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Synthony

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Posts posted by Synthony

  1. Thats some dirty dubstep right there :)!!

    I'm not particularly enthusiastic about the part at 1:42-2:10ish; I get the stutter bass idea, but I feel like there can be a little more melody to hear. However, I think the end was really pretty strong: I can't wait to hear what it sounds like when you flesh it out!

    Along the whole song I feel like there can be a deeper bass that I'm not hearing. It most dubstep that I listen to, the lower register is always really powerful, and I think you have room to bring that sound out to make it really dark and gritty.

    Also, Ghastly.

    *hands a cookie* Touché.

    I'll have to mess with the EQing a bit. There's a nice sub bass there, but my woofer might be up and I'm hearing it louder than it should be, I dunno. I did note that the mid-highs are kinda earbleeding in headphones, but the bass felt about right to me, even comparing to Skrillex and Gambit MP3s. I think maybe it just comes across as less powerful because of the fast melody I put the bass through a lot of the time instead of slow, powerful notes. I know for sure though that I need to bring the kick and snare out more though; they just don't seem to have the right punch as they are now.

    The slow bit you mentioned is a cover of the weird tune that plays on the radio in the Ruins of Alph. There is no other melody, and while I did throw in some tweaks, I wanted the Unown tune to be easily recognizable. Proof: http://www.youtube.com/watch?v=nx7PkZkO-Qk

    As for the ending, I said before that I was gonna tweak it, but after listening to it repeatedly over the last 8 hours on my phone, I feel like it's not gonna get any better than it is right now. I'm really proud of it. >w<

    Now if you'll excuse me, I have some tweaking and/or sleeping to do. x_x

  2. Finally figured out many of the tricks to producing nice, filthy dubstep, so I decided to move forward with a concept for a dubstep medley of various dark themes from the Pokémon RPGs. :D Here's what I've got so far. I got kinda lazy at the end, so I'll probably go back and do a few more manips, but for the most part, I'm pretty satisfied with it. :3

    EDIT: Final FINAL final mix! I thought it was perfect last time around, but it turns out I'd forgotten to stereo-enhance the wobble basses. ^^; Fixed that!

    Sources:

    Pokémon R/G/B/Y - Team Rocket Hideout, Silph Co.

    Pokémon G/S/C - Team Rocket Hideout, Unown Radio Tune

    Pokémon R/S/E -

    UPDATED LINK!!!!!!!!!

    Download from SoundCloud

    First person to name the Pokémon whose voice is featured in the song gets a cookie. :3

  3. On the 26th of February, I was short two tracks for my album and practically ripping my hair out over failing my first RPM Challenge.

    On February 27, a massive explosion of win altered the course of destiny in my favor. I now give to you... Winsauce.

    winsauce_20110302_1286583958.png (Click for larger pic)

    album_back_20110227_1841426654.png (Click for larger pic)

    Check out my RPM demo player for the full album. Please note that the MP3s in the demo player are not the final mixes. I tweaked some of them before putting them on the CD.

    As of right now, I am not selling the CD because, frankly, I don't know what the [insert word of choice] I'm doing when it comes to publishing. If anyone can recommend a good indie electronica publisher, please do...

    Comments? Criticism (respectful, please)? Fire away.

  4. I've been searching for a while and can't seem to find anything on the subject, so here goes...

    FLStudio 9: Producer Edition (64 bit), Windows 7

    Problematic files: This one and this one.

    For some reason, I tried opening up these two songs today to mix them better, then render. When I went to render each of them, it was reading off tens of thousands of measures and a song length of a few hundred hours. Click render -- not enough disk space, even though I have 8 GB free. So I scroll past the end of the song for ages and ages, and there doesn't seem to be a stray pattern anywhere. I play the song and it never loops or ends, just keeps playing silence...

    Does anybody know what's going on here and how to fix it? I reeeeeally don't want to have to remake these songs from scratch...

  5. "Prepare"'s timing on some of the notes is either off, or a note is repeated too many times.

    "Ectoplasm" was overly monotonous and monotone.

    You probably don't want to hear my comments on Alien Cheer, lol...

    sorry i am overly negative, but i am only trying to provide some critic.

    Hehe. Prepare and Ectoplasm were done on a PSP (I kid you not) three years ago. Alien Cheer was one of the first songs I ever did, about 5 years ago, and all the samples I used were originally corrupted to the point of just being white noise rhythms. Lots of Audacity tweaking just to make it sound that much less terrible. And I didn't know **** about mixing at the time. ^^

    There's a reason I separated the older stuff. :P

  6. It has to be bagpipes. If you could hear inside my head, you'd understand...

    As for the 'distance', yeah, it's really muddy and reverb-y, but I'll fix that. I was just trying to get something going before I worked out the production kinks.

    And the single-ear thing... I might pan it over to like 75/25 or 66/33, but I don't want it dead-center. It's a metal convention, y'know?

  7. I've really tried to pull myself away from these games in terms of remixing. . . I just find it hard to get inspired to remix anything else. I know, it's weird. But I'm a weird person.

    Deal with it. :P

    Hey, there's a lot of great music in the series. If I had the time, I'd probably have several Pokémon covers and remixes too. ^^

    I know you're using FLStudio, so I have to ask: How the #$&*$%&@#*&$%*$# did you get the orchestra to sound so REAL?! Sytrus' orchestral presets are close, but you can still tell they're synthesized...

  8. Just noticed the other topic before mine about a first timer's remix of Lower Brinstar. Funny isn't it to have me then appear a first timer with Lower Norfair remix. XD

    [...]

    Download Here!

    I thought that was pretty funny too when I noticed. Nice timing. :P

    That download link is broken. You didn't include the http:// part. I fixed it in the quote here.

    Interesting tune. I'm not too familiar with the Metroid soundtracks, (I just looked because of that little coincidence with your timing :P) but that doesn't mean it doesn't sound cool. ^^ I personally think the choir doesn't sound right for the rest of the song, nor the hypersaw, but otherwise it sounds pretty neat.

  9. Listen/Download: http://soundcloud.com/synthony/synthony-wrath-of-the-ancients

    An early demo of my in-progress rock medley of "Battle! Regice, Registeel, Regirock" and "Battle! Deoxys" from the Advance generation of Pokémon RPGs.

    Source tunes:

    and http://www.youtube.com/watch?v=kR84yEViSL4

    So far it only contains arrangements from the Regi' theme. Soon to come: Deoxys' theme and (drumroll, please) ... BAGPIPES. .'D

    It saddens me that there are so few Pokémon ReMixes on OCR (not to mention the MissingNo. Tracks being delayed over a year) so I'm hoping this one I'm working on is up to snuff when it's all said and done. I know it's really muddy at the moment; I just wanted to get something out there before I lose another 7 days of free time to my new job...

    I actually heard this in my head the first time over a year ago and just haven't had the resources to make it real. Now I'm just left with one little dilemma: The bagpipes. I have downloaded a demo of Studio Piper, a high-end VST bagpipe synth that sounds just like the real thing, but it only gives me 10 trial runs before I have to buy it, and frankly, I don't have much cash to shell out. Does anybody know of a good VST bagpipe synth that's free?

    Ok, I'm done ranting.

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