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darkbrandflake11

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Posts posted by darkbrandflake11

  1. I've been looking for quite a while, but I can't seem to find the best midi controller pads. I really like the look of launchpad and midi fighter pro, but they aren't velocity sensitive. Maschine MK2 Groove looks nice, but it's really expensive. What are some of the best midi pads like those, but velocity sensitive for a reasonable price? (By the way, I use Reason 5 and Cubase 5 if it makes a difference.)

  2. You have to be aware of what's actually going on. It's not really about imperfect time but more about "swing". When I say swing I don't mean the style of music, but the grooving nature of a natural performance. The swing is about static/permanent syncopation in timing, and not by concrete note values like 16th or 8th notes, but in ticks.

    You have swing too, when you record MIDI parts and they're offtime, notice how you naturally space the kick and snare. Chances are you give the snare drum a certain relatively even delay. That means that even though you're going for a 1/4 note length between hits, you may actually be spacing the snare 1/4 note and an extra 128th note (or 5, 10 or 20 ticks, or any small value of measurement) on every hit (on top of natural offtime variations). So this gives your drum performance a grooving swing, a feel. You instinctively know how you want the groove to feel so you give it that little bit of syncopated attitude without even knowing it. When you quantize you snap it all to the grid, and even a fuzzy quantize will "randomly" quantize with relation to the grid, not to your swing. So when you quantize you're effectively destroying the feel you created by playing the song.

    If none of that makes sense then try this: when you're rocking out to a song and moving your body, notice how you drag yourself and then snap to the beat, now stop doing that dragging feel and just simply statically snap yourself to the beat as on time as you can. You should feel the difference between stiff mathematical bobbing and grooving. Your drum performance is the same. The only way around this in your music is to practice your keydrumming till it gets tighter, or record your tracks in shorter sections (couple measures at a time or whatev) so you don't lose your overall sense of timing.

    This makes so much sense, thank you Snappleman. Quantizing is great with more of an electronic feel, but you're exactly right about it taking the feel out of the rhythm.

    What do you generally do if you were to record a natural sounding rhythm section?

    This is a perception thing.

    Why don't you do this:

    Start out writing on the grid, quantized.

    If you feel like it would be more natural to slow down, adjust the tempo map. There is no natural performance where the tempo stays exactly the same.

    If you feel like you need to adjust the sloppiness of the player, tweak the note timings.

    Bottom line: A fucking great drummer drumming on a click track will be extremely precise.

    Don't EVER make the same hit sound the same twice in a row.

    Trust your ear but stay on the grid. If you're slipping off the grid it's because you're not using the tools you have--if you need to, remap the tempo with some kind of beat detective.

    The tempo map changing is a great idea. I never really thought about how tempo is just merely a perception, that's a really interesting way to think about it. What kind of beat detectives are there?

  3. I have this problem when writing in sequencers. I like rhythms to sound naturally made, like having a live drummer play within a track. I find a lot of times that the drums will sound fine, but start to get slightly out of time with all of the other instruments, especially when some of the instruments are written to cue off of the drums. I try quantizing, even just by a slight 5% and the quantizing takes all natural feel off of it. I thought about just analyzing the rhythms and moving them by adding or subtracting amounts from midi's location placement. Is there any other way of making drums sound studio quality, but still natural?

  4. As a trumpet player, the note is possible on trumpet. But, the growl might be what is making that high note sound a little fake, it sounds as if the trumpet is cutting out from playing too high, which is usually not possible. On trumpet it's either play the note or not play it/crack it. The growl/flutter tongue on the high note would sound much more apparent and would be very noticeable.

    I love this, this awesome Luiza. This is great and I like the trumpet you have. It has a very jazzy and expressive tone. I can't wait to hear more of this. :grin:

  5. I love the compressed bass drum. The parts where the bass drum suddenly gets faster is a little empty sounding, and the bass drum parts at around 2:15 could have an accompanying synth with it to make the bass drum beats sound a little smoother when the beats are being divided. The quiet synth around 3:08 is very interesting, I like the quiet yet loud drums feel to it. Then the heavy delayed synth comes in.

    Personally, the bass synth does not sound all that bad, but if you are going for the heavy pump feel, a much heavier bass synth could do the trick. But, the treble feel you have right now is very different and interesting. You could throw some of your own melodic accompaniments too to put your own spin on it. Keep at it, I hope to see this on the remix submission. :grin:

  6. Nice, I have my eyes set on m-audio 49 keyboard, someday... I am listening to your goron song right now by the way, I can't get enough of that quirky feel, those vocals :P

    I use Massive / Nexus2 / Sylenth1 mostly, I have kontakt but it's not my favourite for some reason

    If you get an m-audio 49, make sure to get semi-weighted keys if that's your thing. It feels a lot nicer sometimes to have a natural feeling with your keyboard. It can make it easier to play other keyboard instruments later too. Whatever floats your boat though. :-D

    I really like Fly with Me. It has some interesting chords to it. I felt welcomed when listening to it. :-D I really liked it though and I have to say the artwork for it is really nice. Thanks for sharing this.

  7. Hello, awesome name by the way.

    The arrangement is nice sounding, but right from the start the piano sounds a little on the muddy side. The piano and even the instruments surrounding the arrangement sound as if they could be from the Super Nintendo game. The bass is maybe a little too loud, especially when the bass drum comes in. Also, your arrangement could have a little bit of improvisation, some of your own feel to it. Instead of going straight with the source, try to mix your own ideas into the arrangement. Experiment with the source and try to put some aspects in the arrangement you would approve. With OCRemix, your own ideas is what will make your remix stand out from everyone else's.

    Keep working with it and remember you do not have to stay strictly with the source. Do something experimental if you want.

    Thanks for sharing, this is some nice piano playing.

  8. This is awesome and has a very Banjo-Kazooie Witchyworld feel to it in the beginning half and then transcends into a fast riding circular spin. This is very nice and is the best song to crack open some overly salted peanut shells. The toy piano also a nice feature. The old time awesomeness is too much! Thank you for sharing.

  9. This sounds very nice. I like the very richness of the guitar.

    Arrangement wise the song could have some other acoustic guitar dubs to make some other harmonies and rhythms and maybe even extend the melody to some of your own original improvisations. Feel free to experiment with the theme and make it your own.

    The guitar sounds very nice in tone and texture. Have fun with the theme and make it your own. Some even foot tappings on wood could do the song a very sit around a circle and play guitar vibe.

  10. The energy in this remix is exhilarating and makes for a nice effect when moving from the softer beginning and the end. The lead guitar tone is also very nice, smooth yet full of energy. Who would have known flanger guitar goes so well with piano?

    One thing I would have to say is around 2:00, I'm not sure if youtube is doing this, but the strings are being muffled, or drowned out a little by everything else going on. With the strings quieter, this helps the guitars and drums stand out, so this could be what you want though.

    The production on this is done very well. Keep up the good work.

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