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SgtYayap

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Posts posted by SgtYayap

  1. It took me a long time to respond to this because I really needed time to process what some of you said.......

    That being said, while I will consider remixes again, BlackPanther, I'll need to think about who I am first......

  2. I've been gone for a long time, and I fully acknowledge that. To be honest, the reason I've been gone is because I haven't had the best experience here, given the elaborate criticisms over my music attempts.

    I've had time to improve when it comes to EQ'ing and mastering, thankfully, yet I'm still hesitant to do anything here related to remixes, even if it will help promote me.

    Do YOU all think I should dabble with game music remixes again?

  3. Something that has actually been bothering me for the past couple of weeks - figured it'd fit right in this thread:

    I've been trying to learn how to compose/produce j-pop/chiptune influenced music (those songs you'd hear from anime OP's, or maybe stuff from Protodome or any similar artists on OCR) for the past year or so and I can never seem to get it right.

    Why? Because apparently I don't have the musical brain of some people who are able to create insanely catchy and cool melodies/chord progressions, not to mention the stuff out there is just too good and in turn it's just too intimidating (scary).

    For some reason I haven't manned up and let people criticize these works either, I just let them go unfinished because I don't like them and I know that they can be better, but they won't really get better until I can get some feedback, will they? What a bind.

    Sounds like we're sort of in the same boat: I also question why my most original material seems to sound not as good as the original material by someone else. And when I say my most original work, I also have the fear of risking musical plagiarism, even despite I'm trying to make my own stuff.

  4. You didn't have to delete the original; I wanted to compare, for one. :-|

    As for the current version, it sounds nice. Not sure if Celtic would be the right description, but it certainly sounds classical. Reminds me faintly of a famous Baroque piece I heard recently, but its name escapes me at the moment. :-|

  5. Thank you very much for the comment! :)

    Fair enough about your critique. :)

    Yes, I did use Logic Pro. It's hard to say how many layers I used right away, though; even if I remembered how many tracks produced this, I'm beginning to harness the multichannel technology of MIDI for single tracks. :/

    Thank you again for the comment! :-D

  6. Opening some of my pieces up to critique, again, starting with this.

    http://soundcloud.com/sgtyayap404/the-underworld

    Originally meant for an alternate Minecraft soundtrack, but I now doubt the atmosphere suits the game at all.

    NOTE: Any constructive criticism relating to the composition (i.e. the melody) and the mastering will be accepted and, in some cases, even welcomed. However, what sounds I used, for the most part, is who I am as a musician.

  7. Howdy. I have a couple things I'm trying to do here.

    The first of which is - I've got a new soundtrack I'm working on and it stands to be my highest quality output yet, and I wanted to know some of the ways some of our more successful remixers/game composers have been able to get their music out and around - Danny B, Joshua Morse, Zircon, etc. I know I don't qualify to be in that list as I haven't earned even 1/10th of what they have with fewer remixes posted and not as many years getting work out, but certainly there were things that they did and submitted and plugged to a huge series of places in their first few years to build that fanbase - they didn't just start out popular and go from there.

    I have built a starting plan and list of what to do with my soundtracks and music from now on once I get them finished and released, but I'd like to find as many more as I can.

    I'm actually curious as to this question for advice on building a fanbase, myself, even despite the advice given by the first replier. I have a Facebook page, and have been updating it somewhat regularly, yet last time I checked, I only have 40 fans, only one or two of whom have posted on my page's Wall. I also compose a piece at least twice a week, so whether I have enough music to attempt to promote is out of the question for me.

  8. Figured I'd make a thread dedicated to the increasingly-popular (at least among sound designers) software and sound libraries dedicated to old-school synth sounds. Any contributions regarding what software/sounds you own and what you recommend will be welcomed. :-D

    For me, I'm starting to get attracted to the Digital Sound Factory brand, which is primarily dedicated to recreating the sounds of '80s-to-late-'90s Emu and Ensoniq products. I'm also big on the software versions of Korg's digital synthesizers (M1 and Wavestation) and the Waldorf PPG Wave 3.V.

  9. for your client or for a server?

    We're talking about Bukkit plugins working with the (beta?) RB on 1.2.3

    Both, actually.

    Thank you for clarifying. I admit I've been sticking to the default Minecraft servers with Hamachi, so I don't know much about Bukkit.

  10. I only hesitantly returned, and no one should expect me to attempt more remixes over original music, which I'm apparently better at.

    As for the topic, phill, what do you mean by plugins, out of curiosity? My mod installer, MCPatcher, for the most part, works fine with 1.2.3.

  11. I could just quote LoA. I'm not gonna. :P

    32 seconds intro, weak synth keys, only modified modified melodies, looped melodies over looped drums... The mixing is decent, but the sound design could use some touching up and the writing should be a lot more interesting. While there's not a lot in the source to draw from, you can use the material that's there in different ways.

    Nice start. :D

    .....why did you post this just after I updated? :lol:

    In any case, I did take your biggest suggestion and modified some of the sounds, as well as threw in an electric guitar with what I consider a realistic-sounding guitar amp (I used Guitar Rig 5).

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