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Pumpkin King

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Posts posted by Pumpkin King

  1. Hey, thanks guys! Didn't realize people here commented... Much appreciated! Since the tune is already well written and produced, I felt an orchestral version would suit it best. (I've actually done more DKC arrangements, so feel free to look them up!)
     

    On 7/17/2016 at 1:54 AM, tabuhli said:

    I didn't find this all that great to be honest. The first half was way too similar to the original source, while the second half sounded nothing like the source. I've heard a lot of remixes on this site that found that perfect balance between creative vision and having inspiration from the source of the remix. This wasn't one of them imo. Normally I wouldn't expect so much, it's just that the original music was already very high quality and up to date, so it's a lot harder to enjoy this as much as other remixes that I feel like are more necessary. 

    You're entitled to your opinion. No hard feelings!

    Just thought I'd point out, that I did use lots of inspiration coming from the original track in the second half of my remix. First half of the mix was mostly true to the source. But I took inspiration from the lead melody at 1:38 in the original, to create the string patterns at 2:10 in the remix. Even at the end of the remix (3:32), I used the same notation as used in the source (1:52). Just played it differently. 

    Only reason I'm pointing these out, is because it's not easy to hear the similarities. I was pretty happy with how it turned out and always wanted to share how I came up with these ideas.

  2. Hey guys, thought I'd share this here. This is a medley for the original Donkey Kong Country trilogy. Here's my references:

    - I started with Cascade Capers (DKC 3).

    - There is an Aquatic Ambience nugget with the strings when they come in (around 1:40ish).

    - At around 2:00 is Stickerbrush Symphony (DKC 2).

    - At around 4:00 is a melody from Voices of the Temple (DKC 1).

    - At 4:56 is a melody from DK Island Swing (DKC 1).

    - At 5:49 is Bayou Boogie (DKC 2).

    - And the outro has a reference to Hot-Head Bop (DKC 2).

    I have a more finalized version but will upload that somewhere else later probably. So here's the youtube version with my performance (which has an unfortunate video-sync problem with one track in the end). Hope you guys like it!

  3. So I recorded my piano cover already for this the other day, and then spent all day yesterday arranging and mixing this orchestral version. I hope you guys like it!

    My piano cover is in another thread. Here it is for anyone interested, just to keep both remixes separate from each other.

    http://ocremix.org/forums/showthread.php?t=46133

  4. This is cool, and not just saying that because you're shredding that keytar. Ok, maybe it's like 80% because of the keytar itself.

    Seriously though, it does feel like stage from an old Sonic game, although I guess that's what you were going for in the first place. Actually now that I think about of it, it vaguely reminds me of the soundtrack from TMNT: The Arcade Game on NES. Maybe a thought for your next musical adventure? :-D

    Thanks!

    Yeah it was Sonic inspired. I love the soundtrack from the Genesis games. But I never played any TMNT. I think I've heard of a few tunes and some covers though.

  5. Thanks guys!

    Rexy, I really appreciate the kind words! Especially coming from a talented pianist like yourself haha. I'm sure you could make a good version of this song as well. I will say that I've been getting better and better over the past few years with the piano. I'm kinda focusing on different stuff now and using my keytar, but there's nothing like sitting down with 88 keys and playing piano.

  6. I liked this a lot but I think you need those other lead vocals instead of just the "Heeeey". Or even if you just changed the Heeey to an ahhh or an oooh, it might make more sense for the listener. Basically right now it's like someone saying "Heeeey" and then your brain is like "What?" and the song goes "Heeeey" and you're just like ok I heard you the first time, did you have something to say!? You didn't! Well why you saying heeeeey? :lol:

    Hahahaha. I treated those vocals almost as part of the soundscape. But I can understand now some people's possible first impressions.

    This is what I found from Relic News Forum. First, some ideas of what he says in the Sanskrit language:

    mana mana mana mana mana mana...

    anagha na traana/traati sanda

    anagha na traana/traati sanda...

    mayaa saha medhaa saaya

    mayaa saha medhaa saaya

    mayaa saha medhaa eiyo

    mayaa saha medhaa saaya

    Here are words that are translated, from the same forum:

    anagha - faultless

    traana - protection

    traati - save/rescue

    sanda - group

    mayaa saha - with me

    medhaa - talent

    saaya - evening

    There were guesses in the forum as to what the first section meant, but I can't confirm anything. Something to do with flawless protection by the Keepers (I never played the game first of all, so I'm guessing there duty was to protect... they are gate keepers)? The 2nd part is tough to translate and understand.

    Now, the guitars. I guess I could add more low end, but I don't want them to get to close to the bass. Again, I originally wanted to add lead acoustic guitars in the beginning, from a friend actually. But he didn't have his acoustic. I then played something on my keyboard, but in the end it didn't match the end of the song. I could have just added depth to the textures of the background in the beginning. That could have helped.

    The snare I played myself on my kit in Logic (actually I played every instrument and then quantized)... but yeah I guess it's not as varied. But I'll remember to double check and change up velocities where needed in the future. It makes sense.

    Again, I did quantize quite a bit (probably why you found the strings to be mechanical). I always do with my Logic samples. Most of the samples aren't very real sounding (yet I do like them), so I never try to humanize my Logic orchestrations. I embrace the artificial sounds and it makes sense to me not to make them sound "real" by doing things like humanizing. I mention this a lot. :)

    Thanks about the leads! I find that my keyboard leads work better in orchestrations when used subtly. And thanks for all the comments! I love production feedback.

  7. Thanks! I originally had guitar leads in the beginning, but it didn't make sense compared to the second half of the song. I'm sure if the leads were there, the mechanical sounding guitars wouldn't be too noticeable. But I did the best I could to imitate a real acoustic sound. And the percussion did have reverb, not as much as the rest of my instruments. I didn't want too much since it sounded bad in my ears.

    The leads I liked, too. But for one, the melody didn't have anything to do with the original track. However, I was going use more of a brass section later in the song to replicate what the keyboard leads did... though the samples I was using sounded too cheesy. I dunno... I personally liked both versions. I just thought it made more sense to me not to include leads here, even though I enjoyed playing to the song.

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