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About Weerthof

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    n00b Saibot (0)

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  • Biography

    I'm not particularly a gamer. But as a composer I'm quite heavily influenced by game music.
    I harbor a secret crush for adlib sounds, but most notibly I'm in love with the multi layered
    snes-era mayhem of Hiroki Kikuta and Jun Ishikawa. A love that curiously only started quite recently.

    Weerthof | songmaker

    You messed up once again? Is your mind a wreck? Mold it into music! I tell you; things make much
    more sense if you do. Making songs to me is a primal need. Somewhere inbetween exploding and
    being anally retentive. Days of noise pollution follow. When my front door finally unlocks, a song is born.

    A big associative questfest searching for the essential instrument, the one missing sound.
    Independant and DIY. To the bone. For better or worse. Resulting in utter win and epic failure alike.
    Anyhow, I make songs.

    Weerthof | music design

    Translating someones intentions and visions to music is something I enjoy very much. And through this,
    lifting the whole to a higher level. Every maker is different and every assignment asks for a different flavour,
    approach and arsenal of instruments.

    Having broad cross-disciplinary experience myself by working with music, theatre, dance
    and performance-art (on both sides; being assigned, as well as being the initiator), I have
    a very pro-active mentality within the process if needed.

  • Occupation
    music designer | song maker | autonomous artist

Artist Settings

  • Collaboration Status
    2. Maybe; Depends on Circumstances
  • Software - Digital Audio Workstation (DAW)
    Digital Performer
    FL Studio
  • Composition & Production Skills
    Arrangement & Orchestration
    Recording Facilities
    Synthesis & Sound Design
  • Instrumental & Vocal Skills (List)
    Vocals: Male
  • Instrumental & Vocal Skills (Other)
    bass guitar, trombone, recorder, double bass,
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