No, seriously.
The only song I can hear clearly audible distortion on is Clamato Fever. Now I have the actual game, I can safely say that the distortion is not on the game, which would lead me to believe that the other songs had their gain turned up as well. With the other songs I think I was fooled by Audacity’s "Show Clipping" feature, but they still don't sound very good to me. Besides, if there isn't that much clipping, I usually don't hear any distortion, but the harshness and drop in dynamics is there. Whether that's a result of the compression I dunno.
Something strange: I tired recording some of the song off my TV through a minijack-minijack cable, so I can save them onto my lappy and examine them closer, BUT, they all recorded in MONO! So I can't compare them against the mp3s until they decided to record in stereo. Other games were recording into stereo just fine, like Beatles Rock Band (which btw, sounds fantastic).
Do you mean non-dynamic mastering is just the way thing are? Because if everything was mastered dynamically then we wouldn’t be having this discussion.
But your right, I shouldn’t worry about it. Waste of time.
The thing Zircon mentioned about the PS3 clipping does have me a little concerned though. I haven’t noticed any audible distortion, but like I said, could there be a drop in dynamic range? How can I check? OH GOD SOMEONE HELP ME.
And yes, the game is fun as fck.