)

  21. Actually it's more like saying camembert is camembert in this metaphor, since RPGs as a whole would be the cheese.

    I'm no cheese expert, but I highly doubt that Camembert encompasses more than half of the existing types of cheese.

    Next thing, you'll be saying that the Tales series is like Final Fantasy...

    P.S.: For the original OP, if you're new to Strategy RPGs, Disgaea is not good for you. It's not because of the grindfest (which can actually be unusually fun), but because of the steep learning curve. I love SRPGs, and even I thought Disgaea was confusing at first.

    If FF Tactics A2 plays like the GBA one, then that's a much better choice.

    Actually, the first Fire Emblem for the GBA is the most intuitive SRPG I've played, and my favourite GBA game. I don't think you're willing to buy GBA games, but the suggestion stays.

  22. I'll give you a nudge towards Bowser's Inside Story. The battle system is a lot of fun (much better than normal turn-based games), it has one of the best main characters ever, you never have to level-grind (except for the optional battles), and the writing is quite humorous.

    Seriously, any RPG fan should play a Mario RPG at one point, and Bowser's Inside Story is a pretty good one.

    Oh! Another Wii RPG that wasn't too bad was Tales of Symphonia: Dawn of the New World. Seeing as you can easily pick up the first for the cube cheap these days you might like those. The story was a bit different than the usual.. Not as entertaining as ToP or so I feel anyway. But it was a pretty good game nonetheless.

    The original ToS is easy to find? Seriously? I heard it was out of print.

    Speaking of which, I was only suggesting RPGs for the consoles you mentioned, but if GC games can be your thing, Tales of Symphonia and Skies of Arcadia are two of the best RPGs I've ever played.

    If Vesperia is similar to Symphonia, you probably won't regret it. Battles are always fun in that series.

    Please don't get Golden Sun if you didn't like Chrono Trigger. It turns up the JRPG cliches by a factor 10 and is needlessly verbose.

    Uhhh... What? Those two game have nothing to do with each other. Other than the fact that battles are fast-paced and turn-based, that is.

  23. Bowser's Inside Story is an excellent take on the genre. Partners in Time is also pleasant, though BIS is better in every way.

    Golden Sun: Dark Dawn is about to come out. The predecessors were excellent in terms of gameplay, and it seems they would match your tastes. This game seems to be following suit, so give it a try.

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