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shadow

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Posts posted by shadow

  1. This quite classy and unique, I must say.

    But the one thing that bothers me is that that the beat just doesn't make any sense to me. I don't know if you were trying to do drum and bass or being all bad ass drum box old school or something, but all the other elements are just in a different style and don't sound good with them. Though everyone is all OH GOD NO HE SAMPLED A BEAT OH NO IT'S THE FUCKING END OF THE WORLD BAN THIS DUDE!!!!111!!113!@2111, you might want to check out "The Missing Suitcase" by The Herbaliser (your remix sounds similar to it in style.) It's like the epitome of bad ass spy car chase scene music but has that specific cut-up and sampled breakbeat feel to it.

  2. Bad and did not truely getting away from "Dalamm." I can really hear it played mostly thru the whole "remix." Having an empty "Songs:" tells me that they did not want people to know which song they dressed up...

    3/10 from ME

    Excuse me?

    I'm not sure exactly what you're saying, but if you're trying to say that this is a remix of the music in Dalaam, it isn't. I'm not sure how you could mistake it for that when the original is on this very site. In the .rsn file, it's Scaraba.spc and not Dalaam.spc. The official title is "Bazaar" though. You hear the song when in the town area of Scaraba.

  3. However, can WAV and MP3 files used patches, too? Just to throw that out there...

    If you're saying can you make a MIDI with custom sounds... you could make a non-GM soundfont that would be for your midi file only. GM just means General Midi, which is a standard bank of sounds and controls. But then having a midi+soundfont is pointless as you could've just made an audio file.

    Now, I have some more questions. In FL, is there a way(s) to change the volume and/or panning of a channel throughout the song? Like, say, I wanted to start a channel quiet, and gradually bring it louder and louder. If so, how do I do it? If I can't literally do it, how do I create that sort of effect, since I know that others have done things that at least SOUND like that?

    You can edit almost any knob in FL over time. As in, you can state what position it is in at what time. This is called automation or event editing. You just right click a knob and click Edit events. If you have something that can't be right clicked like an external VST or whatnot, there's a menu for editing all of the knobs in the wrapper.

  4. 1. A patch is just a setting. A sampler obviously plays audio files.

    2. FL comes with FL Keys and BooBass, but you could go find soundfonts or something of the desired sounds if those do not suit you.

    3. The MIDI out channel just sends midi data to other devices. You don't just use them for GM MIDI stuff for you synthesizer or soundbank. You can use them to control multiple sound channels in a vst or control things in Reason with ReWire.

  5. I think you missed the point. MIDI is not audio. MIDI triggers things that create audio. Sometimes that'll be the synthesizer included with Windows or it'll be a GM soundfont bank you have. Or it might be an external device sending midi data to something on your computer or vice versa. MIDI is just a language for sending musical information.

    What you're probably using to generate sound from the MIDI out channels is a general midi synthesizer/soundbank. If you want to have a GM equivalent of what you have in a sampler, you'll have to find a patch/instrument that sounds like it. That's all you can do.

  6. MIDI channels don't produce sound on their own. Channels that seemingly become red usually mean a sample is missing.

    If you export something to MIDI, you'll need plain MIDI Out channels. If you're going to export actual audio, you'll need things that generate sound and not just instructions for something else to generate sound (like a midi out channel.)

    If I were you, I'd read up on MIDI. Here are some quick links:

    http://www.dict.org/bin/Dict?Form=Dict2&Database=*&Query=Musical+Instrument+Digital+Interface

    http://en.wikipedia.org/wiki/MIDI

    and of course, http://www.midi.org/about-midi/aboutmidi3.shtml

    Edit: But basically, MIDI data is just instructions. Things that will generate sounds are things like samplers, synthesizers, or soundbanks. But regardless, everything in FL use MIDI to communicate. MID out channels just don't make renderable sound unless you use something like the Fruity LSD (effect.)

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