Hi everyone !
Firstly : sorry for the bad grammar of this topic, i'm not very fluent in English
Secondly : I didn't find precise topic about those subjects : if it exists, I apologie for advance about the repost.
I'm currently creating a game with a friend. We actually working on this project for 4 years, on our free-time and we are arriving at the end of the production ... except, we don't have any musics or sounds FX ...
And now, we have a lot of questions about those subjects we unfortunately don't have experiences on this domain. So :
- What's the common way to find a music author ? Is their a lot of collaborations which are make on the OCR forum between dev and musicians ?
- What are the different kind of contracts (for payment) used between dev and authors ? Pay all for at the receive ? Percentage of the sales ?
- It seems to be a little bit "hot" subject in the forum, but it's important : how much it costs for information, we are looking for an OST of 10 musics, in "16 bit style" => SNES/Genesis-Megadrive style. What are the standard budget allocate for the music on indie projects ?
- We have some ideas about the style we want for the game : is it usual to iterate a lot with the authors in case of "disagreement", until we are satisfied by the result ? or the creator gives musics and dev can't ask for adjustement ? or iterations but limited in a certain amount ?
- The author always keep the property of a music or develppers can "buy" it ?
Same questions for a sound designer
Sorry for the long questions post, but we have no really idea of what to do now and how it works on industry (indie or not) ...
Thank you,
- Vince -