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YukiKazami

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Posts posted by YukiKazami

  1. While OCR-quality would be pretty sweet, I'm not gonna ask you guys to do any more than you want to. Unless a track SUCKS and is agreed to suck by most onboard, a mid-to-high quality remix should be fine

    EDIT: I can safely tell you now that remixes of Red Brinstar, Maridia 2/Rocky Maridia, and Upper Norfair are all fair game, as they fit the ambiant creepyness, for lack of a better term, that we would be looking for.

  2. While we DO know how to put custom music inside of the game itself, and there WILL be custom music, what can be made within the SNES is still not comparable to what can be made with DAW's, trackers, and other music creation software. This is not an apology to the gamers playing it, it is an additional bonus to show how deep our love for this project is. I myself am planning to have one or two tracks on this. Mirbs was kind enough to point out in IRC, this is a companion soundtrack, and I will rename the topic as such.

  3. You are indeed misunderstanding. The soundtrack will be included with the game, it just cannot be IN the game. And who said anything about it being of lesser quality? The renowned Super Metroid hacker Digital Mantra did the same thing with his re-release of the SM hack Eris, and people loved the soundtrack. This will count as the games soundtrack, and we can specify in the track info where and when the music is meant to be played. The only reason this music would not be within the game itself is because the only way to make custom music within Super Metroid would require a person interested to learn complex ASM code, so instead it would be given alongside the game to be heard.

    EDIT: In reply to you, G-Mixer, the point is that this is how the game is meant to be heard, but cannot be, because of the way the music of Super Metroid was coded. So to give people full enjoyment of the game, a soundtrack would be provided alongside it.

  4. This is an idea I had for a friend of mines Super Metroid hack. His hack, Super Metroid Fear, is going to be the one of the biggest SM hacks created by anyone so far, only smaller than Super Zero Mission and Redesign, but Fear is still growing.

    Just in case anyone wasn't sure, we are looking for remixes of tracks taken from the 2-d Metroid games soundtracks.

    http://forum.metroidconstruction.com/index.php/topic,181.0.html

    This is the topic on Metroid Construction, the Super Metroid hacking forum, about his hack.

    http://metroidrevival.freeforums.ORG

    Anyone who is signing up for a track should notify me and register here, as this is where most of the album discussion will take place

    We are looking for a companion soundtrack that will be around 20-25 songs. We plam for plenty of fun remixes, for all to enjoy, with some boss themes and triumphant music interspersed throughout. As time goes on I will be updating this topic with a lot more info as to what we are looking for. Anyone who wants to try their hand can post here or contact me at poke2mon3@gmail.com . Thanks for your time!

    EDIT: Here are the feels we are looking for for each area.

    KERO SEWERS: Landing site. Beginning of a vast adventure. Shortly feeling accomplished, and then breaking down into a lost memory. Second area, very mysterious, and sudden terror. No safety, very on-edge.

    TERMINA: Veryearthy.Prettystraightforward and then opens up. Sense of exploration. Disapointment. Second section, extremely dangerous and weird. Odd, creepy feeling. Thinking something should be happening, but nothing does. Third area. BUBBLES! The world is turned upside down. Determination, and triumph.

    TEMPLE VOID: Thrill of exploration, feeling relativelysafe for a little bit. Suddenly goes into overloaded danger. The confidence and new found hope and desire to delve deeper.

    UNDERWORLD:Lotsofdetermination involved here. There is a sense of exploration as well, but I would say more focused here. This is probably a straightforward run to reach whatever the goal is.Second area: Veryjungly. Lots of danger, lots of different paths to take. Confusion would be a pretty good description.

    ESCAPE: Panic! Running, rising danger, and pure panic.

    THE HOLLOW: Caves. Claustrophobic. Dark and gloomy. Lost and completely isolated. Second area: Exotic. Very, veryweirdthings being seen.Probablya little confused. Unexpected.

    WARP ZONE: Open,spacey,and mechanical. Sortoflikea futuristic transportation system.

    Bosses are all generally deadly, and you can run into one pretty much anywhere. Some will be surprising, and many will cause the player to think along different lines. A couple are going to be nuclear, death will happen quickly, just depends on whether Samus or the boss dies first. And they are all very,veryoverpowered. Further information about the bosses will be given in a more private setting.

  5. Last night I had an idea for a Tetris remix that would be very interesting. I would record a spoken word poem about the tetriminos, as odd as that sounds, while a jazzy remic of the tetris theme played in the background. If you are interested, I'm looking for a mixer who can make the background tune, and put the track together, if possible.

  6. Here we have

    . This theme is the definition of cold to me. The main amd mostly only instrument is a synth that sounds so cold I get chills down my spine just hearing it. The other sound that plays during it is the sound of the nightmare flying in the background, which sends a whole different chill down my spine.This song plays in the coldest area in any Metroid game, essentially a trip through the world's largest freezer, and it shows
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