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JamJars

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Posts posted by JamJars

  1. Daedelus

    I'd give you his soundcloud but he's been taking on a more calming, romantic style these days, the best I could say is do some searching on this guy's works as most of them are Aphex Twin-ish, weird, and hyperactive (but they're all lighthearted)

    Chris Clark

    His sound is more focused than Daedlus but his works can go on to a sort of hyperactive sound, however he has the darkness you might be looking for (especially Growl's Garden). His more hyperactive works are Rainbow Voodoo and the entire Iradelphic album, but I chose to showcase Future Daniel because I think the breakdown might be more of what you're looking for.

    that's all the hyperactive IDM I could give you, do some searching and I'm sure you'll find what you're looking for.

  2. Right off the bat there are mixing issues, and it's pretty persistent through-out the track. You seem to favor the right side a lot too.

    Disagreeing with tim222 this time, I think the snare is fine, and it's the kick that doesn't mesh well with this. Could be a mixing issue though. The kick stands out too much and becomes a central focus. Your hats could also be attenuated a bit. Also change up change up change up, waaay too repetitive of a drumloop.

    I find it a little weird how you pan your leads more than you do your drums. It's not necessarily bad but it does cause a sense of imbalance in your mix. If you ping-pong delay it to the other speaker it'd help I reckon.

    I don't think there's really any issue with what you're using for lead instruments. They work/can work if you mix them better.

    Dedicate some time just tweaking with the mixing in this song. HP filter some of your leads, lower the volume on some instruments, re-adjust the panning, etc.

    Ironically, when I came home, I did all the things you listed (besides the panning which I spent another hour and a half on).

    Plus I spent yesterday and a little bit of today sweetening the mix and even took some risks with software I just downloaded that day and had no idea what I was doing, though it did come out nicely 8).

    Anyway here's the final version of this mix mainly because I've spent more time on this song than I had anticipated and have had no time to play Metroid Prime, and I have really really really been wanting to spend some time doing that.

    So enjoy or something http://tindeck.com/listen/osvw

  3. There's dat edit button. ;)

    The kick is good for what you're going for. The snare, not so much. Should be closer to a rimshot at the beginning. Maybe it'd fit later on. The saw wave pad at the beginning is generic. I'm not sure it really defines a sound as complex as it needs to be to be a step up from the source.

    Sounds like some sort of slight flanger on the piano? It seems a bit grating when it's combined with the water effects. The piano actually sounds a bit low quality, or the flanger made it like that.

    The organ-like lead afterwards sounds like something from Toxic Biohazard, which isn't necessarily suited for organs, actually.

    The same drums play the whole time, making the arrangement pretty static. Needs more variation!

    Good start, but it needs a whole lot more personalization to set it apart from the billion other Aquatic Ambience remixes here.

    I used Triangle waves mixed with Sine for the pads, however it does sound kind of saw like, and the piano was a vst I got and added some reverb to, it's actually pretty sucky and the preset from live was better but still not good enough. All the other instruments are from me screwing with Sylenth1. Thank you so much for the advice and please if you know somewhere I could get a good sounding piano vst I would be very greatful.

  4. There's a website that offers free university-level online courses in a variety of topics. I took a compiler course there over the summer as a review for my job, but I just discovered they have some new music courses.

    I've signed up for one on Music Production and another on Digital Sound Design; anyone want to take them with me?

    I just started Digital Sound Design, I might get to Music Production, schedule permitting (in other words: yeah I'll be there)

  5. Alright, I added a few things here and there, added some sugar to every track individually, dry humped the piano (see what I did there?), and even added a little solo and some dancing sine waves to compliment to that solo. Tried some panning action, but I think it didn't take (either that or my headphones just refuses to do it) and lastly I added some more layers and bass to liven things up, also a few effects to add some spice.

    Updated mix: http://tindeck.com/listen/lkun

  6. I think the clap is a bit weak. It's lacking the high end that I would prefer on a mix like this. Try for a semi-short high end "kp".

    The bouncy arp is kinda cool. I have a feeling it's from an arpeggiator voice mode in a synth, so that's why it's dissonant sometimes. You should try to fix that with either the UI or some creative sequencing.

    There's not much going for you in terms of excitement. It's quite a bare remix, but the sounds aren't bad. You just need more layers in the song, at this particular moment.

    Thank you all for the feedback and advice, I didn't even know about the synth having problems, I guess my speakers couldn't pick it up --'.

    I'll do my best to fix these problems and return with an updated/better version.

  7. Heyo, So this be a mix I'm working on for Forest Interlude(betcha can't guess the game it's from) and for this mix I tried some Ambient Trance like thing that would shift into a full on party mix, the party part is still in production but the ambiance is there for review.

    source: http://www.youtube.com/watch?v=h0Mp8uMammw

    remix: http://tindeck.com/listen/lmvt

  8. Needs a little more tension in the atmosphere

    Other than that you're on the right track, I really like the DnB stylized drums and the slightly garbled saw synth is a nice touch the bass pad is nice and smooth though the bells could use a bit of a touch up. In short, nice job mate and can't wait to hear the final version.

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