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Big A2

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  1. No, seriously. The only song I can hear clearly audible distortion on is Clamato Fever. Now I have the actual game, I can safely say that the distortion is not on the game, which would lead me to believe that the other songs had their gain turned up as well. With the other songs I think I was fooled by Audacity’s "Show Clipping" feature, but they still don't sound very good to me. Besides, if there isn't that much clipping, I usually don't hear any distortion, but the harshness and drop in dynamics is there. Whether that's a result of the compression I dunno. Something strange: I tired recording some of the song off my TV through a minijack-minijack cable, so I can save them onto my lappy and examine them closer, BUT, they all recorded in MONO! So I can't compare them against the mp3s until they decided to record in stereo. Other games were recording into stereo just fine, like Beatles Rock Band (which btw, sounds fantastic). Do you mean non-dynamic mastering is just the way thing are? Because if everything was mastered dynamically then we wouldn’t be having this discussion. But your right, I shouldn’t worry about it. Waste of time. The thing Zircon mentioned about the PS3 clipping does have me a little concerned though. I haven’t noticed any audible distortion, but like I said, could there be a drop in dynamic range? How can I check? OH GOD SOMEONE HELP ME. And yes, the game is fun as fck.
  2. Well, I have the game now, and was just able to record some of the music off my TV. The mp3 files have to be different. Listen to the main menu music. The mp3 has a crapload of distortion that's not present in the game's version. Now onto SubNormal’s giant post. I think I have the same rip. Whoever ripped it clearly didn't listen back. It's so obvious; a 2 year old would notice the distortion. Not according to "The Bossman". The remixed tracks are 16-bit audio? You mean 16-bit as in SNES or 16-bit as in a WAV file? And besides, to say this is a consequence of "modern mastering" is just dumb. Just because all the big record companies are doing it doesn't mean everyone else has to. Again, just because it’s "professional" doesn't mean it's the benchmark for what music sounds like. Thanks for all the info. To be honest, the clipping wasn't my biggest concern, but the compression. I didn't want to get a headache playing the game, but so far that hasn't been an issue. I hate digital compression with a passion, sometimes just knowing it’s there is enough to get annoyed about it, but I guess that's just the sound the community here was going for. At least the retro tracks aren't over compressed (although not as dynamic as my copy of the SNES version of Super Street Fighter II, another interesting difference is that the sound effects in HD Remix all come out at the same sound but in SSFII they have different sound levels). I should really just relax.
  3. I know. Compression is found in every recording made ever. It's not a bad thing when used right. That's great to hear! At its best, clipping is when the peak digitally distorts; usually it's over as soon as it begins, so it's not too much of a problem. At its worst, it kills dynamics, introduces distortion, and makes everything sound harsh and grating. But you see, that wasn't exactly my question. Okay; I don't have the game yet. I downloaded the soundtrack for the site. I just wanted to know whether the mp3s available for download here are the same mastering as the files used in the game. For example, here's Street Market in Audacity. This is the file I downloaded from the website, not from the game, because I don't have it yet. But thanks a lot for your help anyway! Sorry about blaming the community here. I guess I was just shocked that a community driven project could do something like that. So I’m glad to know that’s not the case. More great news! Wait, what!? Do you know anything more about that? I wonder why it does that. Now that I mention, there's some very noticeable distortion on Casino Zone in Sonic 2 (via Ultimate Genesis Collection) when there's a lot of sound effects at the same time, but I assumed that was just the emulation or something.
  4. I don't have the game yet. I downlaoded the soundtrack here from the site and my ears aren't too fond of it. I wanted to know if the in-game version is the same as the one here on the site, in terms of mastering.
  5. I have a question about the soundtrack that the community here made for Capcom's Super Street Fighter II Turbo HD Remix. Now that I have a PS3, I was interested in the game, so I decided to check out the soundtrack and, I'm sorry to say, but man, it's clipping and compression-city. Does anyone know if this is this the way Capcom used it in the game or it just the version used on this site (so it's on par with modern stuff on the downloader's iPod or something)? Because if that's not the case, if you ask me, it's pretty amateur that something like this could happen to the site's most important project.
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