Majiffy
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Posts posted by Majiffy
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1) Don't count out being a studio musician; they make pretty decent money (and by that, I mean more than a touring unsigned band as a whole) yearly.
2) Internet, man. Other than live shows - which is, unfortunately, where you'll make most of your money - it is INCREDIBLY easy to collaborate and record with artists all around the WORLD. Once you get the fanbase you need to record, then you ship them all over to wherever you are (or go where they are) and fucking play some shows. Dig?
Message me if you have any questions. I can try to guide/help you out.
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Anyone used it (or any other Akai interfaces) before? Thinking of picking one up in the near(ish) future.
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I think you mean dBA, not dBFS.
Yeah yeah I have a tendency to drunk post on the internet. Thanks.
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Do you actually read what you write?
I agree that it's easier to explore ideas, but that does not mean there are physically more avenues of creativity.
Do you read what I wrote? There are physically more avenues as we have the ability to create new digital plugins that alter audio in entirely new ways - ways that were likely impossible to physically achieve with analog equipment.
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Whole moving scenario got FUBAR so I won't have the time to do this, sorry.
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$60,000 on a studio for personal projects is just nuts. Most people are lucky to even afford 1/100th of that.
Ain't that the damned truth. I'm still working on my own personal (albeit, transportable) studio, and I'm looking at a grand total of no more than 2 grand. 4 mic preamps with phantom, ~6 mics, and a lot of isolating foam.
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Optimal level for monitors? Depends on your use... For listening purposes, it can range anywhere between 60-80 dBFS (depending on your ability to hear and your hearing sensitivity) or in a playback/venue setting where you're going to lean towards 110 dBFS. That being said, there really is no "right" answer to what level you want to set your monitors at. Very often, engineers will drop it down to zero and bring it up slowly to see how everything they've mixed comes in properly, or from the other end, start off loud and bring it down to see how the characteristics change.
Essentially, it's something you need to figure out yourself. Sorry!
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Well for one, if we're talking about storage format then digital doesn't have nearly as many physical limitations in terms of how long your records can be and their dynamic range.
As for being easier to work with, just compare how time consuming it was to set up and maintain a classic analog studio, compared to loading up a digital software project. Much less time spent on that, more time spent on the actual creative process.
Thank you.
Digital doesn't allow for any more 'new' creative directions than analogue doesFirst off, it's a lot cheaper and more accessible. That means, comparing a digital world to an analog world, more people have the means to explore creatively. That alone is a strong argument against this statement. Furthermore, we have the ability to code in whatever can be imagined as a plugin, which gives us a hell of a lot easier path to brand new sounds and experimentation. A lot of innovative changes in music in the analog era were by mistake, which makes new findings rare by definition. With intention comes a possibility for greatly increased expansion.
So yes, digital offers a lot more creative directions over analog.
I've done the odd tape session with a band. What I like about it is you have to NAIL shit. None of this 'let's do 50 takes and let them edit it later' stuff. Make a decision, was that good enough?So true. God, that would save so much time when you have to deal with the perfectionists...
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A++ would read again.
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Vinyl is not the only analog in town; there's also tape. Not cassettes, actual tape.
I just bring up vinyl because it's the most commonly referred to analog medium. Tape itself has hiss, and frankly, any unintended noise in audio is bad noise.
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July 1st is a bit tight given my current in-between-locations situation, but I'll try to shoot off a Kirby's Dreamland WIP track to you by then.
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Oh, looks like I'm too late. Oh well.
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These tracks may appeal to your ominous/dark/lonely/ambient categories, with respect to individual parts of each track.
These songs were all composed essentially improvisationally, part-by-part. So basically, it would not be hard to create new sonic environments for your game as long as I know the mood I'm going for in each part.
Apologies for the clicks/pops in the older tracks, I was working with a fried sound card at the time.
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http://www.findsounds.com/types.html
Check in through miscellaneous.
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I'd enjoy a lesbian game based on Jack.
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ProTools just added a new plugin that's independent of inserts and audiosuite (making it pretty unique in terms of plugins just in location alone) that tries to apply an analog warmness to it called HEAT. Personally, sounded like nothing more than light EQ and distortion.
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Just looked up the speculation of what the leaked ending was, involving the Dark Energy killing planets and making human reaper hybrids... They should have just stuck with it, regardless of leak. Sounded pretty fucking badass.
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Someone's taking things out of context!
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Fair enough
I'm working on collecting my own hardware so I can be a traveling engineer. So far I've got:
Presonus 6 input 2-preamp Firebox
Behringer 8 input 2-preamp mixing board
Shure Beta 52A
Shure SM57
Digital Reference DRV 100
So close I can taste it.
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Eh the touring would only come into play when we're big enough to financially support international travel anyway. The internet is increasingly applicable for creative collaboration, especially when you consider a lot of revenue and recognition is going to come from licensing rather than album sales, these days.
Anyway, I'm just putting this out there. If anyone's interested, they can PM me. No need to rain on my parade.
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Agreed, just seemed the way you phrased it that you don't put any thought in your mic selection...
Also, sounds like you have a nice collection. I'm looking to get matched C02s, an AT2020 and an e609 in the next few months.
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Ideally a touring band, yes. But we'll start off with a song or two and see how it works and if there's a potential to build a fanbase.
Bands.
in Music Composition & Production
Posted
*Fanbase you need to tour, sorry.