I'm not particularly a gamer. But as a composer I'm quite heavily influenced by game music.
I harbor a secret crush for adlib sounds, but most notibly I'm in love with the multi layered
snes-era mayhem of Hiroki Kikuta and Jun Ishikawa. A love that curiously only started quite recently.
Weerthof | songmaker
You messed up once again? Is your mind a wreck? Mold it into music! I tell you; things make much
more sense if you do. Making songs to me is a primal need. Somewhere inbetween exploding and
being anally retentive. Days of noise pollution follow. When my front door finally unlocks, a song is born.
A big associative questfest searching for the essential instrument, the one missing sound.
Independant and DIY. To the bone. For better or worse. Resulting in utter win and epic failure alike.
Anyhow, I make songs.
Weerthof | music design
Translating someones intentions and visions to music is something I enjoy very much. And through this,
lifting the whole to a higher level. Every maker is different and every assignment asks for a different flavour,
approach and arsenal of instruments.
Having broad cross-disciplinary experience myself by working with music, theatre, dance
and performance-art (on both sides; being assigned, as well as being the initiator), I have
a very pro-active mentality within the process if needed.